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Colonisation - Restarted.

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Colonisation - Restarted.

Postby Telvannia on Sun Oct 07, 2007 2:23 pm

Long ago, back in the days when KEYOGI ruled the map foundry with an iron fist, a young communist idealist tried to start a map that would develop as a community effort, Each artist would bring what he could to the table and thus it would grow. The idealist was Coleman.*

I have reborn the map in a very capitalistic way, under the watchful eye of the original brains behind the idea and here is the result:


Image


The Gameplay

The gameplay of this is very alike to that of Age of Realms. You each start with you capitals, then expand.
There are many notes missing off the map and other tiny details, that i will get around to doing at some point.
The planet is not finished, but most of the layout is done, 90% of the fleets are complete.
Labels are not complete as i have run out of names for the fleets, and im in need of suggestion, (preferably short names due to the lack of space).
To win you have to hold the 7 objectives, the gun battery in the middle, and the 6 capitals.

Ok well i have probably forgotten 90% of the things i need to tell you, but im sure i can remember at some point.



*This is in no way meant to represent coleman and his political views :)
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Postby Wisse on Sun Oct 07, 2007 3:28 pm

hmm seems like a nice map to me, something refreshing, something new
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Postby Gnome on Sun Oct 07, 2007 3:34 pm

it looks a bit small...it's like you have a lot of legend and a little bit of map...I like the look of it, it's like your inside of one of those ships :!:
But don't exaggerate :wink:

Maybe you can make the world a little more 3D, Sphere it a little more...
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Re: Colonisation - Restarted.

Postby gimil on Sun Oct 07, 2007 3:41 pm

Telvannia wrote:The gameplay of this is very alike to that of Age of Realms. You each start with you capitals, then expand.


can i jsut remind hte foundry that the conquest map idea (starting with one terr) was started by feudal war, not age of realm. thank you :wink:
What do you know about map making, bitch?

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Re: Colonisation - Restarted.

Postby DiM on Sun Oct 07, 2007 4:31 pm

gimil wrote:
Telvannia wrote:The gameplay of this is very alike to that of Age of Realms. You each start with you capitals, then expand.


can i jsut remind hte foundry that the conquest map idea (starting with one terr) was started by feudal war, not age of realm. thank you :wink:


gimil is right. he has to get credit for the idea as he was the first one to propose it in feudal wars.
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Re: Colonisation - Restarted.

Postby gimil on Sun Oct 07, 2007 5:12 pm

DiM wrote:
gimil wrote:
Telvannia wrote:The gameplay of this is very alike to that of Age of Realms. You each start with you capitals, then expand.


can i jsut remind hte foundry that the conquest map idea (starting with one terr) was started by feudal war, not age of realm. thank you :wink:


gimil is right. he has to get credit for the idea as he was the first one to propose it in feudal wars.


we however must remeber that DiM has worked hard to develop the idea further :wink:

anyway where to start:

1. Its all very tight and i feel alot of the surrounding area is wasted when it could be used better to develop the game play

2. The legends and title are very bold and strong. i dont like this because it doesnt contrast well with the sleek design of the playablr area.

3. you have an extra usable 100px space which could again further gameplay or reduce the crampedness pf hte map.

4. attack route dots are FAR to dark i cant see most of them.

5. ALL the ships dont appear very visable

in fact basically nothing is really visable.

I like hte theme its going for but this isnt a very user friendlt 1st draft tel, the image needs to be tighened up and more visable.

sorry mate but i can only imagine it at the momnet not see it

get it fixed up mate i know your capable
Last edited by gimil on Sun Oct 07, 2007 5:48 pm, edited 1 time in total.
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Postby Coleman on Sun Oct 07, 2007 5:32 pm

gimil wrote:can i jsut remind hte foundry that the conquest map idea (starting with one terr) was started by feudal war, not age of realm. thank you :wink:
I thought I started the idea with a suggestion topic way before either Feudal or AoM and that my other map I was trying to do it in was before both of those as well... Oh well.

I said this in pm... Colonisation is not a word. Colonization is.
Warning: You may be reading a really old topic.
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Postby DiM on Sun Oct 07, 2007 5:33 pm

Coleman wrote:
gimil wrote:can i jsut remind hte foundry that the conquest map idea (starting with one terr) was started by feudal war, not age of realm. thank you :wink:
I thought I started the idea with a suggestion topic way before either Feudal or AoM and that my other map I was trying to do it in was before both of those as well... Oh well.

I said this in pm... Colonisation is not a word. Colonization is.


you just hate me cause i'm beautiful :lol:
ā€œIn the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.ā€- Michio Kaku
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Postby gimil on Sun Oct 07, 2007 5:48 pm

Coleman wrote:
gimil wrote:can i jsut remind hte foundry that the conquest map idea (starting with one terr) was started by feudal war, not age of realm. thank you :wink:
I thought I started the idea with a suggestion topic way before either Feudal or AoM and that my other map I was trying to do it in was before both of those as well... Oh well.

I said this in pm... Colonisation is not a word. Colonization is.


really? i remember developing the idea way at hte start of portugal. maybe great minds think alike :wink:
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Postby Telvannia on Mon Oct 08, 2007 1:03 am

Coleman wrote:
gimil wrote:can i jsut remind hte foundry that the conquest map idea (starting with one terr) was started by feudal war, not age of realm. thank you :wink:
I thought I started the idea with a suggestion topic way before either Feudal or AoM and that my other map I was trying to do it in was before both of those as well... Oh well.

I said this in pm... Colonisation is not a word. Colonization is.



colonisation is the english spelling.

Also does it really matter who came up with the idea first?


and i will try and reply to all people comment when i get back from school later.
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Postby Coleman on Mon Oct 08, 2007 2:56 am

Telvannia wrote:colonisation is the english spelling.


Are you serious? That's crazier then Defence instead of Defense...

Regardless my spell checker doesn't like it very much, but if you are insisting on spelling it that way...
Warning: You may be reading a really old topic.
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Postby gimil on Mon Oct 08, 2007 4:12 am

I think spelling it american may be more universal for all. But it depends on how hte international english speakrs spell it. A quick poll perhaps.
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Postby t.e.c on Mon Oct 08, 2007 4:40 am

Coleman wrote:I said this in pm... Colonisation is not a word. Colonization is.

i'm sure you spell "colour" color as well.. :roll:
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Postby Telvannia on Mon Oct 08, 2007 10:32 am

Planet
Gnome wrote:Maybe you can make the world a little more 3D, Sphere it a little more...

Planet is being redone anyway, look at first post.

Size
Gnome wrote:it looks a bit small...

gimil wrote:3. you have an extra usable 100px space which could again further gameplay or reduce the crampedness pf hte map.
1. Its all very tight and i feel alot of the surrounding area is wasted when it could be used better to develop the game play

This is the small map it tends to look small and appear cramped, I hope when i make the large version things will seem more spread out.

Legend
Gnome wrote:it's like you have a lot of legend and a little bit of map...I like the look of it, it's like your inside of one of those ships :!:
But don't exaggerate :wink:

gimil wrote:2. The legends and title are very bold and strong. i dont like this because it doesnt contrast well with the sleek design of the playablr area.

The legend style was suggested by DiM, it was meant to look slightly like this:
Image
It was meant to look sort of like a star trek style.

Visuals
gimil wrote:4. attack route dots are FAR to dark i cant see most of them.
5. ALL the ships dont appear very visable
in fact basically nothing is really visable.

The army lines can be changed when i redo the planet, though i could add on a white outline round the red dots?
How are the ships not visible, i can see them easily.

Misc.
gimil wrote:I think spelling it american may be more universal for all. But it depends on how hte international english speakrs spell it. A quick poll perhaps.

I will put a poll up when this one finishes, it is due to go for 10 days i think.


If i missed your post, it was not on purpose, it is either because i think i answered it in this post or did not see it when i was scrolling though to answer the comments.
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Postby gimil on Mon Oct 08, 2007 10:36 am

Telvannia wrote:
gimil wrote:4. attack route dots are FAR to dark i cant see most of them.
5. ALL the ships dont appear very visable
in fact basically nothing is really visable.

The army lines can be changed when i redo the planet, though i could add on a white outline round the red dots?
How are the ships not visible, i can see them easily.


I can see them but there not as clear as they could be especially on a flat screen laptop where is easy to have the laptop screen angled a little making them less visable.
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Postby Telvannia on Mon Oct 08, 2007 10:42 am

gimil wrote:
Telvannia wrote:
gimil wrote:4. attack route dots are FAR to dark i cant see most of them.
5. ALL the ships dont appear very visable
in fact basically nothing is really visable.

The army lines can be changed when i redo the planet, though i could add on a white outline round the red dots?
How are the ships not visible, i can see them easily.


I can see them but there not as clear as they could be especially on a flat screen laptop where is easy to have the laptop screen angled a little making them less visable.


anyway you can think of improving them?
i could add a colourful outline if you think that will help?
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Re: Colonisation - Restarted.

Postby unriggable on Mon Oct 08, 2007 10:55 am

Telvannia wrote:Image


Okay, some things.
Legend takes up too much space. There's an empty brick at the top. Remove it. Remove the bottom too.
Add a lot more territories. A LOT more. I vaguely remember coleman saying he wanted to stuff in as many territories on the planet as possible.
Gun Battery is interesting, but if they were to colonize a planet do you think an anti-air gun would be there?
Add a comma after 'win' in the how to win deal. I suggest you fix it since it is too easy to win that way. All you need is a lot of cards.
What's with that note "099782341 Human capital -565349470 blablabla"?
The planet should fade out into blackness, not just -end-.
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Postby militant on Mon Oct 08, 2007 12:00 pm

The gun battery could bombard all the outer ships, or would it be better if the gun battery could attack and advance so it would be easire to take another capital. the planet should start neutral so you have to work to get to the gun battery
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Postby Coleman on Mon Oct 08, 2007 3:23 pm

Small, but change "The Gun Battery Can attack the Capitals" to "The Gun Battery Can Attack All Capitals"
Warning: You may be reading a really old topic.
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Postby unriggable on Mon Oct 08, 2007 3:46 pm

Idea - change army circles to army diamonds (squares turned 45 degrees) since it would match the four different teams.
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Postby Aerial Attack on Mon Oct 08, 2007 3:57 pm

Right now the Capitol on the right side (middle) is the most powerful.

1) Only has 1 direct access point to another capitol [all others have 2]
2) Only has to take 2 terrs to get a resource [only top right capitol is same - others have to take at least 3]

Conversely the Capitol on the bottom left is the weakest (2 direct access points and must capture 4 terrs for resource/gun battery).

Seeing as how all the Capitols are assigned the same bonus, they should have the same access to resources/opponents.

I can understand only 4 resources (make people fight for them).

I didn't read the old thread, but I assume you start with only a Capitol [or your entire fleet?] and expand from there? Or are armies randomly assigned throughout the whole map?

EDIT: Four Teams? I'm pretty sure it's supposed to be Six.

Can you start with more than 1 capitol (if fewer than 6 players)?
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Postby Coleman on Mon Oct 08, 2007 4:03 pm

Aerial Attack wrote:Can you start with more than 1 capitol (if fewer than 6 players)?
There is no way to limit this in the xml so 2 and 3 player games would have players starting with 2 capitals each.

We can fight imbalance by boosting or decreasing neutral army counts in various locations.
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Re: Colonisation - Restarted.

Postby Telvannia on Tue Oct 09, 2007 1:33 am

unriggable wrote:Add a comma after 'win' in the how to win deal. I suggest you fix it since it is too easy to win that way. All you need is a lot of cards.

And lots of neutrals, lots of cards wins any map.

unriggable wrote:Legend takes up too much space. There's an empty brick at the top. Remove it. Remove the bottom too.

unriggable wrote:What's with that note "099782341 Human capital -565349470 blablabla"?

Im rethinking the legend and it was just part of the general feeling of the legend not important.

unriggable wrote:The planet should fade out into blackness, not just -end-.

unriggable wrote:Add a lot more territories. A LOT more. I vaguely remember coleman saying he wanted to stuff in as many territories on the planet as possible.

the planet is being redone and will probably end up with more territories when this happens

unriggable wrote:Gun Battery is interesting, but if they were to colonize a planet do you think an anti-air gun would be there?

The planet used to be inhabitant then they all died leaving most of there structures in place.

unriggable wrote:Idea - change army circles to army diamonds (squares turned 45 degrees) since it would match the four different teams.

Dont quite get that idea, how would it match the teams?

militant wrote:The gun battery could bombard all the outer ships, or would it be better if the gun battery could attack and advance so it would be easire to take another capital. the planet should start neutral so you have to work to get to the gun battery

all answered i believe in the first post:
guns can attack the ships so you can capture them, and the planet will start neutral.

Coleman wrote:Small, but change "The Gun Battery Can attack the Capitals" to "The Gun Battery Can Attack All Capitals"

Sounds better, i will deal with that as soon as i get time.

Aerial Attack wrote:Right now the Capitol on the right side (middle) is the most powerful.

Planet is being redone hopefully balancing will happen then.


Aerial Attack wrote:I didn't read the old thread, but I assume you start with only a Capitol [or your entire fleet?] and expand from there? Or are armies randomly assigned throughout the whole map?

im pretty sure i answered that in my first post, which is why there is a page arguing about who came up with the idea first :?
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Postby unriggable on Tue Oct 09, 2007 10:00 am

Ignore my army diamond idea. Only saw four capital ships.
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Postby bloknayrb on Thu Oct 18, 2007 5:02 am

Where did you get the images for the ships?
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