here is the easiest explanation for this new bonus system:
Safe Territory bonus:
you get +n for every safe territory you own.
a safe territory is a territory that only borders territories that you own.
like in the image above if yellow takes c3 and e3 then d3 becomes a safe territory.
i'm not sure if this is possible to code. it could be but analyzing each and every possible combination would make for a huge xml that would put even AoM to shame
aside from the xml issue i think the gameplay would be interesting but rather difficult especially on a geographical map.
for example let's take classic. you get australia and defend it on siam. 1 border 5 terits and 4 safe terits which would bring a bonus of 4. kinda strange.
let's go over to europe. 7 terits 4 borders and just 3 safe terits for a bonus of +3.
with this kind of bonus system choke points like siam would destroy the gameplay.
or imagine the indochina map where with just 2 terits you can defend half of the map for a HUGE bonus.
i guess the only map where this gameplay would work would be a symmetrical map where each terit has the exact same number of borders. otherwise the gameplay would be skewed badly and people with a lucky deployment behind a choke point would clearly win.
but overall i like the idea. perhaps if chinese checkers would have this bonus system i'd play it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku