Conquer Club

[Unofficial] REVAMPS

Topics that are not maps. Discuss general map making concepts, techniques, contests, etc, here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Postby ZawBanjito on Thu May 24, 2007 7:20 am

Well, okay, I see what you're all saying and I'm sorry I went off. It's just, well, gimil was talking about removing Hadrian's Wall and changing things around and revamping the graphics and I was like, seeing horrible things going on... sorry.

So, listen, how does this work? Because there's one complaint I've always had about the Tamriel map. That is, you can hold Hammerfell, Skyrim, and Summerset Isle with just three borders, for an army bonus of 13, not counting the territories. That's nuts, especially since each Hammerfell and Skyrim are each others' natural expansion points, and two of those borders are on continents that are difficult to hold. I always thought you could balance it out by adding an extra border in from Sancre Tor to Fang Lair. So if I said that, would you consider contacting the creator and opening a revision proposal? It's one thing that's always annoyed me about that map, which otherwise I really enjoy playing.
User avatar
Colonel ZawBanjito
 
Posts: 379
Joined: Mon Jan 23, 2006 12:25 am
Location: Somewhere

Postby gimil on Thu May 24, 2007 7:27 am

sounds like a plan i like the idea. KEYOGI put me up for it
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby Enigma on Thu May 24, 2007 8:45 am

Nobunaga wrote:... Put the brakes on any revamping of the British Isles. Leave it be. I'll take care of it.

... Thank you.

thanx. brit isles is bout my fav map on the site. middle east had bad graphics- brit has simple, but good, ones. dont let ne1 mess it up :)
Do you need an excuse to have a war? I mean, who for? Can't you just say "You got lots of cash and land, but I've got a big sword, so divy up right now, chop chop."
Terry Pratchet
User avatar
Lieutenant Enigma
 
Posts: 367
Joined: Mon Jul 03, 2006 10:23 pm
Location: Classified

Postby gimil on Thu May 24, 2007 8:49 am

Enigma wrote:
... Thank you.
thanx. brit isles is bout my fav map on the site. middle east had bad graphics- brit has simple, but good, ones. dont let ne1 mess it up :)


just for the record i wouldnt of messed them up :P
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Postby KEYOGI on Thu May 24, 2007 5:42 pm

Circus Maximus has been given the offical nod of approval and has a shiny new post all of its own.
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby The Fuzzy Pengui on Mon Jun 04, 2007 7:43 pm

don't forget to add me to approved keyogi :D i will officially be remaking the brazil map. after i have a first draft that myself and marv agree on, feedback would be much appreciated :D
Gilligan wrote:I'M SO GOOD AT THIS GAME
My stepmom locked the bathroom door
So I opened the lock with my shoelace
User avatar
Corporal 1st Class The Fuzzy Pengui
 
Posts: 2271
Joined: Mon Nov 27, 2006 6:52 pm
Location: Ohio

Postby WidowMakers on Thu Jun 21, 2007 5:42 am

REVAMP MONTREAL
I have been in contact with RockSolid and we have a draft. I Will send it to Andy to be posted in an official revamp thread.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby johloh on Thu Jun 21, 2007 12:30 pm

ive been busy the last month and havent been working on it...

but here is the montreal revamp that I was working on when the revamps first got started...

Image

just a draft of course.
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby Coleman on Thu Jun 21, 2007 12:58 pm

You should go ahead and make that it's own topic. Also if you add the correct attack routes that is pretty much done from my perspective.
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby Coleman on Thu Jun 21, 2007 12:58 pm

(oops)
Warning: You may be reading a really old topic.
User avatar
Sergeant Coleman
 
Posts: 5402
Joined: Tue Jan 02, 2007 10:36 pm
Location: Midwest

Postby johloh on Thu Jun 21, 2007 1:08 pm

yeah its still got things to fix...attack routes, bridges,etc and rock solid wasnt happy with the realism of some of the borders...so theres still tons of things to fix. just showing that I had been working on it...
my new site - http://www.spritestitch.com/ - A video game craft weblog...
User avatar
Major johloh
 
Posts: 472
Joined: Mon Dec 04, 2006 12:58 pm
Location: San Francisco

Postby RobinJ on Thu Jun 21, 2007 2:53 pm

johloh wrote:yeah its still got things to fix...attack routes, bridges,etc and rock solid wasnt happy with the realism of some of the borders...so theres still tons of things to fix. just showing that I had been working on it...


So does the legend (you've made Ville-Marie worth 5) :lol:
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Postby DiM on Thu Jun 21, 2007 3:12 pm

johloh, could you try a different style?

i have nothing against your maps but they remind me of lux delux. they have this style of maps with satelite images and highlited parts :wink:
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby WidowMakers on Thu Jun 21, 2007 4:32 pm

I have been working with RockSolid for over a week. Here are my initial drafts of the large and small.

RockSolid has specific requirements:
keeping the colors the same for both the lakes water and the territories.
No army circles
He wants the feel of the map to be the same just touched up and updated.
He was very specific about maintaining the borders of teh territories to be as close as possible to the actual municipalities.

Changes:
We talked about the 4 way corners and adjusted them to his liking.

EDIT: Here are the updated versions
Large
Image
Image

Small
Image
Image

I still need to update the XML
Last edited by WidowMakers on Thu Jun 21, 2007 5:23 pm, edited 1 time in total.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Postby cairnswk on Thu Jun 21, 2007 4:46 pm

Mmmm....we have two very different maps here for Montreal revamp and both are very good.
From my personal perspective there are more elements in Johlohs' map that i prefer than WMs'....it is much easier on the eyes both in font and colours....but some of the names placement need to be tidied i think. While I recognise it is quite like San Fran map, it is still much easier on my eyes anyway. Good work all :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Postby Kaplowitz on Thu Jun 21, 2007 6:56 pm

cairnswk wrote: While I recognise it is quite like San Fran map, it is still much easier on my eyes anyway. Good work all :)


Yea, i agree. I think that johloh's graphics look much nicer but its very similar to his other map. I also dont think that Widowmakers is done with his graphics either.
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby rocksolid on Thu Jun 21, 2007 6:58 pm

Haven't been around these parts in almost a year, so I'm a little out of touch with all this...

Hmm...an unfortunate miscommunication, from the looks of it. Johloh sent me his last draft a donkey's age ago, and when I replied voicing a lot of objections I had to elements of it, he didn't respond - that was about a month ago. I figured he was fed up with my requests for changes, and I assumed he abandoned the map. I mentioned this to Keyogi, which is how WidowMakers got involved, who had done excellent work on my other map (Circus Maximus).

Since then, WM's done some great work on Montreal, and I'm very happy with his version. Not to cast aspersions on Johloh's efforts, but I feel that WM's is far closer to being a revamp of the original map; Johloh's is a recasting (in the mould of San Francisco) rather than a revamping. WM's also gone to great pains to pay attention to detail (his borders follow the actual city borders, etc). At least half of the territory borders in Johloh's version need to be redrawn to be true to life.

There are still a couple of points where WM and I disagree - I wanted to keep the gameplay the same, while he wanted the intersecting borders to be less ambiguous - but that is material for a foundry thread, as I figured his opinion would be more popular than mine on that issue. But as far as which version I'd like to see go forward, I'm in favour of WM's.
User avatar
Lieutenant rocksolid
 
Posts: 625
Joined: Sat Mar 18, 2006 10:00 pm
Location: Mowwwnt Reeeal

Postby JupitersKing on Thu Jun 21, 2007 7:30 pm

Is this a map thread now, or no?

JK

PS
rocksolid wrote:I'm in favour of WM's.
"Oh Shit!" George Armstrong Custer, 25 June 1876.

7th Cav Productions
User avatar
Cadet JupitersKing
 
Posts: 145
Joined: Fri Dec 29, 2006 4:13 pm
Location: 1 Up

Postby KEYOGI on Thu Jun 28, 2007 4:28 pm

Sorry about all the confusion and misunderstanding. All this stuff with the Montreal Revamp was happening at the same time as I was winding down my CC duties in readiness for my short vacation. I forgot to add WidowMakers to the nominated cartographers list for Montreal and it all got out of hand from there.

Now, I'll have to discuss the matter with Andy, but there has been no response from the original cartographers of Canada and Indochina. Once the details have been sorted out, perhaps we can get these revamps finally started as well. 8)
Sergeant 1st Class KEYOGI
 
Posts: 1632
Joined: Tue Oct 10, 2006 6:09 am

Postby Kaplowitz on Fri Jun 29, 2007 1:27 pm

Someone should do Europe....
Image
User avatar
Private 1st Class Kaplowitz
 
Posts: 3088
Joined: Tue May 01, 2007 5:11 pm

Postby unriggable on Fri Jun 29, 2007 5:15 pm

Kaplowitz wrote:Someone should do Europe....


No, its one of the best (only the mountains suck)
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Phobia on Mon Jul 02, 2007 6:13 pm

I know revamps aren't meant to change gameplay, but even I, a non-american, has noticed the USA map does not include Alaska or Hawaii, when USApocalypse does. What do you think?
User avatar
Sergeant 1st Class Phobia
 
Posts: 1497
Joined: Fri May 26, 2006 2:11 pm
Location: Sheffield, England

Postby Unit_2 on Mon Jul 02, 2007 9:42 pm

no offense widow, but your map sucks... but johloh's looks very good.
Image
User avatar
Cook Unit_2
 
Posts: 1834
Joined: Sun Jan 14, 2007 12:59 pm
Location: Pennsylvania, U.S.A, North America, Earth, Milky Way, Universe.

Postby unriggable on Mon Jul 02, 2007 9:44 pm

Somebody do North america. It should look like what it does on the dymaxion maps (google), not the warped maps.

Unit_2 wrote:no offense widow, but your map sucks... but johloh's looks very good.


QFF (quoted for false)
Image
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby WidowMakers on Tue Jul 03, 2007 12:41 pm

Unit_2 wrote:no offense widow, but your map sucks... but johloh's looks very good.
Well if it sucks so bad, please go to the official revamp thread and give me your comments. Just saying it sucks does not provide any helpful criteria to further the process.

P.S. Telling me my map sucks is probably not the best way to get me to help you draw your map either. :shock:
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

PreviousNext

Return to Foundry Discussions

Who is online

Users browsing this forum: No registered users