New Class March 28 Classic Term Escalating

The SoC Training Academy and its Training Grounds provide basic training for new and old members looking to enhance their game strategy. "Train a Cook today, lose to a Sergeant tomorrow"

Moderator: Academy Team

Forum rules
Please read the Community Guidelines before posting.
Locked
User avatar
wacicha
Posts: 3988
Joined: Fri Jan 27, 2006 6:51 pm
Gender: Male
Contact:

New Class March 28 Classic Term Escalating

Post by wacicha »

Sign in this post for the class.
Please read this for a preview of your first 4 Moves

Your first four moves.

1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents

- Reason - (Click on the word show) [spoiler]In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.

Do not ever try to take and hold Europe , North America , or Asia . Africa is even iffy but can sometimes be done by a better player

-Reason - You will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map.[/spoiler]


2nd turn start to build 2 to 4 strong groups. You may now take easy cards, I.e. attack 1's but no more than twice. Try to never loose more than 2 of the 3 you deployed.

-Reason- [spoiler]The key is to be strong in all parts of the map or more so to be easily mobile to all parts of the map.

On the Classic map N5 and N6 is the most important territories in USA not both just 1. In Asia it is A2 or A1. Not both just one.

Other starting points can and will at times be used but these are the most strategic paces to hold.

Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out.[/spoiler]


3rd turn is much like the 2nd but now we are looking to start to move to the key places to hold if we are not already in them.

-Reason- [spoiler]again we move by taking easy cards and advancing. Mobility is important! A large pile of troops blocked in with only one way out does you little good.

Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out.
[/spoiler]

4th turn easy card and now the plays of other players are more defined. This means we look at who we think we can start setting up to take out first.

-Reason-[spoiler]Players fighting over bonuses or over attacking will be lower on points by now giving you an idea on who you can set up first. At this point you can start to take note of their placement on the map compared to your own and what it would take for you to get to them.[/spoiler]

Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out.


What does "Every time you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out." mean you ask?[spoiler]1st don't pass up a easy kill another player could not finish because you were in a hurry.
2nd if they could not finish they are weak as well.
3rd killing someone for 10 points and no cards while weakening your troop level will lead to you being the next out.
4th other players gaining cards is a good thing for you, after all when you take them you can cash them for more troops to take more cards and so on.
5th there is no sweeter thing than logging in to see you have position and troop strength on someone with 5 cards and everyone else has large groups of cards setting you up to sweep the board by rolling card cashes.[/spoiler]


Be sure you look over the membership list and take care NOT TO JOIN GAMES WITH MEMBERS IN YOUR CLASS, teachers are ok. Have fun!
Image
User avatar
yazoochick
Posts: 172
Joined: Sat Feb 03, 2007 1:48 pm
Gender: Female
Location: Imaginaerum

Re: New Class March 28 Classic Term Escalating

Post by yazoochick »

I'm in.
User avatar
leapfrog
Posts: 97
Joined: Tue Feb 23, 2010 10:11 pm

Re: New Class March 28 Classic Term Escalating

Post by leapfrog »

count me in
J.On.The.Spot21
Posts: 8
Joined: Tue Mar 23, 2010 7:36 pm

Re: New Class March 28 Classic Term Escalating

Post by J.On.The.Spot21 »

I'll play. How does this work? Do I get an invite?
redpine
Posts: 45
Joined: Tue Jan 26, 2010 5:19 pm

Re: New Class March 28 Classic Term Escalating

Post by redpine »

Sign me up.

EDIT: btw, I´m in class 14. I have the same question as the others, do we all join class games on the 28th or do we get an invite to games on the 28th?
Last edited by redpine on Sun Mar 28, 2010 2:03 pm, edited 1 time in total.
Coler
Posts: 129
Joined: Mon Aug 18, 2008 9:19 am
Gender: Male

Re: New Class March 28 Classic Term Escalating

Post by Coler »

I'd like to take part please.
User avatar
leapfrog
Posts: 97
Joined: Tue Feb 23, 2010 10:11 pm

Re: New Class March 28 Classic Term Escalating

Post by leapfrog »

How do we get into a game
User avatar
shreaven
Posts: 100
Joined: Tue Mar 02, 2010 6:36 pm
Gender: Male

Re: New Class March 28 Classic Term Escalating

Post by shreaven »

+1 for 3/28 class :D
faldska
Posts: 23
Joined: Tue Mar 02, 2010 7:44 pm

Re: New Class March 28 Classic Term Escalating

Post by faldska »

Hello all, I have played about 200 games now and realize that I am not as good as I thought I was. I would like to learn more from this class. Thanks
User avatar
wacicha
Posts: 3988
Joined: Fri Jan 27, 2006 6:51 pm
Gender: Male
Contact:

Re: New Class March 28 Classic Term Escalating

Post by wacicha »

If you are all ready in a class you will not be added to this one.
Image
Locked

Return to “SoC Training Grounds”