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detlef wrote:There's a fundamental element that the dice ratings doesn't take into account. That is, when you roll what you roll. By this I mean, are you winning your attacks 6 to 1 and losing your attacks 4 to 4?
For instance, say you played every game against the same person. And, every one of your wins were 6 to 1 and all of your losses were 4 to 4. And you did this every other roll. And, when they attacked you, they won every roll 4 to 3 and lost every roll 1-6. After a while, it would seem like you had MUCH better dice than your opponent because you were averaging about 5 and they were averaging about 2.5 even if you were actually both winning half the rolls.
wow, thanks for pointing that out. I hadn't seen that before. Why is that not the default rather than the dice stats? I also learned that my opponents are far more likely to attempt bad odds attacks (2v2 and even 1v2) than I am and get rewarded for doing so with better results than they should.Lingfish wrote:detlef wrote:There's a fundamental element that the dice ratings doesn't take into account. That is, when you roll what you roll. By this I mean, are you winning your attacks 6 to 1 and losing your attacks 4 to 4?
For instance, say you played every game against the same person. And, every one of your wins were 6 to 1 and all of your losses were 4 to 4. And you did this every other roll. And, when they attacked you, they won every roll 4 to 3 and lost every roll 1-6. After a while, it would seem like you had MUCH better dice than your opponent because you were averaging about 5 and they were averaging about 2.5 even if you were actually both winning half the rolls.
That's what the 'dice battles' stats are for.
I never use the 'dice' stats and only ever use the 'dice battles' stats for this exact reason.
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