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[Rules] Limit New Recruits to 1

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Re: Farming: the simplest solution is always the best

Postby LFAW on Wed Dec 30, 2009 7:24 am

Something needs to be done. I can't set up any casual freestyle escs or nukes without NRs jumping in. Even the fricking sequentials are being joined...
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Re: Farming: the simplest solution is always the best

Postby The Neon Peon on Wed Dec 30, 2009 2:32 pm

LFAW wrote:Something needs to be done. I can't set up any casual freestyle escs or nukes without NRs jumping in. Even the fricking sequentials are being joined...

Do you think this would solve it if only 1 new recruit could join each of your games?
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Re: Farming: the simplest solution is always the best

Postby jefjef on Wed Dec 30, 2009 3:18 pm

Plain and simple. What needs done is restriction of ?? from joining complex maps, Free style games AND officer games. END OF FARMING and perhaps a more enjoyable entry into CC.
This post was made by jefjef who should be on your ignore list.
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Re: Farming: the simplest solution is always the best

Postby max is gr8 on Wed Dec 30, 2009 4:10 pm

Actually I'm more in support of newbies joining freestyles over sequential. They're quicker. Meaning deadbeats are gone in 72 hours rather than 72 hours times number of players
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Re: Farming: the simplest solution is always the best

Postby nippersean on Wed Dec 30, 2009 4:36 pm

LFAW wrote:Something needs to be done. I can't set up any casual freestyle escs or nukes without NRs jumping in. Even the fricking sequentials are being joined...


But there is nothing wrong with this. The rules are extremely clear. Don't look for a "cheat" setting that targets them (?) and continue to to do this knowing that you are are systematically targeting new recruits.

I fail to see what anyone finds difficult to understand this simple rule.

I like Neon Peon's 2 ? per game that will keep everyone happy and particularly the new recruits that actually want to get on with it.

If the simple farming rule cannot be ruled on I guess another restriction must be best.

But honestly! If you cannot tell the difference between farming (and admitting to it!) and playing with a few new recruits now and again you need therapy.

Back on track yes NP I'm with you're idea because so many people say "but you can't stop a ? joining the game" but incredibly cannot tell the difference between that and attracting 100's of ? on purpose to gain points. Which is clearly stated against the rules.

Your plan is great and will help folk that can't understand a simple rule.

Or people that do admit it and don't get punished for it making it attractive for all.
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Re: Farming: the simplest solution is always the best

Postby LFAW on Thu Dec 31, 2009 8:35 am

The Neon Peon wrote:
LFAW wrote:Something needs to be done. I can't set up any casual freestyle escs or nukes without NRs jumping in. Even the fricking sequentials are being joined...

Do you think this would solve it if only 1 new recruit could join each of your games?


Yes I do.
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Re: Farming: the simplest solution is always the best

Postby Queen_Herpes on Thu Dec 31, 2009 1:01 pm

Woodruff wrote:
AndyDufresne wrote:I think data on Farming would be interesting to look at first---before adding other solutions. How much of "Farming" is actually still geared toward NR, since the addition of the rules and other solutions that have been instituted.
How much of "Farming" is geared towards those below a specific level of points, say 800 or something.

What sorts of data would be pertinent to understand and use, before instituting any additional barriers?

--Andy


If we're going to look at farming of low-rankers as well as NRs (and I absolutely think we should be), then the only data that's particularly relevant in my view is "where is the very top-end of scores and how flexible do we want those players to be allowed to play". Why is this relevant? Because it would allow us to set up a "filter of sorts" so that the game-initiator's current score would determine who could join that individual's games. For instance:

Let's pretend that the number we want to use is "within the range of 50% of the game-initiator's score" (we can argue about what percentage to use, I'm just throwing that number in to get the discussion ongoing). Based on that 50%, if a player with a rank of 3,000 started the game, anyone from 1500 through 4500 could join whereas if a player of 900 started the game, then only players from 450 through 1350 could join. And if a conqueror with a score of 5069 started the game, then only players with a rank of 2535 would be able to join (still leaving 250+ players to join their games). Again, don't focus on the "only 250 could join a conqueror's games" because that number can be adjusted as we see fit.

This method would eliminate the entire possibility of farming WHILE AT THE SAME TIME ensuring that newbies/cooks/cadets have PLENTY of reasonably competitive games that will further their enjoyment of the site, causing them to be more likely to invest in it.

The ONLY POSSIBLE downside that I've been able to come up with is the scenario where someone who has a significant rank gets a friend to join the site and they want to play games with their friend immediately...they wouldn't be able to until the friend ranked-up a bit. My response to that is...HELP THEM RANK UP BY TEACHING THEM and then you will be able to play against them.

There are no other downsides.


Woodruff is right. We need to find a way to keep new recruits and low ranks from playing against opponents whos benefit from their inexperience.
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Re: Farming: the simplest solution is always the best

Postby The Neon Peon on Tue Jan 05, 2010 11:04 pm

I think this deserves a bump.

I hate it when good suggestions die because no one has a problem about it to post in them and how bad ones hang around for ages because people constantly point them out.

Positives:
- we get rid of farming
- we don't restrict anything for existing users

Negatives:
- if a person who finds this site decides to show it to a friend in the first day, they'll have to wait a day or two to play with each other
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Re: Farming: the simplest solution is always the best

Postby alex951 on Tue Jan 05, 2010 11:06 pm

The Neon Peon wrote:I think this deserves a bump.

I hate it when good suggestions die because no one has a problem about it to post in them and how bad ones hang around for ages because people constantly point them out.

Positives:
- we get rid of farming
- we don't restrict anything for existing users

Negatives:
- if a person who finds this site decides to show it to a friend in the first day, they'll have to wait a day or two to play with each other


its a good idea, personally i like it but how hard is it to code?

P.S. we'll talk about this in the new usergroup
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Re: Farming: the simplest solution is always the best

Postby The Neon Peon on Tue Jan 05, 2010 11:12 pm

alex951 wrote:its a good idea, personally i like it but how hard is it to code?

Hiding certain games for new recruits is already coded (that is how they keep them from playing complex maps), so all that has to be coded is a way of telling if there is a new recruit in a game, which should not be difficult at all.
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Re: Farming: the simplest solution is always the best

Postby alex951 on Tue Jan 05, 2010 11:20 pm

The Neon Peon wrote:
alex951 wrote:its a good idea, personally i like it but how hard is it to code?

Hiding certain games for new recruits is already coded (that is how they keep them from playing complex maps), so all that has to be coded is a way of telling if there is a new recruit in a game, which should not be difficult at all.


i guess. i dont know squat about coding thats why i asked
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Re: Farming: the simplest solution is always the best

Postby stahrgazer on Tue Jan 05, 2010 11:51 pm

I'd suggest you allow NRs and low ranks to join teams with more experienced players, which would enable someone to play with, but not against, a new friend.
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Re: Farming: the simplest solution is always the best

Postby lord voldemort on Wed Jan 06, 2010 2:11 am

This hasnt died behind the scenes...
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Re: Farming: the simplest solution is always the best

Postby yeti_c on Wed Jan 06, 2010 2:46 am

Woodruff wrote:
AndyDufresne wrote:I think data on Farming would be interesting to look at first---before adding other solutions. How much of "Farming" is actually still geared toward NR, since the addition of the rules and other solutions that have been instituted.
How much of "Farming" is geared towards those below a specific level of points, say 800 or something.

What sorts of data would be pertinent to understand and use, before instituting any additional barriers?

--Andy


If we're going to look at farming of low-rankers as well as NRs (and I absolutely think we should be), then the only data that's particularly relevant in my view is "where is the very top-end of scores and how flexible do we want those players to be allowed to play". Why is this relevant? Because it would allow us to set up a "filter of sorts" so that the game-initiator's current score would determine who could join that individual's games. For instance:

Let's pretend that the number we want to use is "within the range of 50% of the game-initiator's score" (we can argue about what percentage to use, I'm just throwing that number in to get the discussion ongoing). Based on that 50%, if a player with a rank of 3,000 started the game, anyone from 1500 through 4500 could join whereas if a player of 900 started the game, then only players from 450 through 1350 could join. And if a conqueror with a score of 5069 started the game, then only players with a rank of 2535 would be able to join (still leaving 250+ players to join their games). Again, don't focus on the "only 250 could join a conqueror's games" because that number can be adjusted as we see fit.

This method would eliminate the entire possibility of farming WHILE AT THE SAME TIME ensuring that newbies/cooks/cadets have PLENTY of reasonably competitive games that will further their enjoyment of the site, causing them to be more likely to invest in it.

The ONLY POSSIBLE downside that I've been able to come up with is the scenario where someone who has a significant rank gets a friend to join the site and they want to play games with their friend immediately...they wouldn't be able to until the friend ranked-up a bit. My response to that is...HELP THEM RANK UP BY TEACHING THEM and then you will be able to play against them.

There are no other downsides.


Nice post - of course - the other way if they want to play with their friends is to remove the restrictions on private/tourney games...

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Re: Farming: the simplest solution is always the best

Postby The Neon Peon on Tue Jan 26, 2010 8:40 pm

I was wondering if
lord voldemort wrote:This hasnt died behind the scenes...


It seems like a simple thing to code and something that does not affect other random crap and makes people angry. \

Not sure why I'm bumping it up, lack seems to have most of the updates he makes be his own ideas or random threads from 2007 that no one has ever read.
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Re: Farming: the simplest solution is always the best

Postby Woodruff on Wed Jan 27, 2010 3:05 am

The Neon Peon wrote:I was wondering if
lord voldemort wrote:This hasnt died behind the scenes...


It seems like a simple thing to code and something that does not affect other random crap and makes people angry. \

Not sure why I'm bumping it up, lack seems to have most of the updates he makes be his own ideas or random threads from 2007 that no one has ever read.


Once it gets it's *PENDING* status (which it doesn't have yet), then it will be four or five years before it is implemented. Unless it's something that has a very limited usefulness, in which case it will be implemented post-haste. So don't give up hope - it may be implemented before you die of old age. Possibly.
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Re: Farming: the simplest solution is always the best

Postby Bruceswar on Wed Jan 27, 2010 5:23 am

I fully support this idea! Lets keep the ball rolling.
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Re: Farming: the simplest solution is always the best

Postby vodean on Fri Jan 29, 2010 10:41 am

*roll*
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Re: Farming: the simplest solution is always the best

Postby The Neon Peon on Sun Jan 31, 2010 8:10 pm

*roll*

Woodruff wrote:
The Neon Peon wrote:I was wondering if
lord voldemort wrote:This hasnt died behind the scenes...


It seems like a simple thing to code and something that does not affect other random crap and makes people angry. \

Not sure why I'm bumping it up, lack seems to have most of the updates he makes be his own ideas or random threads from 2007 that no one has ever read.


Once it gets it's *PENDING* status (which it doesn't have yet), then it will be four or five years before it is implemented. Unless it's something that has a very limited usefulness, in which case it will be implemented post-haste. So don't give up hope - it may be implemented before you die of old age. Possibly.


If we get another couple of legitimate farming cases in C&A, this has a nice chance.

Besides, I am still waiting for someone to come in here and explain why this idea is horrible and how the person will quit CC if it gets implemented. (that's the best part of this forum) 8-[
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Re: Farming: the simplest solution is always the best

Postby alex951 on Thu Feb 04, 2010 11:19 am

i'm all for this idea but i would like to see 2 (?) per game instead of one. this will still make farming impossible
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Re: Farming: the simplest solution is always the best

Postby Woodruff on Thu Feb 04, 2010 12:32 pm

alex951 wrote:i'm all for this idea but i would like to see 2 (?) per game instead of one. this will still make farming impossible


It will make NEWBIE farming (the current stupid definition of farming) impossible, yes. It would have zero affect on the REAL farming that is taking place on this site, which involves cadets and cooks.
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Re: Farming: the simplest solution is always the best

Postby The Neon Peon on Thu Feb 04, 2010 9:41 pm

Woodruff wrote:
alex951 wrote:i'm all for this idea but i would like to see 2 (?) per game instead of one. this will still make farming impossible


It will make NEWBIE farming (the current stupid definition of farming) impossible, yes. It would have zero affect on the REAL farming that is taking place on this site, which involves cadets and cooks.


1 or 2 per game will both work. I don't think it makes much of a difference, I just used 1 for the more simple coding process. (only slightly though)

While the subject is brought up, I don't have much problem with people farming low ranks. Of course, I wish it did not exist, but it does not really affect anyone negatively. However, new recruit farming has driven off several potential members...
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Re: Farming: the simplest solution is always the best

Postby Halmir on Mon Feb 08, 2010 6:20 pm

....and possibly helped recruit others as they've got mad enough at their defeat that they wanted revenge!

Think about the amount of time & effort in 1) creating all these games 2) playing through them each day/night etc 3) constantly having to "top up" their games as NRs deadbeat 4) having to play the "proper" games against normal players who might have wandered in by accident 5) run the risk of immense point losses when they can't get on themselves for a few nights, when the snows bring their internet connection down!
It's a monumental effort IMHO and if someone can really be arsed to do all that just for the sake of a few ranks, then I'd say good luck to them. I've got better things to do with my life than 4 hours a night on here (30-40 mins is fine tho :D). If there are some Obsessive Compulsive Disorder sufferers out there doing this, then the only people they fool by parading around in their new rank (as if it was earned through good play rather than sneaky tactics) are themselves!

Save ur anger for the multi's :)
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Re: Farming: the simplest solution is always the best

Postby The Neon Peon on Mon Feb 08, 2010 7:32 pm

Halmir wrote:....and possibly helped recruit others as they've got mad enough at their defeat that they wanted revenge!

Think about the amount of time & effort in 1) creating all these games 2) playing through them each day/night etc 3) constantly having to "top up" their games as NRs deadbeat 4) having to play the "proper" games against normal players who might have wandered in by accident 5) run the risk of immense point losses when they can't get on themselves for a few nights, when the snows bring their internet connection down!
It's a monumental effort IMHO and if someone can really be arsed to do all that just for the sake of a few ranks, then I'd say good luck to them. I've got better things to do with my life than 4 hours a night on here (30-40 mins is fine tho :D). If there are some Obsessive Compulsive Disorder sufferers out there doing this, then the only people they fool by parading around in their new rank (as if it was earned through good play rather than sneaky tactics) are themselves!

Save ur anger for the multi's :)

Wtf are you talking about?

1) Okay, that's about 1 minute to create 50 games... maybe 2-3 if you click slowly.
2) Everyone has to log in and take their turns each day if they don't want to miss them.
3) Everyone has to create new games when his/hers finish, otherwise he/she won't be playing for more than a week.
4) Everyone else plays games against "proper" players.
5) 99.99% of people can log on once a day without trouble. If you live in a place where snow can bring your connection down, I envy you. (I'm practically in a desert)

I don't get it. Exactly what point are you trying to make?
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Re: Farming: the simplest solution is always the best

Postby Halmir on Wed Feb 24, 2010 7:12 pm

in a nutshell: If someone wants to waste their life doing such things it's very sad but keeps them happy and doesn't really harm anyone, so why worry?
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