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asellas1025 wrote:Wait times...Called out or not...
ridger wrote:I know, just think you'd get more paying members if there was a bigger pool of regular and active players. Allowing an additional speed slot for freemiums or having one speed length freemiums can use, would have various benefits.
BigBallinStalin wrote:It depends. As you increase the value of freemium (e.g. by allowing 10 active games), then the relative value of premium falls ($25 becomes more costly). In response, some people on the margin will shift from premium to freemium.
owenshooter wrote:ridger wrote:I know, just think you'd get more paying members if there was a bigger pool of regular and active players. Allowing an additional speed slot for freemiums or having one speed length freemiums can use, would have various benefits.
we had almost 25K members 3 years ago, are down to under 10K now... guess what? then, freemiums were complaining about the same issues that you are complaining about... there is now tiered membership, you can get premium for $5-$30, depending on the length you choose... i was freemium for quite some time and managed to have a great time on the site before i ponied up for premium... well, to be honest, someone else ponied up for it... the black jesus has spoken..-Jesus noir
ridger wrote:owenshooter wrote:ridger wrote:I know, just think you'd get more paying members if there was a bigger pool of regular and active players. Allowing an additional speed slot for freemiums or having one speed length freemiums can use, would have various benefits.
we had almost 25K members 3 years ago, are down to under 10K now... guess what? then, freemiums were complaining about the same issues that you are complaining about... there is now tiered membership, you can get premium for $5-$30, depending on the length you choose... i was freemium for quite some time and managed to have a great time on the site before i ponied up for premium... well, to be honest, someone else ponied up for it... the black jesus has spoken..-Jesus noir
If this doesn't reinforce my point, I don't know what does.
ridger wrote:BigBallinStalin wrote:It depends. As you increase the value of freemium (e.g. by allowing 10 active games), then the relative value of premium falls ($25 becomes more costly). In response, some people on the margin will shift from premium to freemium.
I'd agree that some would shift with the changes, but I think more would voice that particular perspective than would actually change because of it. For instance, you could limit maps or something else as a trade off, if it keeps members happy.
Any game site needs to value its members, but it also needs to value potential members and previous members. People now play a lot of games for free via their mobile devices, if a new player has to sign up and wait days to play games, I think you've already lost a lot of attention that should be welcomed.
Do you know if it was 1-2 speed slots, or 1-2 games per some period of time, or just 1-2 game buy-ins and that's it?BigBallinStalin wrote:So far, unfortunately, all we've got is opinion. Empirical evidence would be nice.
I think Dukasaur mentioned how letting freemiums play 1-2 speed games did not increase the chance of their enrollment, so they stopped it. If this is true, I'd expect the same from giving freemiums more 24-hour games.
I made some suggestions for unlimited wait lists and a game matchmaker that would help to solve this, but I don't think either one is being worked on.asellas1025 wrote:So, I was staring at the open games page and really just saw so many unfilled games...
Heg wrote:5. I think a league system of some kind might help new folks feel part of something bigger and more likely to stick around.
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