Moderator: Cartographers
d.gishman wrote:Good idea, but it is extremely similar to alexander's map
DiM wrote:gameplay
*you still have too many continents.
*some rivers don't really act as impassable. for example the river in Aria - Sarangian zone. it does not form any impassable borders except between Parthia and Sarangian. the point of the rivers is to reduce the number of external borders not internal ones.
DiM wrote:graphics.
*army circles are too big. if i'm not mistaking a good size is 24px
*you have 1px borders for the neutral parts and because of this there's a lot of pixelization
*the coloured circles in the legend should be larger so we can view the colours better.
*bridges are bad. try to do something that really looks ike a bridge. wood or stone
*the sea is very dull because it lacks a texture
*add some inner bevel to the rivers, make them thicker and add texture.
*some parts of the map have screwy bevel. for example Sidon looks like it's floating on top of Pelusium when they should be on the same level.
*the text is strangely skewed. look at Ancyra or Trapexily.
*also you might want to move some labels to avoid crossing borders or army circles (ie Susa)
*still talking about the text. Thrace label is barely visible.
*text font is readable but it has no spark. get a font that really add feeling something persian, ancient, etc.
*the mountains look rather strange. maybe because other map elements have bevel and the mountains don't.
Evil DIMwit wrote:I like how Elarn has a territory that's completely separated from the bulk of the continent (though that doesn't really alter the number of border territories it has)
Ruben Cassar wrote:d.gishman wrote:Good idea, but it is extremely similar to alexander's map
But in fact it's not so can people stop repeating that all over again? Let the map maker do his job. At least this map has some potential for playability not only eye candy...
Night2 wrote:you said "a lot of pixelization", I can'r understand what's your meaning ... can you explain more?
nagerous wrote:heya, I wouldn't have impassables in the middle of a continent, the continent as illustrated in Aria and Elam.
Also, some of your bonuses are too high still.
Unless they are starting as neutral territories, any continent with just 2 territories should have a bonus of only one as it provides an unfair advantage if someone starts with them.
That is the same with any territory with just 4 territories should ideally only have a bonus of 2, I suggest Bactria's bonus should be lowered from 3 to 2 and Elam and Pasaragrade's continent bonus should only be 2 also.
nagerous wrote:look at it this way, say someone captured all 5 continents on the right hand side, they would only be defending from 2 points whilst collecting a whopping bonus of 22 for 22 territories
the graphics are much improved though, keep up the good work
DiM wrote:Night2 wrote:you said "a lot of pixelization", I can'r understand what's your meaning ... can you explain more?
aliasing and antialiasing is all about pixels and lines.
your borders are aliased meaning diagonal lines aren't smooth. what you need to do is use the blur tool or increase the size of the brush from 1px to 2px and set it on antialiased.
here is a pic that explains better.
DiM wrote:nice improvements regarding the graphics. i like them.
but here's more:
* some text labels are hard to see. mainly those in the sea and those in Armenia. i would add a slight glow in the colour of the continent. or in white.
* the sea labels are not in the same note as the rest of the labels. they are white and with a different font. try making them as watermarks. look at keyogi's revamp of middle east and see how the continent labels are put. make your sea labels the same.
*in Hyrcania there's a bit of neutral terit going into the caspian sea. shouldn't that bit also be part of Hyrcania? if yes, then make it green.
*some of the thicker borders look bad. as if you drew them once with a 1px brush and then came with a 2px one and drew again over the old ones. look at the yellow-green border. it's very clear there.
*remove the bold from the legend it makes the text hard to read.
unriggable wrote:Why is pasagadae worth 3 but dahae worth 2? They have the same amount of borders and countries.
Night2 wrote:Thanks from all ideas ...
With attention to your ideas, I changed the map to this one:
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Gozar wrote:Keeps looking better!
I think this map is different enough from Alexander's Empire to warrant continuing.
I also prefer the light army shadows.
Maybe change "tree" to "forest" as well.
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