Moderator: Cartographers
Night Strike wrote:Do you need the jump gate explanation in the legend?? I don't think it's necessary.
I would make the legend box look more "galactic" instead of just plain white.
I still think you need to remove the one way between Saturn's High Orbit and Rings.
JG-U is connected to LO and Titania, isn't it?I would push JG-U to the left and connect Titania and Low Orbit of Uranus (it would match the other paths around jump gates).
%&*@! Thats one of those things thats so simple that I can't believe i didn't think of it.I just realized that Earth by itself has a +1....that's not fair to the other planets that have 3 territories for a +1. Make it Earth and Moon for the bonus.
check and checkThe path between Low Orbit of Saturn and Centeral (with is spelled wrong [central}) Saturn isn't dark enough.
Doable.Make "North Temperate Belt" into "N. Temperate Belt" for consistency.
Finally, I want to play one of the first games on this map with you. Nice work.
gimil wrote:looks much better now
In a revision (perhaps v0.4) i switched from lightly glowing rims to stroked rims. I'll switch back and we'll see how folk feel.your army circles are ppixalated.
Indeed. Nightstrike thinks it needs to be more galactic and I can drop the Jump gate description. If i do that i can move it down a bit and away from Saturn. Do you concur?Bad Speler wrote:Jump gate problem seems solved for me. Im not sure about the box around the legend though, it looks odd when it crosses Saturns rings
Keredrex wrote:it looks REALLY CROWDED.... I see what you are trying to do and there is definitely potential but you need to clean it up a bit......especially if you make the small version...
Bad Speler wrote:Also, one of the main reason your map looks crowded is that there are too many attack lines
Thank you for holding my hand and walking me through that, i totally didn't see it.Night Strike wrote:No, you removed the connection between Titania and LO b/c there is a jump gate between them.
I see the clutter argument (Also might allow me to move Saturn over and away from the legend.) But I don't understand your consistency argument. Saturn is the indeed the only one with rings but its a "layer" between the LO and moons, not just another moon. Though i suppose i could suspend reality a bit and make it that way.I would remove the one-way partially b/c of clutter and partially b/c of consistency.
Pious wrote:Neptune has no incentive to control the upper orbit and jump gate, unlike the other gas giants. If you control Neptune's lower orbit and its moon, you defend its bonus well without having to take the jump gate and the upper orbit.
Pious wrote:If the seven jump gates start neutral, there's only 55 territories at the start. That only divides evenly for 5 players, every other amount of players leads to there being additional neutral territories.
the next version will have Saturns rings intact and not behind a legend. But it might be a different strategy. When you see the next version let me know if your concerns weren't addressed to your liking.Keredrex wrote:Better but box in only the jump gates.... That way it doesn't cross saturns rings....
Keredrex wrote:But what about no bonus for Jump Gates....
or one all encompassing bonus.. or leave it alone and but a negative bonus somewhere on every other teritory
maxdetjens wrote:Keredrex wrote:But what about no bonus for Jump Gates....
or one all encompassing bonus.. or leave it alone and but a negative bonus somewhere on every other teritory
Let me get out the next version then I'll make a post that contains all the proposed jump gate bonus structures. Then we can debate.
Pious wrote:Sorry if it has been said before, but I couldn't find it:
Neptune's region should say "Neptune & Triton" and not "Neptune & Moons" because Neptune only has one moon.
Perhaps the TNOs should have a mini-bonus of Pluto and Charon since every other region has a mini-bonus.
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