Conquer Club

Hexagons Ho!

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Hexagons Ho!

Postby unriggable on Fri Jul 06, 2007 5:04 pm

Okay so if anybody's ever played hexagram on Landgrab (which is the only good map btw) you'll know were this idea comes from. It's obviously a ripoff, but I'm trying to get a general idea of whether people would play a map without continents. Then I'll reshape obstacles to look more familiar, maybe some part of the United States or something.

...I just realized that the top left corner needs to be fixed.

Image
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby unriggable on Fri Jul 06, 2007 5:47 pm

Another example, just to show you what I'm going for. EDIT Tilt your head to the left, I forgot to rotate it on the computer.

Image
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Pain Killer on Fri Jul 06, 2007 6:07 pm

we already play a about 2 maps without continent: Circus Maximus (no bonuses at all) and AoM (resourses give armies instead of continents)
User avatar
Lieutenant Pain Killer
 
Posts: 90
Joined: Thu Jun 28, 2007 6:56 am
Location: Purgatory

Postby unriggable on Fri Jul 06, 2007 6:17 pm

Pain Killer wrote:we already play a about 2 maps without continent: Circus Maximus (no bonuses at all) and AoM (resourses give armies instead of continents)


Yeah but circus maximus is really small. I'm talking about no bonuses except territories.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby fireedud on Fri Jul 06, 2007 6:34 pm

This is looking a lot like Honeycombs, except with impassable borders.
Cook fireedud
 
Posts: 1704
Joined: Fri Mar 02, 2007 10:06 pm

Postby Neutrino on Fri Jul 06, 2007 7:17 pm

I actually quite like it. Games with few or no continent bonuses are much more tactically challenging than normal games, but Circus Maximus is too small and restricted to play on.
We own all your helmets, we own all your shoes, we own all your generals. Touch us and you loooose...

The Rogue State!
User avatar
Corporal Neutrino
 
Posts: 2693
Joined: Wed Sep 20, 2006 2:53 am
Location: Combating the threat of dihydrogen monoxide.

Postby Unit_2 on Fri Jul 06, 2007 10:21 pm

fireedud wrote:This is looking a lot like Honeycombs, except with impassable borders.



this would be cool if it a bee hive. like have some honey runing over the map, and insted if having a river have a honey river, and make bonuses like : the queen bee, the worker bees etc.
Last edited by Unit_2 on Fri Jul 06, 2007 10:23 pm, edited 1 time in total.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby Pious on Fri Jul 06, 2007 10:21 pm

The only problem I see with this is coming up with a theme where it makes sense to have no bonuses.
Image
Lieutenant Pious
 
Posts: 94
Joined: Thu Feb 08, 2007 8:01 pm

Postby Fircoal on Fri Jul 06, 2007 11:07 pm

Pious wrote:The only problem I see with this is coming up with a theme where it makes sense to have no bonuses.


:roll: Themes aren't needed. people who think Themes are needed should go die, for there extreme stupidity. :wink:
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
User avatar
Captain Fircoal
 
Posts: 19422
Joined: Sat Sep 23, 2006 8:53 pm
Location: Abusing Silleh Buizels

Postby DiM on Sat Jul 07, 2007 4:51 am

Fircoal wrote:
Pious wrote:The only problem I see with this is coming up with a theme where it makes sense to have no bonuses.


:roll: Themes aren't needed. people who think Themes are needed should go die, for there extreme stupidity. :wink:


unfortunately without a theme a map won't get much support. :wink:

about the map. i like the idea of no bonuses at all but there are 2 problems with this kind of maps.

1. movement has to bee damn good to allow various tactics.
2. dice play a very important part.

basically you get troops for how many terits you own. right now there are 108 terits. in a 2 player game the first guy gets 12 reinfs. if he gets lucky dice he'll probably take let's say 7 terits from the opponent then if the game is with unlim fortif he can fortify his position and defend it well thus leaving the second player in a very delicate position with just 10 reinfs and the only places he can attack have 15 or more troops. he can't get a single terit and from there it's game over.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby unriggable on Sat Jul 07, 2007 7:36 am

DiM wrote:1. movement has to bee damn good to allow various tactics.


NO PUN INTENDED

I get what your saying - I'm probably going to make it a bit bigger.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Pious on Sat Jul 07, 2007 11:54 am

Fircoal wrote:
Pious wrote:The only problem I see with this is coming up with a theme where it makes sense to have no bonuses.


Themes aren't needed. People who think themes are needed should go die for their extreme stupidity.

Stupidity? It's an observation. A map without a theme will not pass, I've seen it many times before.
Image
Lieutenant Pious
 
Posts: 94
Joined: Thu Feb 08, 2007 8:01 pm

Postby unriggable on Sat Jul 07, 2007 12:12 pm

Pious wrote:
Fircoal wrote:
Pious wrote:The only problem I see with this is coming up with a theme where it makes sense to have no bonuses.


Themes aren't needed. People who think themes are needed should go die for their extreme stupidity.

Stupidity? It's an observation. A map without a theme will not pass, I've seen it many times before.


Agree. I'll think of a theme, most likely will be a land mass. I'm thinking about merging this map idea with another one that's been flying through my head for a few months now (changes include hexagonizing the territories, adding more territories, and getting rid of the red ones, which were originally going to be bonuses):

Image
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Pious on Sat Jul 07, 2007 12:22 pm

What if the theme were Colosseum? It would compliment Circus Maximus in a way since both would be Roman-themed no bonus maps but movement would be more free in the arena.
Image
Lieutenant Pious
 
Posts: 94
Joined: Thu Feb 08, 2007 8:01 pm

Postby unriggable on Sat Jul 07, 2007 12:37 pm

Pious wrote:What if the theme were Colosseum? It would compliment Circus Maximus in a way since both would be Roman-themed no bonus maps but movement would be more free in the arena.


Too much like CM

I'm doodling another version now. It's siam / borneo / java / sumatra. show you when I'm done.
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Pious on Sat Jul 07, 2007 12:48 pm

unriggable wrote:
Pious wrote:What if the theme were Colosseum? It would compliment Circus Maximus in a way since both would be Roman-themed no bonus maps but movement would be more free in the arena.


Too much like CM

I'm doodling another version now. It's siam / borneo / java / sumatra. show you when I'm done.

The problem is that if you make a real life location, the natural bonuses would be Siam, Borneo, Java, and Sumatra.
Image
Lieutenant Pious
 
Posts: 94
Joined: Thu Feb 08, 2007 8:01 pm

Postby unriggable on Sat Jul 07, 2007 12:57 pm

Pious wrote:
unriggable wrote:
Pious wrote:What if the theme were Colosseum? It would compliment Circus Maximus in a way since both would be Roman-themed no bonus maps but movement would be more free in the arena.


Too much like CM

I'm doodling another version now. It's siam / borneo / java / sumatra. show you when I'm done.

The problem is that if you make a real life location, the natural bonuses would be Siam, Borneo, Java, and Sumatra.


Not the way I'm doing it!
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby unriggable on Sat Jul 07, 2007 1:11 pm

This is bullshit. My scanner automatically crops the image, so some of it is missing.

Image
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Skittles! on Sat Jul 07, 2007 2:07 pm

You have to put Siam at more of an angle, or Sumatra.
I have to say this again; you're an excellent drawer.
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
User avatar
Private Skittles!
 
Posts: 14575
Joined: Wed Jan 03, 2007 2:18 am

Postby wcaclimbing on Sat Jul 07, 2007 5:29 pm

Pain Killer wrote:AoM (resourses give armies instead of continents)


wait..... AoM doesnt have continents?
no wonder i have been losing every game on that map. :evil:
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

Postby DiM on Sat Jul 07, 2007 7:15 pm

wcaclimbing wrote:
Pain Killer wrote:AoM (resourses give armies instead of continents)


wait..... AoM doesnt have continents?
no wonder i have been losing every game on that map. :evil:



:lol: i hope you're joking, right? :oops:

have you read the instructions :roll:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby unriggable on Sat Jul 07, 2007 8:11 pm

Skittles! wrote:You have to put Siam at more of an angle, or Sumatra.
I have to say this again; you're an excellent drawer.


Google images - indonesia

Google images - Hexagons
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Fircoal on Sun Jul 08, 2007 12:07 am

Pious wrote:
Fircoal wrote:
Pious wrote:The only problem I see with this is coming up with a theme where it makes sense to have no bonuses.


Themes aren't needed. People who think themes are needed should go die for their extreme stupidity.

Stupidity? It's an observation. A map without a theme will not pass, I've seen it many times before.


Yes, I see my typos, it's called typing fast, and not re-reading. ;) ALso what I mean is if you think that it needs a theme to be final forced, then it should happen. Not if you think CC thinks that. ;)
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
User avatar
Captain Fircoal
 
Posts: 19422
Joined: Sat Sep 23, 2006 8:53 pm
Location: Abusing Silleh Buizels


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users

cron