Guiscard wrote:The background looks OK now, apart from the small rectangular map in the bottom right which seems out of place, but it does seem very dark. It seems something of a contradiction. The background is dark, almost nightmarish (seems to tie in with the pretty horrendous colonial imagery of books like Burmese Days and Heart of Darkness). The actual playable area, on the other hand, seems bright, cheerful and almost child-like in its simplicity.
I like both elements but I don't think they mesh well together, and that's why this map makes me feel a little uneasy. One or the other needs to be changed.
Very perspective. Perspective? Wrong word...
Might the player look at the contradictory elements as the designer's commentary on the world... (So long as the elements are done correctly).
What is Risk but a game? How can we play a game, to enjoy ourselves in a cheerful, lighthearted way (okay, that does not describe all of us) about
death and
destruction?
Risk is a contradiction! There is your philosophical basis for the above map.
I could try out different coloured backgrounds, but the "Nightmare amidst Fantasy" look appeals to my intellectual vanity.
Original, distinctive, eye-catching... makes you think.
Ed: I wanted a piece of a map of india on the map. The map in the bottom right hand corner is a little light... I could easily darken it but then you don[t see the map so well. It draws the eye to the legend... is it something you could get use to?