Moderator: Community Team
animorpherv1 wrote:I'm going to do all I can (I've already made sure clapper doesn't move my most recent Mafia post in Off Topics to here) to make sure that we get more new people!
Everyone else has to do the same!
drake_259 wrote:this better not die out i'm really starting to love it, and i don't want to move to mafiascum because they take this game way to seriously and it just gets boring.
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
ga7 wrote:Indeed, in the golden days of yore RTs were a good formation tool![]()
Nowadays I agree with F1fth that the solution is to have at least 1 or 2 newbie games (or simpler open-signup games) all the time; it wouldn't hurt the general activity right now heh.
aage wrote:Never trust CYOC or pancake.
Anarkistsdream wrote:If you guys can't tell that Doom is being forced to post this drivel, you are fools...
F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
aage wrote:Never trust CYOC or pancake.
ga7 wrote:^ In summary, Skoffin killed big games.
I find the 20p size still manageable provided things are not left to last forever, but yeah I'm pretty disgruntled with games larger too. Games shouldn't take 4+ months to complete... A bit like some Flat/No cards games that last for 100+ rounds and bore the f*ck out of everyone, in fact.
pancakemix wrote:F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
Yes, theme's aren't entirely necessary, especially not to the degree we see them to in this fourm, but lets face it: If games didn't have themes, we'd all be bored stiff quickly. I think the best solution is to have the Mafioso sit down and lay down some strongly suggested (not mandatory, mind you) guidelines for modding games.
F1fth wrote:pancakemix wrote:F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
Yes, theme's aren't entirely necessary, especially not to the degree we see them to in this fourm, but lets face it: If games didn't have themes, we'd all be bored stiff quickly. I think the best solution is to have the Mafioso sit down and lay down some strongly suggested (not mandatory, mind you) guidelines for modding games.
I think that's an excellent idea, and we could get a few informational threads started and hopefully stickied.
But what do you think of the idea of us electing someone that the CC administration might trust enough to give moderation status in just this forum? Would they even consider this?
aage wrote:Never trust CYOC or pancake.
F1fth wrote:Also, another suggestion I have is for mods to try to make games with less people. I know the big 20-30 people games are a good time, especially when it's well made, but there a few problems with them:
1) They take a long time to get going, causing people to lose interest.
2) It's more difficult to keep track of them (theoretically more people posting).
3) People are only willing to join a finite amount of games. If everyone's already in a couple big games, no one joins new ones and the community stagnates. It also doesn't help that they take much longer to finish too.
4) Gameplay is a lot less personal. This is a bad thing for newer players because we want them involved in the community. It's way to easy to submarine or even lose interest because it feels like they don't go anywhere (it's FREAKING HARD to get the 15 votes for a lynch).
A few additional comments: I love big games. Or I should say loved them. That's because they were a once-in-a-while occurrence in a thriving community. Now things have unarguably slowed, and pretty much all we get nowadays are large games (with notable exceptions). We need to change that.
I actually think it will be favorable to the vets as well. Think about a large game: what do we think of the first day, or even the first couple days? A worthless waste of time, mostly. So why do we play these large games? The fun of the endgame scenario when we know anyone could win at any moment. So why don't we cut to the chase and just make the games smaller?
I got plenty more to say, but this post is getting kinda long, so I'll stop it here.
EDIT: One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
pancakemix wrote:F1fth wrote:pancakemix wrote:F1fth wrote:One more thing. There's too much emphasis on name claims/metagaming in big games. Themed games were initially made to play the game of mafia with a little extra spice. It's hardly even the same game when every uses role names to figure out the most suspicious people are. It's supposed to be about reading people, not the wikipedia entry of a movie or TV series to see if it would make sense if the mod made Character A be Role X.
Yes, theme's aren't entirely necessary, especially not to the degree we see them to in this fourm, but lets face it: If games didn't have themes, we'd all be bored stiff quickly. I think the best solution is to have the Mafioso sit down and lay down some strongly suggested (not mandatory, mind you) guidelines for modding games.
I think that's an excellent idea, and we could get a few informational threads started and hopefully stickied.
But what do you think of the idea of us electing someone that the CC administration might trust enough to give moderation status in just this forum? Would they even consider this?
There's been some talk. Not sure how much I should say, though.
icedagger wrote:There did seem to be a bunch of people who all started playing around the time I did (/, militant, lalaland, browng iirc)
Doesn't seem to be that any more.. good idea to have a noob mafia up all the time. I only started playing cos skittles (I think) had noob mafia signups going
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Nefatari wrote:I'd like to play Mafia please
william18 wrote:Nefatari wrote:I'd like to play Mafia please
This game won't be happening since the host is banned. I suggest signing up in another sign-up.
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