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2 player map

Postby spinwizard on Sat Dec 15, 2007 2:25 pm

Is it possible for a map to be played for only 2 players? :)
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Postby Herakilla on Sat Dec 15, 2007 3:13 pm

you mean made? and yes it is possible and would be cool, like a dueling map

i challenge you to a duel!
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Postby unriggable on Sat Dec 15, 2007 3:25 pm

Better yet, don't make the countries random, make them pre-arranged.
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Postby Herakilla on Sat Dec 15, 2007 3:43 pm

i think that arms race will be a very good 2 player game
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Postby WidowMakers on Sat Dec 15, 2007 3:43 pm

I don't know how the current game engine (or lackattack for that matter) would deal with a map made for only 2 players.

If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?

This might be something that lack needs to answer before we all start making dueling games. Don't get me wrong, I like the idea, but we should check first.

Does this make sense?

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Postby Gilligan on Sat Dec 15, 2007 3:47 pm

WidowMakers wrote:If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?


The same thing that it would do if you tried to make a 5 player doubles match.
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Postby WidowMakers on Sat Dec 15, 2007 3:53 pm

Gilligan wrote:
WidowMakers wrote:If there were only 2 spots at the beginning of the game that were open for a player, what would the game engine do if you tried to make a 6 player match?


The same thing that it would do if you tried to make a 5 player doubles match.
Oh I did not know that. But is that the same thing? The game knows that you can't have 2.5 teams.

But does it know that there are only 2 territories in this map that players start on?
-To do this check the game would have to read the XML, look at the available number of starting player territories and then compare that to the number of selected players.

-If the number of players is greater than the number of starting player territories the game will not be created.

I just am not sure that the game checks for this stuff before.

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Postby spinwizard on Sat Dec 15, 2007 3:58 pm

So it is do-able... :D
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Postby WidowMakers on Sat Dec 15, 2007 4:01 pm

spinwizard wrote:So it is do-able... :D
I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine. (I doubt they are since lack probably never envisioned this idea or many of the other ones we come up with :D)

Again we need to ask lack before we can determine if this idea is possible from a game generation perspective.

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Last edited by WidowMakers on Sat Dec 15, 2007 4:02 pm, edited 1 time in total.
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Postby spinwizard on Sat Dec 15, 2007 4:02 pm

WidowMakers wrote:
spinwizard wrote:So it is do-able... :D
I don't know. I simply stated what would need to happen to allow it. I do not know if those actions are currently taken by the game engine.

Again we need to ask lack before we can determine if this idea is possible from a game generation perspective.

WM


Ahhhh...We need some higher voice on this... :wink: :lol:
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Postby Herakilla on Sat Dec 15, 2007 4:35 pm

it is doable, lack can put specific constraints just try to make a 1v1 terminator which by all means is very possible but due to some research by DiM and some others it got locked
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Postby Herakilla on Sat Dec 15, 2007 4:37 pm

i wanna add to my previous post

first try and make a 1v1 terminator

then go to game finder and search for 2 player terminator games

see how its possible to put specific constraints?
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Postby yeti_c on Sat Dec 15, 2007 5:31 pm

Hera - that's different though - you're coding a specific number of players game type option restriction...

Extra code would be needed to do this on a map by map basis...

Widow - you're correct in saying that the game creation stuff would have to read the XML to determine if there are more than X number of territories...

I very much doubt that this code is there... thus if you had XML with 3 starts and you tried to run a 6 player game - it will probably crash and burn...

I suspect similar will happen if DTA tried to create a Battle Royale with too many starting locations...

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Postby Coleman on Sat Dec 15, 2007 6:34 pm

It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.
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Postby rebelman on Sat Dec 15, 2007 7:16 pm

Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.


the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games
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Postby gimil on Sat Dec 15, 2007 7:28 pm

rebelman wrote:
Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.


the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games


which isnt what they where created for, they where created to have balanced gameplay for each castle.
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Postby rebelman on Sat Dec 15, 2007 7:37 pm

gimil wrote:
rebelman wrote:
Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.


the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games


which isnt what they where created for, they where created to have balanced gameplay for each castle.



i agree gimil im just showing a possible solution but preferably these maps would not be used in more than 6 player games
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Postby gimil on Sat Dec 15, 2007 7:44 pm

rebelman wrote:
gimil wrote:
rebelman wrote:
Coleman wrote:It's going to have to be there if lack is ever seriously going to make 8 player games at some point, as DiM will soon have 2 maps that aren't going to be computable with it.


the other option in 8 player game s for dim's two and gimil's one is for the castles to be neutral and you start with the "peasants" - in 7 / 8 player games


which isnt what they where created for, they where created to have balanced gameplay for each castle.



i agree gimil im just showing a possible solution but preferably these maps would not be used in more than 6 player games


Just letting you know:), but to get on topic, 2 player only maps would open up a whole me concept of gameplay that i have many ideas for.
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Postby Coleman on Sat Dec 15, 2007 7:49 pm

I think we need to wait for 8 player games, then the code will already be there. It's easier then asking for it.
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Postby yeti_c on Sun Dec 16, 2007 10:15 am

Coleman wrote:I think we need to wait for 8 player games, then the code will already be there. It's easier then asking for it.


Good call.

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