Moderator: Community Team
Mylittlepuddykat wrote:12 hours wouldnt work because of sleep... every other 12 hours you spend most of it sleeping, however this is a cool idea and I really hope it comes out, I think you should make the time flexible so people can choose at the begining what time lengths they want
urbansloth wrote:What about the opposite? I've just found this site and it looks great, but I'm not in front of a computer very day - 24 hrs sometimes wouldn't be enough!
If time option is built in, please ensure it extends the other way too - with options for 2 days, 4 days, a week etc! I think you would extend the demographic of players to casual users too = more membership revenues.
Great site and system guys, well done...
Gandalf40 wrote:After only playing for 1 day here are my thoughts on this idea. (Only because I have thought about making a RISK computer game for a long time and have several ideas.)
Let the game creator set the amount of time a player has before starting his turn. (5, 10, 20, 30, 60min, or .5 are good options.) Then you would have to make that part of the Game Finder as well so people can join 'fast' games by filtering for them.
you could also allow the game creator to stop the clock for breaks or temporary absences. (Equivalent to the 24hr pause idea.) This should catch on pretty fast. Soon you will have a whole group that just want to sit down one evening and play a game straight through. And if it just gets to late they can pause and finish the next night.
$$$ Make this only available to premium members and it should generate more revenue. $$$
Part of this can be a 'vote them off the island' idea where an inactive user can be kicked. Then all his/her armies become neutral, no reinforcements. Also (assuming that you do this normally) the RISK cards are no longer given to the player that defeats the now neutral player. (You can either 'reshuffle' the cards back into the deck or just discard them.)
Just my two bits.
Thanks for the great site,
interesting idea.ericisshort wrote:I did look at the to do list and I missed that one, but I think this would be much simpler. No need to change much coding-wise... just ending one player's turn will start the next player's.
I don't see this having much in common with freestyle.s.xkitten wrote:what about freestyle games?
Return to Archived Suggestions
Users browsing this forum: No registered users