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PLAYER57832 wrote:The basic problem here is that as things stand maps are not categorized by play.
The major distinction are those who like the "plain" maps -- those that mostly resemble real places, have straight bonuses for regions and no or very little "funny stuff" (maybe a bombardment, a special bonus or attack route, but nothing major).
And the other group that likes the maps that are definitely NOT standard -- AOR, Fuedal, rails, etc.
You also have a group that likes the more complicated maps (Waterlood, Gaza Strip, etc.) Those people often "specialize".
Of course, some people like to play anything, but I have found most people tend to fall into one or the other category. They may try a different type of map on occasion, but mostly stick to a certain group.
Before implementing this idea, I think it is critical to categorize the maps better.
PLAYER57832 wrote:Otherwise, you will wind up with everyone choosing their own "random" mix -- sort of defeating the purpose of the "random" category.
Gold Knight wrote:Perhaps just have random map options depending on size from the Game Creation screen. Example, "Random - Small" "Random - Medium" "Random - Large" and "Random - All". Just an idea, but I would think for tourney and clan games in particularly the time it takes to finish a game woul be important so the small and medium sized maps would be more utilized. Perhaps they could even be check-boxes, so you could include both small and medium, medium and large, etc... The only issue I see would be determining the limits of the map size based on territory and gimmicky maps would have to be included somewhere...
Woodruff wrote:PLAYER57832 wrote:The basic problem here is that as things stand maps are not categorized by play.
The major distinction are those who like the "plain" maps -- those that mostly resemble real places, have straight bonuses for regions and no or very little "funny stuff" (maybe a bombardment, a special bonus or attack route, but nothing major).
And the other group that likes the maps that are definitely NOT standard -- AOR, Fuedal, rails, etc.
You also have a group that likes the more complicated maps (Waterlood, Gaza Strip, etc.) Those people often "specialize".
Of course, some people like to play anything, but I have found most people tend to fall into one or the other category. They may try a different type of map on occasion, but mostly stick to a certain group.
Before implementing this idea, I think it is critical to categorize the maps better.
As I said, I think any exclusions would be far more effectively made on a map-checkbox basis, rather than removing whole groups of maps. For almost everyone who would want to play the "random setting", there are only a few (10 or fewer) maps that they would absolutely want to be excluded from the play-possibilities.
PLAYER57832 wrote:Otherwise, you will wind up with everyone choosing their own "random" mix -- sort of defeating the purpose of the "random" category.
[/quote]PLAYER57832 wrote:PLAYER57832 wrote:Woodruff wrote:PLAYER57832 wrote:The basic problem here is that as things stand maps are not categorized by play.
The major distinction are those who like the "plain" maps -- those that mostly resemble real places, have straight bonuses for regions and no or very little "funny stuff" (maybe a bombardment, a special bonus or attack route, but nothing major).
And the other group that likes the maps that are definitely NOT standard -- AOR, Fuedal, rails, etc.
You also have a group that likes the more complicated maps (Waterlood, Gaza Strip, etc.) Those people often "specialize".
Of course, some people like to play anything, but I have found most people tend to fall into one or the other category. They may try a different type of map on occasion, but mostly stick to a certain group.
Before implementing this idea, I think it is critical to categorize the maps better.
As I said, I think any exclusions would be far more effectively made on a map-checkbox basis, rather than removing whole groups of maps. For almost everyone who would want to play the "random setting", there are only a few (10 or fewer) maps that they would absolutely want to be excluded from the play-possibilities.
I am not sure that is true. There are a lot of people who would be happy to play almost any "basic territory" map, but who would not want AIR, Draknor, Fuedal, Oasis, Das Schloss, etc, etc. (far more than 10)
Hive has already been mentioned, Conquerman is similarly long-playing.PLAYER57832 wrote:Otherwise, you will wind up with everyone choosing their own "random" mix -- sort of defeating the purpose of the "random" category.
Actually...that was precisely the point...to be able to "make their own group of maps with which to "randomly pick one" (basically). They want to be able to randomly pick from amongst maps they don't despise on an individual fly-by-the-seat-of-their-pants basis, rather than having it be some "predetermined random".
Yes, but the problem with most of the suggestions here is that they are geared primarily to those people who like the "basic territory" maps with just a few forays into other types (bombardments, alternate attack routes are OK, but resource types and strange bonus structures.. no)
I don't think its practical for each person to have their own, personnal selection. However, if the maps were grouped by play type, it would generally give people what they want.
I see 3 broad groupings --
"Standard" maps
Large, complex maps
"oddball" maps.
BUT, within those are different groupings. For example, Crossword is really just a strangely shaped standard map. Rails are their own group, with a particular following. AOR and other "resource pair" maps similarly have their own followings, and there are people who go for "just" Gaza or Iraq or Waterloo, etc.
The biggest issue with the list is that unless someone has seen the map/studied it before, they tend to not understand the variety maps. Yet, those are some of what make CC different from other sites.
Queen_Herpes wrote:Why would you want to limit people's choices...?
PLAYER57832 wrote:Woodruff wrote:PLAYER57832 wrote:The basic problem here is that as things stand maps are not categorized by play.
The major distinction are those who like the "plain" maps -- those that mostly resemble real places, have straight bonuses for regions and no or very little "funny stuff" (maybe a bombardment, a special bonus or attack route, but nothing major).
And the other group that likes the maps that are definitely NOT standard -- AOR, Fuedal, rails, etc.
You also have a group that likes the more complicated maps (Waterlood, Gaza Strip, etc.) Those people often "specialize".
Of course, some people like to play anything, but I have found most people tend to fall into one or the other category. They may try a different type of map on occasion, but mostly stick to a certain group.
Before implementing this idea, I think it is critical to categorize the maps better.
As I said, I think any exclusions would be far more effectively made on a map-checkbox basis, rather than removing whole groups of maps. For almost everyone who would want to play the "random setting", there are only a few (10 or fewer) maps that they would absolutely want to be excluded from the play-possibilities.
I am not sure that is true. There are a lot of people who would be happy to play almost any "basic territory" map, but who would not want AIR, Draknor, Fuedal, Oasis, Das Schloss, etc, etc. (far more than 10)
PLAYER57832 wrote:Woodruff wrote:PLAYER57832 wrote:Otherwise, you will wind up with everyone choosing their own "random" mix -- sort of defeating the purpose of the "random" category.
Actually...that was precisely the point...to be able to "make their own group of maps with which to "randomly pick one" (basically). They want to be able to randomly pick from amongst maps they don't despise on an individual fly-by-the-seat-of-their-pants basis, rather than having it be some "predetermined random".
Yes, but the problem with most of the suggestions here is that they are geared primarily to those people who like the "basic territory" maps with just a few forays into other types (bombardments, alternate attack routes are OK, but resource types and strange bonus structures.. no)
I don't think its practical for each person to have their own, personnal selection.
PLAYER57832 wrote:However, if the maps were grouped by play type, it would generally give people what they want.
Queen_Herpes wrote:Does this suggestion include any limit to the exclusions?
Woodruff wrote:Queen_Herpes wrote:Does this suggestion include any limit to the exclusions?
I think that's currently "up in the air".
danes wrote:So much hate for HIVE, i personally love that map. By far my favorite. It isn't decided in one turn by someone dropping a bonus. Sure cleanup at the end of an escalating game can be rough, but it is a map that has less of a luck factor, especially for 1v1 than other maps.
jrh_cardinal wrote:danes wrote:So much hate for HIVE, i personally love that map. By far my favorite. It isn't decided in one turn by someone dropping a bonus. Sure cleanup at the end of an escalating game can be rough, but it is a map that has less of a luck factor, especially for 1v1 than other maps.
we're not asking to get rid of hive totally, but many people don't like hive.
First of all, it is still just as luck-based as other maps in 1v1. It's totally about who gets better dice in the first 2-3 rounds. Then, the person who got better dice will have a much larger deploy and it's just a 10-15 round cleanup job. Also, it's a total pain in the ass to look at. Look at the Classic map, or any other normal sized map, then look at a big map (like World 2.1). It takes a second to adjust to like 120 territories. Then try looking at Classic and immediately switching to Hive. That's difficult. Finally, it takes way too long to take your turns. In a multiplayer or team game with unlimited forts it can easily take half an hour or more to complete a good turn in the early stages of the game. That's just unreasonable.
My point is, it's completely different, and a complete pain if you just want to test yourself playing random map, that is not just any random map
Hornet95 wrote:Just throwing a thought out there. What if I wanted to create a tournament that randomly picked between 10 different maps? If we go along with the train of thought in this thread, it could be possible. While it defeats the idea of 'pure random', it adds another feature to this site. I'm all in favor of that.
TheForgivenOne wrote:Hornet95 wrote:Just throwing a thought out there. What if I wanted to create a tournament that randomly picked between 10 different maps? If we go along with the train of thought in this thread, it could be possible. While it defeats the idea of 'pure random', it adds another feature to this site. I'm all in favor of that.
You could simply use Random.org to do this. I'm sure someone out there has done it before
Simply assign maps to numbers, and tell the generator to pick between 1-10
Map A- 1
May B- 2
etc
etc
etc...
Hornet95 wrote:Just throwing a thought out there. What if I wanted to create a tournament that randomly picked between 10 different maps? If we go along with the train of thought in this thread, it could be possible. While it defeats the idea of 'pure random', it adds another feature to this site. I'm all in favor of that.
Hornet95 wrote:Just throwing a thought out there. What if I wanted to create a tournament that randomly picked between 10 different maps? If we go along with the train of thought in this thread, it could be possible. While it defeats the idea of 'pure random', it adds another feature to this site. I'm all in favor of that.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
squishyg wrote:nononononono!! random has to kept just that otherwise there is no victory in being a random map champ. i love QH's suggestions in the other thread and those are the ones that should be implemented immediately. I hate hive too, but if i get it in random, so be it! keep random random!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is squishyg
squishyg wrote:i get that, but if there are exclusions, it's just not random.
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