but troy, no one will use your monkey script then
I got a few more ideas, that most likely wont be added.
e.g. luck stats, realtime chatting, game replay, highlighting of adjacent countries, filtered dropdowns, strategy notes.
( That all depends on how much time free time I can find for it. )
I like that script, except for 1 thing; the "strength" column. That column has more information than people without the script can get (counting armies, lands and cards can) and it leads weaker players into a playing-direction. Either onto the "weaker than I" or "all against the stronger".
2nd reason is that the player with the highest "strength" is not neccesarily the biggest thread in the game. It is deceiving.
The judgement of who is the strongest and who is the biggest thread should be completely up to the players themselves, without non-objective ratings.
I agree, but, I still like having it in there.
Here's why, card counts are a more important factor in who you attempt to eliminate ( mostly in an escalating game ).
I think the strength column is more of a 'fun' stat. I like looking at my strength too, for fun.
I admit, I have used it to decide whether or not I want to eliminate someone, it's rare though, usually card counts motivate me the most.
Conclusion, stats are fun, and it is all calculated from the gamepage.
I made up the formula for calculating strength so it's probably not all that accurate to begin with.
Soon, with this new update the playing field will be levelled dramatically with IE users able to see how many cards they have, which is way more important than a inclusion of a mostly inaccurate 'Strength' stat.