Trading in Cards for Armies -- Neutral & Enemy Territori

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CreepyUncleAndy
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Trading in Cards for Armies -- Neutral & Enemy Territori

Post by CreepyUncleAndy »

I'm playing a game where someone got kicked for missing three turns in a row :x leaving LOTS of neutral territories with 3+ armies each. Very interesting possibilites, complications, and potentially buffered quasi-dead-ends now exist.... Game # 136570

Anyways, I was looking at my cards, and at these neutral territories, and I relized that one or more of my cards are for territories occupied by these neutral armies. So then I thought, wouldn't it be fun if two neutral armies get placed on each neutral territory that I play cards for? And, for that matter, wouldn't it be fun if every time you traded in cards, ALL THREE TERRITORIES each get two armies of the occupying color when you trade them in, NO MATTER WHO OWNS THOSE TERRITORIES?

Could we make this an option for the game?

BONUS ARMIES FOR TERRITORIS MATCHING TRADED CARDS ARE DEPLOYED:
[] Only to territories you own.
[] Only to territories you own AND neutral territories.
[] To ANY territories regardless of ownership.
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everywhere116
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Post by everywhere116 »

I do not like this idea. If you have five cards you are forced to turn in a set, and that will probably give armies to your opponent when you dont want to. Also, trying to capture territories that you have the cards to in order to gain those armies is a part of the game.
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Fieryo
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Post by Fieryo »

i'll admit it's an interesting idea, but i think adding more and more options like this would only serve to clutter the game options as they stand.
...where I'm from, we believe all sorts of things that aren't true. We call it -- "history"
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lackattack
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Post by lackattack »

Agreed. I hate options.
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wicked
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Post by wicked »

lackattack wrote:I hate options.


:lol:
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Ronaldinho
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Post by Ronaldinho »

lackattack wrote:Agreed. I hate options.



thanks god if you liked that we'd all be in trouble :shock:
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Star_BuRiT
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Post by Star_BuRiT »

definately not a preference i would opt for...
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CreepyUncleAndy
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Post by CreepyUncleAndy »

:oops: Well, that went over like the proverbial lead zeppelin -- which is how Led Zep got its name, if you don't know. BTW, where'd you meet that girl, Ron, on MySpace? She looks not a day over fifteen; I guess the laws in the U.K. are different, eh? :wink: [edit -- please do not confuse healthy ball breaking for offense; my gf is 2k miles away with family right now :cry: ]

Anyways, I've started another thread for us all to talk about neutral armies, neutral territories, and all that crap.
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hulmey
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Post by hulmey »

i think as in the real game risk when u play 2 player version that neutrel should have a turn. Not attacking but getting aremies for its territories and being deployed randomly on its terrioterie. Just had a game where the person deadbeated and left my plans in utter chaos.
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joeyjordison
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Post by joeyjordison »

wat happens wen u get a red set and ur oponent owns the territories of all 3 of the cards but u only hav 3 reds and 2 greens so hav to cash. u get 4 armies and ur oponent gets 6??!?!
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antjo
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cards

Post by antjo »

if you have a card according to a country, you should get two bonus armies for it,
well, half of the time that doesnt happen
is there something broken ???????????
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spiesr
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Re: cards

Post by spiesr »

antjo wrote:if you have a card according to a country, you should get two bonus armies for it,
well, half of the time that doesnt happen
is there something broken ???????????

Where did this happen?
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hulmey
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Post by hulmey »

joeyjordison wrote:wat happens wen u get a red set and ur oponent owns the territories of all 3 of the cards but u only hav 3 reds and 2 greens so hav to cash. u get 4 armies and ur oponent gets 6??!?!


The neutrel army cant attack and only gets armies for the amount of territories owned!!

So it gets no cards or bonus aremies, as in the game Risk
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Forza AZ
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Re: cards

Post by Forza AZ »

antjo wrote:if you have a card according to a country, you should get two bonus armies for it,
well, half of the time that doesnt happen
is there something broken ???????????

Maybe you are mistaken about this: You get a bonus of 2 on that territory, so you don't get 2 extra that you can put wherever you want.
AAFitz
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Post by AAFitz »

not a great idea

am i remembering wrong, or in the game do you not get to roll one die over if you hold that card while attacking or defending...i imagine this would be a disaster to program and im not suggesting it, but is that this game?
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CreepyUncleAndy
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Post by CreepyUncleAndy »

PostPosted: 06 Jan 2007 20:34 Post subject:
not a great idea

am i remembering wrong, or in the game do you not get to roll one die over if you hold that card while attacking or defending...i imagine this would be a disaster to program and im not suggesting it, but is that this game?



I'm sure it would be some form of nightmare, as a whole bunch of classes and objects would have to be referred that either have no connectivity right now or don't even exist yet in the code. But, it would be cool.....and, yes, it was an optional rule in various variants of RISK (including AFAIK the 1988 revision?).
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