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jsholty4690 wrote:red
green
blue
yellow
pink
cyan
orange
grey
black
purple
burgundy
lime green
There 12 unique colors.
alex951 wrote:brown?
epicethan wrote: Imagine fitting twelve different players on a map like Doodle Earth.
sensfan wrote:alex951 wrote:brown?
B: Blue
B: Brown
B: Black
uh-oh.
PLAYER57832 wrote:2dimes wrote: Imagine fitting twelve different players on a map like Doodle Earth.
What's the problem? Sounds like fun! (and you can bet a whole group would try it)
Seriously, it took a long time to get to 8 players. There is a limit to the size of maps and so forth an average computer screen can handle and still be understandable to most of us .. er, "older players". Also, it would change the dynamics of all maps incredibly.
JoshyBoy wrote:Can you imagine a 12-man doodle earth game? Or even on Luxembourg.
2dimes wrote:
No I didn't. Who did you remove when adjusting the quote?
Should I make a new thread about upping it to 9?
2dimes wrote:Ah here we go.JoshyBoy wrote:Can you imagine a 12-man doodle earth game? Or even on Luxembourg.
jrh_cardinal wrote:would def have to group maps
AOR's and Feudal War already can only have 6
Feudal Epic, maybe a couple others are made for a max of 8
Doodle Earth, 12 people, shoot myself in the face (same for Lux. and sort of Madagascar)
But for larger maps (Hive, World 2.1, Charleston, etc.) this would be a good idea
the mods will definitely do this sometime, or at least up it to 10, idk if there is a way to get them to do it faster (that's what she said)
PLAYER57832 wrote:2dimes wrote:Ah here we go.JoshyBoy wrote:Can you imagine a 12-man doodle earth game? Or even on Luxembourg.
close, but no. However, I did fix it.. and sorry, again.
2dimes wrote:PLAYER57832 wrote:2dimes wrote:Ah here we go.JoshyBoy wrote:Can you imagine a 12-man doodle earth game? Or even on Luxembourg.
close, but no. However, I did fix it.. and sorry, again.
No worries, just didn't want the origional dudes to lose credit for the quote.
Here's your 12 colours with different letters for colour codes.
red r
green g
blue b
yellow y
pink p
cyan c
orange o
silver s
maroon m
lime l
violet v
dark d
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
2dimes wrote:Even if it went up to 9 so we could do three team triples it would be a nice bonus. The reason I picked 12 is because it's functional for all 4 team types, single, doubles, triples and quads.
What if in the code it used player number instead of the first letter of color or both. The number denoting which player it is could be small while the number of troops could be the size it is now.
Kind of like 17 35 211 113 123
Or 1r7 3b5 2g11 11b3 12l3
Not that I think I would look at b for blue and mix it up with b for burgandy but. I probably could.
chipv wrote:There are huge changes to make even with 9 players.
In addition you are getting a significant increase of load on the servers.
One of the biggest changes is to maps. For example 12 players still could not play Feudal.
But a max of 8 players can play Feudal Epic so they could not play this now.
Map XMLs are designed and constrained by rules for a max of 8 players.
That means the gameplay of current maps would be compromised so the rules have to be changed. When rules like this change, it becomes a bigger piece of work for the site.
Smaller bits like the game finder and API would also need changing. You would also get several scripts breaking immediately.
Despite what some people say, colours would be an issue. Finding distinct colours is one problem , but for colourblind people , you also need distinct first letters too.
9 or 12 player games will also be useless for the new guy as nobody wants to risk up to 11 noobs deadbeating in any game so these will be mostly private.
Anyway, those are my initial thoughts, load on servers will be a problem.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
JoshyBoy wrote:I spoke to chipv, the head of the tech team and asked about the effects of adding new players.chipv wrote:There are huge changes to make even with 9 players.
In addition you are getting a significant increase of load on the servers.
One of the biggest changes is to maps. For example 12 players still could not play Feudal.
But a max of 8 players can play Feudal Epic so they could not play this now.
Map XMLs are designed and constrained by rules for a max of 8 players.
That means the gameplay of current maps would be compromised so the rules have to be changed. When rules like this change, it becomes a bigger piece of work for the site.
Smaller bits like the game finder and API would also need changing. You would also get several scripts breaking immediately.
Despite what some people say, colours would be an issue. Finding distinct colours is one problem , but for colourblind people , you also need distinct first letters too.
9 or 12 player games will also be useless for the new guy as nobody wants to risk up to 11 noobs deadbeating in any game so these will be mostly private.
Anyway, those are my initial thoughts, load on servers will be a problem.
Hope this explains things a bit more clearly to you all. Thank-you to chipv again for this information.
Cheers, JB
Despite what some people say, colours would be an issue. Finding distinct colours is one problem , but for colourblind people , you also need distinct first letters too.
jsholty4690 wrote:2dimes wrote:Here's your 12 colours with different letters for colour codes.
I don't know black can easily blend into the back ground on some of the maps (all of the space maps come to mind).
However all of the other colors are great choices.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
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