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LFAW wrote:Something needs to be done. I can't set up any casual freestyle escs or nukes without NRs jumping in. Even the fricking sequentials are being joined...
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
LFAW wrote:Something needs to be done. I can't set up any casual freestyle escs or nukes without NRs jumping in. Even the fricking sequentials are being joined...
The Neon Peon wrote:LFAW wrote:Something needs to be done. I can't set up any casual freestyle escs or nukes without NRs jumping in. Even the fricking sequentials are being joined...
Do you think this would solve it if only 1 new recruit could join each of your games?
Woodruff wrote:AndyDufresne wrote:I think data on Farming would be interesting to look at first---before adding other solutions. How much of "Farming" is actually still geared toward NR, since the addition of the rules and other solutions that have been instituted.
How much of "Farming" is geared towards those below a specific level of points, say 800 or something.
What sorts of data would be pertinent to understand and use, before instituting any additional barriers?
--Andy
If we're going to look at farming of low-rankers as well as NRs (and I absolutely think we should be), then the only data that's particularly relevant in my view is "where is the very top-end of scores and how flexible do we want those players to be allowed to play". Why is this relevant? Because it would allow us to set up a "filter of sorts" so that the game-initiator's current score would determine who could join that individual's games. For instance:
Let's pretend that the number we want to use is "within the range of 50% of the game-initiator's score" (we can argue about what percentage to use, I'm just throwing that number in to get the discussion ongoing). Based on that 50%, if a player with a rank of 3,000 started the game, anyone from 1500 through 4500 could join whereas if a player of 900 started the game, then only players from 450 through 1350 could join. And if a conqueror with a score of 5069 started the game, then only players with a rank of 2535 would be able to join (still leaving 250+ players to join their games). Again, don't focus on the "only 250 could join a conqueror's games" because that number can be adjusted as we see fit.
This method would eliminate the entire possibility of farming WHILE AT THE SAME TIME ensuring that newbies/cooks/cadets have PLENTY of reasonably competitive games that will further their enjoyment of the site, causing them to be more likely to invest in it.
The ONLY POSSIBLE downside that I've been able to come up with is the scenario where someone who has a significant rank gets a friend to join the site and they want to play games with their friend immediately...they wouldn't be able to until the friend ranked-up a bit. My response to that is...HELP THEM RANK UP BY TEACHING THEM and then you will be able to play against them.
There are no other downsides.
The Neon Peon wrote:I think this deserves a bump.
I hate it when good suggestions die because no one has a problem about it to post in them and how bad ones hang around for ages because people constantly point them out.
Positives:
- we get rid of farming
- we don't restrict anything for existing users
Negatives:
- if a person who finds this site decides to show it to a friend in the first day, they'll have to wait a day or two to play with each other
alex951 wrote:its a good idea, personally i like it but how hard is it to code?
The Neon Peon wrote:alex951 wrote:its a good idea, personally i like it but how hard is it to code?
Hiding certain games for new recruits is already coded (that is how they keep them from playing complex maps), so all that has to be coded is a way of telling if there is a new recruit in a game, which should not be difficult at all.
Woodruff wrote:AndyDufresne wrote:I think data on Farming would be interesting to look at first---before adding other solutions. How much of "Farming" is actually still geared toward NR, since the addition of the rules and other solutions that have been instituted.
How much of "Farming" is geared towards those below a specific level of points, say 800 or something.
What sorts of data would be pertinent to understand and use, before instituting any additional barriers?
--Andy
If we're going to look at farming of low-rankers as well as NRs (and I absolutely think we should be), then the only data that's particularly relevant in my view is "where is the very top-end of scores and how flexible do we want those players to be allowed to play". Why is this relevant? Because it would allow us to set up a "filter of sorts" so that the game-initiator's current score would determine who could join that individual's games. For instance:
Let's pretend that the number we want to use is "within the range of 50% of the game-initiator's score" (we can argue about what percentage to use, I'm just throwing that number in to get the discussion ongoing). Based on that 50%, if a player with a rank of 3,000 started the game, anyone from 1500 through 4500 could join whereas if a player of 900 started the game, then only players from 450 through 1350 could join. And if a conqueror with a score of 5069 started the game, then only players with a rank of 2535 would be able to join (still leaving 250+ players to join their games). Again, don't focus on the "only 250 could join a conqueror's games" because that number can be adjusted as we see fit.
This method would eliminate the entire possibility of farming WHILE AT THE SAME TIME ensuring that newbies/cooks/cadets have PLENTY of reasonably competitive games that will further their enjoyment of the site, causing them to be more likely to invest in it.
The ONLY POSSIBLE downside that I've been able to come up with is the scenario where someone who has a significant rank gets a friend to join the site and they want to play games with their friend immediately...they wouldn't be able to until the friend ranked-up a bit. My response to that is...HELP THEM RANK UP BY TEACHING THEM and then you will be able to play against them.
There are no other downsides.
lord voldemort wrote:This hasnt died behind the scenes...
The Neon Peon wrote:I was wondering iflord voldemort wrote:This hasnt died behind the scenes...
It seems like a simple thing to code and something that does not affect other random crap and makes people angry. \
Not sure why I'm bumping it up, lack seems to have most of the updates he makes be his own ideas or random threads from 2007 that no one has ever read.
Woodruff wrote:The Neon Peon wrote:I was wondering iflord voldemort wrote:This hasnt died behind the scenes...
It seems like a simple thing to code and something that does not affect other random crap and makes people angry. \
Not sure why I'm bumping it up, lack seems to have most of the updates he makes be his own ideas or random threads from 2007 that no one has ever read.
Once it gets it's *PENDING* status (which it doesn't have yet), then it will be four or five years before it is implemented. Unless it's something that has a very limited usefulness, in which case it will be implemented post-haste. So don't give up hope - it may be implemented before you die of old age. Possibly.
alex951 wrote:i'm all for this idea but i would like to see 2 (?) per game instead of one. this will still make farming impossible
Woodruff wrote:alex951 wrote:i'm all for this idea but i would like to see 2 (?) per game instead of one. this will still make farming impossible
It will make NEWBIE farming (the current stupid definition of farming) impossible, yes. It would have zero affect on the REAL farming that is taking place on this site, which involves cadets and cooks.
Halmir wrote:....and possibly helped recruit others as they've got mad enough at their defeat that they wanted revenge!
Think about the amount of time & effort in 1) creating all these games 2) playing through them each day/night etc 3) constantly having to "top up" their games as NRs deadbeat 4) having to play the "proper" games against normal players who might have wandered in by accident 5) run the risk of immense point losses when they can't get on themselves for a few nights, when the snows bring their internet connection down!
It's a monumental effort IMHO and if someone can really be arsed to do all that just for the sake of a few ranks, then I'd say good luck to them. I've got better things to do with my life than 4 hours a night on here (30-40 mins is fine tho). If there are some Obsessive Compulsive Disorder sufferers out there doing this, then the only people they fool by parading around in their new rank (as if it was earned through good play rather than sneaky tactics) are themselves!
Save ur anger for the multi's
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