Conquer Club

Iraq map-Draft

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

continue?

 
Total votes : 0

Iraq map-Draft

Postby spinwizard on Thu Apr 05, 2007 2:45 pm

As u all said it was ok 2 do a map of this area here is my draft, enjoy! :D

Image

it is small...
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby Gilligan on Thu Apr 05, 2007 2:46 pm

The grid in the back is kinda annoying.
Image
User avatar
Captain Gilligan
 
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Location: Providence, RI

Postby wcaclimbing on Thu Apr 05, 2007 3:07 pm

Nice map.

Stuff to change:

1. Make the grid a lot lighter. Leave it there, just make it not as noticeable.

2. Make the Country bonuses smaller and put them in some kind of box.

3. Make it more exciting. All brown is kinda boring.
Image
User avatar
Private 1st Class wcaclimbing
 
Posts: 5598
Joined: Fri May 12, 2006 10:09 pm
Location: In your quantum box....Maybe.

small

Postby roark13 on Thu Apr 05, 2007 3:25 pm

You're correct, it is pretty small, but the rest of it I definetly like
User avatar
Cook roark13
 
Posts: 21
Joined: Thu Jan 18, 2007 4:07 pm

Postby spinwizard on Thu Apr 05, 2007 3:26 pm

thanks
User avatar
Private 1st Class spinwizard
 
Posts: 5016
Joined: Sun Dec 10, 2006 9:52 am

Postby DiM on Thu Apr 05, 2007 4:04 pm

i really don't like this one. it has nothing to do with graphics but rather with playability.

23 territories. WTF the worst number ever.

umagine a 6 player game. each player starts with 3 (!!!) territories and 5 neutrals.

now imagine a triples game. the last player could easily get eliminated even before he gets a chance to do something.
so sorry but regarding the gameplay this map totally sucks.

you got 2 options.
1. abbandon the map
2. add surrounding coutries.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby PimpCaneYoAss on Thu Apr 05, 2007 4:10 pm

go with american interest in iraq and add iran and afghanistan
Image
User avatar
Cadet PimpCaneYoAss
 
Posts: 185
Joined: Fri Feb 16, 2007 3:04 pm
Location: Connecticut

Postby Qwert on Thu Apr 05, 2007 4:12 pm

first, try to create minimum 33 terittory.
Neutral terittory i belive that is desert.
impasabile borders can bee rivers like tigris and euphrates.
Some extra bonuses can bee oil fields.
Dont lisen these guys who present politic insted games view of these map.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Postby Samus on Thu Apr 05, 2007 4:41 pm

DiM wrote:23 territories. WTF the worst number ever.


That's not true, "It's a Small World" is 18. Second worst. :)

qwert wrote:first, try to create minimum 33 terittory.


Actually, in my opinion the bare minimum number for a map to be playable is 36, and I know there are others who think the same.

PimpCaneYoAss wrote:go with american interest in iraq and add iran and afghanistan


At a certain point, we're just making this the Middle East, which already has a map.
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby Qwert on Thu Apr 05, 2007 4:58 pm

36, ofcourse these even better.
Image
NEW REVOLUTION-NEW RANKS PRESS THESE LINK viewtopic.php?f=471&t=47578&start=0
User avatar
Major Qwert
SoC Training Adviser
 
Posts: 9262
Joined: Tue Nov 07, 2006 5:07 pm
Location: VOJVODINA

Postby alster on Thu Apr 05, 2007 4:58 pm

The names I guess are domestic ones.

English names can be seen here:

http://news.bbc.co.uk/2/hi/middle_east/4372094.stm#map
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
User avatar
Sergeant 1st Class alster
 
Posts: 3083
Joined: Sun Apr 02, 2006 12:35 pm
Location: Sweden...

Postby Ruben Cassar on Thu Apr 05, 2007 5:46 pm

Finish your France map before you start another one. There is still so much work to do on that one that it's useless starting another one.
ImageImageImageImageImage
User avatar
Colonel Ruben Cassar
 
Posts: 2160
Joined: Thu Nov 16, 2006 6:04 am
Location: Civitas Invicta, Melita, Evropa

Postby unriggable on Thu Apr 05, 2007 6:09 pm

You should make continent names a bit more intersting...
User avatar
Cook unriggable
 
Posts: 8037
Joined: Thu Feb 08, 2007 9:49 pm

Postby Backglass on Thu Apr 05, 2007 7:35 pm

HOW COULD YOU MAKE THIS MAP YOU INSENSITIVE BASTARD!

:lol:
Image
The Pro-Tip®, SkyDaddy® and Image are registered trademarks of Backglass Heavy Industries.
User avatar
Corporal 1st Class Backglass
 
Posts: 2212
Joined: Wed Aug 23, 2006 5:48 pm
Location: New York

Postby Samus on Thu Apr 05, 2007 9:47 pm

Ruben Cassar wrote:Finish your France map before you start another one. There is still so much work to do on that one that it's useless starting another one.


Yeah, wait a minute, didn't you say you were going on vacation?
User avatar
Major Samus
 
Posts: 372
Joined: Mon Jan 01, 2007 12:33 pm

Postby sully800 on Fri Apr 06, 2007 12:59 am

I see nothing wrong with exceptionally small maps.

The 'standard' game is 6 player classic. In that game everyone receives 7 countries at the start.

So for 3 player games why not have maps that only have 21 countries? I would suggest making it 24 total instead of 23 to limit neutrals, but then its fine. There is nothing wrong with small maps meant for small games. I wouldn't like to play them but I know many others would.

One concern- you already have France and CCduko on your plate right now. Aren't you getting into a bit too much at once?
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby DiM on Fri Apr 06, 2007 3:58 am

Samus wrote:
DiM wrote:23 territories. WTF the worst number ever.


That's not true, "It's a Small World" is 18. Second worst. :)

.


actually 18 is better it divides by 2,3 and 6. and the max number of neutrals is 3 in a 5 players game.
while 23 is a prime number so regardless of the number of players you'll allways have neutrals, the most being 5 in a 6 player game.

anyway, for me, anything under 30 is not good.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
User avatar
Major DiM
 
Posts: 10415
Joined: Wed Feb 14, 2007 6:20 pm
Location: making maps for scooby snacks

Postby boberz on Fri Apr 06, 2007 5:41 am

yes however at the moment there is no option to limit the amount of players on a map and it may become silly however i hear what you are saying and it would be peoples choice whether to have a stupid 6player game on a map
User avatar
Corporal 1st Class boberz
 
Posts: 864
Joined: Sun Dec 03, 2006 12:21 pm


Return to Melting Pot: Map Ideas

Who is online

Users browsing this forum: No registered users

cron