Loose Canon wrote:Whatever everyones faction is ...
I assume your town LC? Or at least try to pretend you are if not?
All im saying is if we lynch D1 its gonna be 7/11 odds that we will hit a townie. If we wait 1 day that percentage drops to almost fifty-fifty. And we should debate a bit first on the subject
anyways?
First: I like our end game odds better with 1 more townie alive.
And that could be the D1 mislynch townie.. This is gonna turn into a last man standing slaughterfest game i feel. Could end very well in a mexican stand-off.
Second: debating is all here, that's all we have to go on.
Third: Look at the history page Charle posted about this game, all 3 D1 lynches (exact same game setting) were townlynches...doesn't matter only one of them was a mason. Three games, three times a mislynch on D1..
And i have to say; Sofar the only thing that got my spidersense up a bit was this:
Loose Canon wrote:Charle , ..
Can one or both of the scum factions opt not to kill though?
And what happens if Mafia player1 tries to kill Werewolf player1 AND Werewolf player1 tries to kill Mafia player1?
Sorry LC but first question seems a bit weird, why would scumfactions opt to not kill?? And second question seems a question a scummie would ask?.
And now, with that already, now your saying the 2 masons + the reserve mason should reveal themselves when getting nearly mislynched?? The third doesn't even know he is the spare.
Both the masons and the reserve mason could and possibly should reveal themselves IF they are in danger of being lynched.
Probably nothing to find there?