Map Health
Axiom: Post count DOES NOT MATTER, only Post rate and Post content.
The Measured Statistics:
Six criteria from the Map Stats are best for applying the stages to measurable data.
Posts/day: A map without consistent posts is a map heading into the Furnace, but one with too many makes it hard for a mapmaker to respond to feedback with a pertinent update.
Posts/day since last Revision: If a revision is made, there should be a spike in feedback to that revision. Lack of such is not healthy. Too much posting after a revision has the same effect as too much posting period.
Creator percentage: A map creator can both strangle or starve his/her own map, by posting too much or too little on it. Maps with more than one creator will have more posting by the creators as they muddle through ideas together, and this is accounted for (Creators percentage).
Cartography Assistant percentage: The assistants are necessary to get stamps, and to provide quality feedback that helps a mapmaker progress his map. Without C.A. support, a map is doomed, but with too much support, other commenters tend to be ignored in favor of the perceived "better" feedback of C.A.'s.
Feedback percentage: Without a consistent amount of feedback, a map dies. Too much feedback, however, means either the mapmaker isn't addressing the concerns of people, or people are arguing over conflicting viewpoints while a mapmaker tries to please both sides.
Support percentage: Unregulars see a map and leave bit-part "I like it" support. Regulars also advocate a map moving forward in the Foundry, asking about upcoming updates and petitioning for stamps. Too little support and a map dies, too much and the map isn't getting enough feedback.
Criteria Health:
For each stage, each of the criteria has an ideal range for perfect health. Stages I and VIII the Map Stats do not cover, so I have not defined an ideal range for those stages' criteria. Above and below each ideal range are 4 levels of deviation.
Ideal Range: in Good health
+10%/-10%: in Mediocre health
+25%/-25%: In Marginal health
+50%/-50%: In Terminal health
-75%: In Critical health (+75% is downright ridiculous for any of the criteria, and thus is not included)
Ideal Ranges and their Deviation:
DISCLAIMER: These values are not final and any input on how to edit the ideal range to be more correct is appreciated
The deviation values are "threshold" values. On the negative end, any lower puts it in the deviation below the value's deviation. On the positive end, any higher puts it in the deviation above the value's deviation.
Stage II:

Stage III:

Stage IV:

Stage V:

Stage VI:

Stage VII:

Overall Health:
A map's overall health is the sum of its criteria parts. Each criteria contributes the following points (of 30 possible) if in a certain range:
Good health (Ideal range): 0
Mediocre health (-10%/+10%): 1
Marginal health (-25%/+25%): 2
Terminal health (-50%/+50%): 3
Critical health (-75%): 5
Overall health has seven ranges, varying over the 30 possible component points:
Perfect: 0
Excellent: 1-4
Good: 5-9
Mediocre: 10-14
Marginal: 15-19
Critical: 20-25
Dead: 26-30
Last Notes:
There are two special cases that Overall Map Health breaks on: Revamps (which technically start at Stage IV), and maps created by C.A.'s. I need some help modifying the appropriate criteria ranges for these special cases so that maps that are actually doing fairly well aren't landing with weird things like too little support or not enough C.A. input.