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Chess Map

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Postby nascarfan38124 on Sun Sep 10, 2006 12:28 am

hey its been awile can we get an update i really want to see this map come though :wink:
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Postby cramill on Sun Sep 10, 2006 8:48 am

nascarfan38124 wrote:hey its been awile can we get an update i really want to see this map come though :wink:

Well, I haven't had much time to work on it recently. So sorry about that. Another semester just started up here at school and I have been busy with that. But i have tried a little to see what I could do a with those peices Bad Speler showed me and I'm unsure if they will work. If i use them it looks like they would be too skinny (at least the taller peices), but maybe I can just take the top part of those peices and not the whole piece so it is not so skinny and the peices would fit in the squares a little better.

I have not done much with the non board part yet, but maybe I will do that next.

So thats whats up for now. But, If anyone is good at graphic design stuff and would like to make some peices simalar to the ones I have, but make them look more 'real' or 'classy' or whatever, I would apreciate the help. :)
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Postby nascarfan38124 on Sun Sep 10, 2006 11:45 am

ok good i just wanted to make sure that you havent given up on it because i really woould like to see this map
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Re: Chess Map

Postby hendy on Sun Sep 10, 2006 6:26 pm

cramill wrote:Click below for a more current map
More Current

Image

This is what I have now, I guess I won't do any more until I have some suggestions or comments. This is the large version. (But it may be a little too large.)

So basically, this will look like a chess board, like a game is in progress, but you are playing risk on it. The pecies provide bariers and prevent the game from being just a grid. The letters are there just for now to represent peices (K = King, N= kNight, B = Bishop, and so on)(I will add actual peices later).

Right now there are only 38 'countries'. But i think it would be better if there were 42 (the classic map has 42 countries). So I would need to remove 4 of the chess peices and maybe re-arrange stuff to make it work better or whatever. (the reinforcements for 'continents' could probably be adjusted also).

I will take any suggestions for improvements, and tell me if you like the idea and how it looks for now.


looks like a crossword map kinda thing :?
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Re: Chess Map

Postby reverend_kyle on Sun Sep 10, 2006 7:29 pm

hendy wrote:
cramill wrote:Click below for a more current map
More Current

Image

This is what I have now, I guess I won't do any more until I have some suggestions or comments. This is the large version. (But it may be a little too large.)

So basically, this will look like a chess board, like a game is in progress, but you are playing risk on it. The pecies provide bariers and prevent the game from being just a grid. The letters are there just for now to represent peices (K = King, N= kNight, B = Bishop, and so on)(I will add actual peices later).

Right now there are only 38 'countries'. But i think it would be better if there were 42 (the classic map has 42 countries). So I would need to remove 4 of the chess peices and maybe re-arrange stuff to make it work better or whatever. (the reinforcements for 'continents' could probably be adjusted also).

I will take any suggestions for improvements, and tell me if you like the idea and how it looks for now.


looks like a crossword map kinda thing :?


For once I agree with hendy. I dont like it.
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Postby cramill on Sun Sep 10, 2006 11:28 pm

I don't know why you were quoting my first post, but thats not what it looks like now, i have made some additions, but i havent had much time to make it look any better for now:

Image

And reverend_kyle: you didn't need to quote the whole post of hendy - it looks kinda stupid and it takes up a lot of space. (Spammer!)
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Postby reverend_kyle on Mon Sep 11, 2006 1:59 am

cramill wrote:I don't know why you were quoting my first post, but thats not what it looks like now, i have made some additions, but i havent had much time to make it look any better for now:

Image

And reverend_kyle: you didn't need to quote the whole post of hendy - it looks kinda stupid and it takes up a lot of space. (Spammer!)


you know you didnt have to join a shitty clan retard


As for your pmap it has no playability because as I see it it is just a grid decorated like a chess board.. that doesnt sound fun at all.. Do the pieces even have any significance? If not then they should be removed.. If they do you shouled at least explain it.. The key and title look bland and need spiced up.. i could continue if you want..
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Postby cramill on Mon Sep 11, 2006 9:27 am

reverend_kyle wrote:you know you didnt have to join a ***** clan retard (who's the retard?)

What does that have to do with anything? And this isnt the flame section so shut up. I dont really care about clans much anyways. and didn't you want to join the freelancers? (please dont respond to this here - this is the map section.)

reverend_kyle wrote:As for your pmap it has no playability because as I see it it is just a grid decorated like a chess board.. that doesnt sound fun at all.. Do the pieces even have any significance? If not then they should be removed.. If they do you shouled at least explain it.. The key and title look bland and need spiced up.. i could continue if you want..

Did you even read through the post? The pecies are there for boundries (you cant attack through them- think of the ocean on the classic map or mountains on other maps) So it is not just a grid, there is some shape to it. And I am in no way saying this is the final product. It will look a lot better when it is finalized. I know that the key and the title need work. Don't you read?
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Postby sully800 on Mon Sep 11, 2006 9:42 am

Right now green has 6 countries and 2 borders with a bonus of 4. I think that should be changed down to 3.

And Purple has 9 countries and 3 borders and is also a 4. That could stay a 4, but maybe move to 5. Probably not though because someone controlling orange and purple would only have 2 total borders.

But the point is purple and green shouldn't be the same.
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Postby cramill on Mon Sep 11, 2006 12:17 pm

sully800 wrote:But the point is purple and green shouldn't be the same.

Ah yes, so maybe green can be 3 then. Before when I didn't have that white knight there (E6), it was a red square and that was bordering the green also, so now green only has 2 borders so 3 sounds reasonable for green now. I will probably change that then.
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Postby reverend_kyle on Tue Sep 12, 2006 1:16 am

cramill wrote:
reverend_kyle wrote:you know you didnt have to join a ***** clan retard (who's the retard?)

What does that have to do with anything? And this isnt the flame section so shut up. I dont really care about clans much anyways. and didn't you want to join the freelancers? (please dont respond to this here - this is the map section.)

reverend_kyle wrote:As for your pmap it has no playability because as I see it it is just a grid decorated like a chess board.. that doesnt sound fun at all.. Do the pieces even have any significance? If not then they should be removed.. If they do you shouled at least explain it.. The key and title look bland and need spiced up.. i could continue if you want..

Did you even read through the post? The pecies are there for boundries (you cant attack through them- think of the ocean on the classic map or mountains on other maps) So it is not just a grid, there is some shape to it. And I am in no way saying this is the final product. It will look a lot better when it is finalized. I know that the key and the title need work. Don't you read?



Ok, first off, do you honestly think that everyone who will play your map will have time to read the whole fucking thread on the god damn thing just to understand it? NO put it somewhere on the map....Like the darts map does.. thats a weird concept that has actually come to life in a positive way.
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Postby cramill on Tue Sep 12, 2006 9:08 am

reverend_kyle wrote:Ok, first off, do you honestly think that everyone who will play your map will have time to read the whole ... thread on the ... thing just to understand it? NO put it somewhere on the map...

I already responded to you about the peices earlier in the thread and i thought that you were following the thread a little.

cramill wrote:
reverend_kyle wrote:ok, what makes it different..

This map is not only the chess board itself (without peices), but the peices on this map are not territories, they are boundaries, so not every territory can be attacked from every direction.


Well, I think it will be pretty obious that the peices will be boundries when the armies are placed on the squares since attacks can only be made to adjacent squares in all directions. But, if it really isnt that obious then I will make a note of it on the map.

(And reverend_kyle, please don't use such foul language. I don't like it and I'm sure many other people don't like it either, and it just makes you sound more stupid.)
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Postby reverend_kyle on Tue Sep 12, 2006 5:58 pm

Ok now go to the member list and put ascending post count...


Look at all of those people with 0's..


How will they know that?
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Postby cramill on Tue Sep 12, 2006 6:28 pm

reverend_kyle wrote:Ok now go to the member list and put ascending post count...


Look at all of those people with 0's..


How will they know that?

How will they know what? I dont understand what you are trying to say. If you are trying to point out that there are alot of people who don't post in the forums, what does that have to do with this? Also look at the number of people who are registered for the forum: "We have 18487 registered users." But there aren't that many people who are considered active players. Checking the scoreboard there are currently 3256 active players so of course there will be a lot of registered people who don't post in the forum (n00bs who don't ever play, or people who just don't use the forum much).
So what I'm saying is: what does what you just said have to do with the map?

I'm sticking to what I said before:
cramill wrote:I think it will be pretty obious that the peices will be boundries when the armies are placed on the squares since attacks can only be made to adjacent squares in all directions. But, if it really isnt that obious then I will make a note of it on the map.

If i need to I could change the note on the map to: 'Attacks can be made to adjacent squares in all directions (up, down, left, right, and diagonally)'
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Postby thejackofhearts on Tue Sep 12, 2006 6:30 pm

Rev. Kyle,

This map is a work in progress as in it isn't finished,

if you want to bitch about an incomplete map, do it about something that hasn't already been talked about in the thread. And if you don't like the map, don't play it.
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Postby reverend_kyle on Tue Sep 12, 2006 6:39 pm

Well for the ease of everyone he could at least explain how things work in his draft.
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Postby casper on Tue Sep 12, 2006 8:33 pm

the first version was extremely confusing. in the latest version it seems pretty clear that the pieces are boundaries. i'd play this one even though i don't normally like these types of maps (i.e. crossword /circus maximus). nice job so far.
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Postby Sikkram on Fri Sep 15, 2006 4:59 am

cramill, I was thinking the same idea, one look at your's and I understood it just fine. Looks like fun, right up there with the crossword and Circus maps.
I'm sure Kyle doesn't understand them either!
People like him are why us low post counts stay away from the forums.


Look forward to playing the Chess board keep it up.
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Postby reverend_kyle on Fri Sep 15, 2006 9:04 am

I think you should arange the pieces so that one of them could move to every territory on the map and make it so each piece can attack where they'd be able to move in real chess....so like holding queens contiennts and rooks continents would be much more valueable.
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Postby cramill on Fri Sep 15, 2006 9:12 am

reverend_kyle wrote:I think you should arange the pieces so that one of them could move to every territory on the map and make it so each piece can attack where they'd be able to move in real chess....so like holding queens contiennts and rooks continents would be much more valueable.

I don't think that would work, and it sounds confusing (you didn't explain your idea very well at all either). I like it the way I have it and I don't think it will change.
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Postby nascarfan38124 on Fri Sep 15, 2006 8:10 pm

cramill wrote:
reverend_kyle wrote:I think you should arange the pieces so that one of them could move to every territory on the map and make it so each piece can attack where they'd be able to move in real chess....so like holding queens contiennts and rooks continents would be much more valueable.

I don't think that would work, and it sounds confusing (you didn't explain your idea very well at all either). I like it the way I have it and I don't think it will change.


also that way it wouldent really be a chess board map but more like a chess set map and to be good one must know how to play chess well the do well on that map :roll:
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Postby reverend_kyle on Sat Sep 16, 2006 12:22 am

nascarfan38124 wrote:
cramill wrote:
reverend_kyle wrote:I think you should arange the pieces so that one of them could move to every territory on the map and make it so each piece can attack where they'd be able to move in real chess....so like holding queens contiennts and rooks continents would be much more valueable.

I don't think that would work, and it sounds confusing (you didn't explain your idea very well at all either). I like it the way I have it and I don't think it will change.


also that way it wouldent really be a chess board map but more like a chess set map and to be good one must know how to play chess well the do well on that map :roll:


It would make for a different risk experience.. but I noticed a flaw that wouldnt quite work for my idea.
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a little update

Postby cramill on Sun Sep 24, 2006 12:06 am

Image

Hey everyone, this is just a little update; I had a little time to add a few things. I added a marble background for right of the board, and I added a chess clock and the kings behind the word 'Chess'. I will probably be adding a shadow for the clock, and I will need to work on the legend. I was thinking about posibly making the legend like an annotation notepad or whatever you call it, but im not sure how that would work out. Any ideas?
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Postby maniacmath17 on Sun Sep 24, 2006 12:22 am

Against the marble background, you can't read the yellow very well. Not sure how you could fix that, just thought I'd point it out.
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Postby AndyDufresne on Sun Sep 24, 2006 1:18 am

Yes, I would consider perhaps housing the bonuses and making them a little more eye catching. Perhaps you could house them in another layer of marble with a border, perhaps a darker shade, or something. I'd do the same thing with the 'note', as just placing type looks rather unfinished.

The clock seems out of place, it doesn't quite fit. Maybe consider looking into a few other styles, or perhaps none at all. I do love the pieces behind the title though. Consider looking into perhaps a more stylized font, but if you don't I still rather like the title area.

Also, I have a concern whether some of the armies values will show up on the colored squares. Will the yellow stand out on the yellow? Perhaps you should lighten the shade of the color on each of the continents, or look into using the army shadows.


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