Search found 28 matches

by Cyantist
Sat Sep 06, 2014 3:33 pm
Forum: The Atlas
Topic: Rorke's Drift. [QUENCHED]
Replies: 942
Views: 525137

Re: Rorke's Drift. [QUENCHED]

Seems there may be a bug (Game 14171025).

Unable to bombard from British front line, specifically from Chard or Bromhead to any Chieftain. Previously was able to bombard from other terits in British front line.
Option to bombard the Chieftain territories not showing in dropdown or in Clickable Maps ...
by Cyantist
Tue Dec 03, 2013 12:35 pm
Forum: Suggestions
Topic: [EoA] Allow me to Stay Logged In
Replies: 231
Views: 58757

Re: [Login]Allow me to stay logged in

Is this still alive? Was about to post this suggestion but searched first...

This seems pretty easy to implement, and would be very useful for those of us who come to the site many times per day...
by Cyantist
Tue Sep 03, 2013 5:28 pm
Forum: Conquer Club Discussion
Topic: I do not like the new green
Replies: 40
Views: 5316

Re: I do not like the new green


Lol grow up people... We have 3 pages of people complaining BECAUSE THEY DON'T LIKE A COLOR.
Besides... We changed the color green darker so we could make 12 player games... So which would you rather have?

Am I the only color-blind player who finds the new Green hard to distinguish?
I do use ...
by Cyantist
Wed Jan 02, 2013 1:09 pm
Forum: Archived Suggestions
Topic: Trade Cards in Team Games
Replies: 78
Views: 11342

Re: Team Spoils Gifting/Trading

Another thought that I just had: a player who is about to be eliminated would be able to give away his spoils... Think this would add an interesting twist to "harvesting" a player for their spoils...
by Cyantist
Mon Sep 10, 2012 6:19 pm
Forum: Archived Suggestions
Topic: Trade Cards in Team Games
Replies: 78
Views: 11342

Re: Team Spoils Gifting/Trading

Maybe I will approach this again at some point, esp. after others are implemented, though for me, Zombie Neutrals is the only one that really seems worth pushing...

Thanks for the comments y'all.
by Cyantist
Mon Aug 27, 2012 1:05 pm
Forum: Completed 2013
Topic: [Official] Very Modern Pentathlon [COMPLETE] - BDI Wins!!
Replies: 504
Views: 99308

Re: [Official] Pentathlon [Day 1 - LET THE GAMES BEGIN!!]

So, if Day 1 isn't finished yet, and there are 7 days...
Then this tournament is going to be finished by the next Winter Olympics? ;)
by Cyantist
Mon Aug 20, 2012 1:03 pm
Forum: Completed 2013
Topic: [Official] Very Modern Pentathlon [COMPLETE] - BDI Wins!!
Replies: 504
Views: 99308

Re: [Official] Pentathlon [Day 1 - LET THE GAMES BEGIN!!]

Thanks! Looks complete to me...
by Cyantist
Sun Aug 19, 2012 2:03 pm
Forum: Completed 2013
Topic: [Official] Very Modern Pentathlon [COMPLETE] - BDI Wins!!
Replies: 504
Views: 99308

Re: [Official] Pentathlon [Day 1 - LET THE GAMES BEGIN!!]

Great job on the tournament so far!
One humble request: could you tack the abbreviations you are using onto the initial post?
I'm getting confused looking at our game titles...

THNX!
by Cyantist
Thu Aug 02, 2012 3:41 pm
Forum: Archived Suggestions
Topic: Trade Cards in Team Games
Replies: 78
Views: 11342

Re: Team Spoils Gifting/Trading

If it were implemented, why would it be only team games?


Yeaaaaahhhh, I suppose those scenarios could work(?).
Though my intention was to only help teammates...
I mean, you can't deploy on/reinforce to other players in non-team games...
by Cyantist
Thu Aug 02, 2012 11:56 am
Forum: Archived Suggestions
Topic: Trade Cards in Team Games
Replies: 78
Views: 11342

Re: Team Spoils Gifting/Trading

I figured this would belong in the "Special Gameplay" section...

In my mind this could be combined with any type of spoils, so eg "Flat Rate Spoils - Gift Option" (obviously only available a an option when a team game type is selected).

agentcom, what would be some of your favorite suggestions? I ...
by Cyantist
Wed Aug 01, 2012 11:34 am
Forum: Archived Suggestions
Topic: Trade Cards in Team Games
Replies: 78
Views: 11342

Re: Team Spoils Gifting/Trading

I say no if it is for all games.
Of course it's optional; I don't know why people in this forum always assume suggestions are for ALL games/types... That's ridic.
Just take it easy there, kids...

And I can't speak to its implementation; that would be for the developers to say.
I don't know how ...
by Cyantist
Tue Jul 31, 2012 1:17 pm
Forum: Archived Suggestions
Topic: Trade Cards in Team Games
Replies: 78
Views: 11342

Team Spoils Gifting/Trading

Concise description:

⋅ Once per turn, during the reinforcement phase, a player would have the option to skip reinforcing and instead give one spoil to a teammate. If possible, include option to also trade a spoil instead of just giving.

Specifics/Details:

⋅ At the end ...
by Cyantist
Fri Mar 02, 2012 11:46 am
Forum: Callouts Archives
Topic: 1 doubles team needed and 2 singles for doubles needed
Replies: 0
Views: 545

1 doubles team needed and 2 singles for doubles needed

Third team needed for dubs in D-Day (no spoils chained):10693589

Two single players needed for dubs teams in Tamriel (Flat Chained): 10693589

Hope to see some of you there...
by Cyantist
Sun Feb 05, 2012 6:35 pm
Forum: Archived Suggestions
Topic: Dice Deck *option*
Replies: 7
Views: 950

Re: Dice Deck *option*

Indeed, it would add another element to the strategy. You would know that a certain amount of good or bad rolls still exist and have to take risks based on that limited knowledge.
I don't see why 3 dice would be a problem for this... We have dice analytics now don't we?
It's just an idea that I ...
by Cyantist
Thu Sep 08, 2011 9:29 pm
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 341926

Re: BOB 5.1.5

Not sure where I should post this, so here goes: in the current version (5.1.5) when a player is eliminated due to missed turns they are marked accordingly in BOB stats, but a player kicked out for missing too many turns has their stats struck-through as normal... Or at least in game 9599947 they ...
by Cyantist
Wed Sep 07, 2011 5:44 pm
Forum: Callouts Archives
Topic: Still looking for a fourth double in New World
Replies: 0
Views: 585

Still looking for a fourth double in New World

New World [game]9703702[/game]
Doubles, Automatic, Sequential
No Spoils, Chained Forts, FOG ON

Get in here... PLS
by Cyantist
Sun Jun 05, 2011 8:54 pm
Forum: Conquer Club Discussion
Topic: Why is the Pearl Harbor Map still available in this game?
Replies: 27
Views: 1925

Re: Why is the Pearl Harbor Map still available in this game

That's why it is popular for team games, since it is less likely that a player will start with a huge bonus. It is actually one of my favourite maps, and I can assure you that a bad drop can be overcome. Just don't play it with less than 6 players.
This reply just doesn't make sense.
This thread ...
by Cyantist
Thu Jun 02, 2011 10:17 am
Forum: Conquer Club Discussion
Topic: Why is the Pearl Harbor Map still available in this game?
Replies: 27
Views: 1925

Re: Why is the Pearl Harbor Map still available in this game

I liked the change; it was better than nothing, but this map needs a complete revamp (there must be another forum full of complainers here somewhere) or someone else needs to take up the idea.

The massively uneven drops are what really get me.
This last game Team 1 started with 29 and we started ...
by Cyantist
Wed Dec 15, 2010 12:41 pm
Forum: Archived Suggestions
Topic: Dice Deck *option*
Replies: 7
Views: 950

Dice Deck *option*

Concise description:
The Dice Deck is a virtual deck of 36 cards that represent every possible roll of a pair of dice.

Specifics/Details:
The Dice Deck would replace normal dice rolls. As the match progresses, the possible rolls dwindle until the deck resets. I see this as an optional ...
by Cyantist
Tue Dec 07, 2010 1:18 pm
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 341926

Re: BOB 5.1.2

Quick question: did the calculated territories disappear in Fog of War games?

In both of my Fog games I noticed that the usual "Regions [CALC]" column just says "Regions" now:
http://i174.photobucket.com/albums/w93/ryansigg/Screenshot2010-12-07at101733AM.jpg

Any ideas on this?
by Cyantist
Wed Nov 10, 2010 12:29 pm
Forum: Callouts Archives
Topic: Trips Team needed for Seige.
Replies: 0
Views: 259

Trips Team needed for Seige.

[game]7947253[/game] Seige No Spoils Chained

Public no pass needed.
See you there.
by Cyantist
Fri Oct 29, 2010 12:19 pm
Forum: Callouts Archives
Topic: Need players for Trips in Draknor!
Replies: 2
Views: 321

Re: Need players for Trips in Draknor!

Roger that...
by Cyantist
Thu Oct 28, 2010 12:54 pm
Forum: Callouts Archives
Topic: Need players for Trips in Draknor!
Replies: 2
Views: 321

Need players for Trips in Draknor!

Trying to get this game started. Only have played this map ONCE before, but it's very impressive.
Get in here!
[game]7868463[/game]

SEE YOU THERE!
by Cyantist
Mon Nov 16, 2009 6:31 pm
Forum: The Atlas
Topic: WWII:Poland [Quenched]
Replies: 432
Views: 417057

Re: WWII:Poland [Beta]

I don't quite understand the forting in this map...
Are there no forts allowed from any of the planes?

I've only played this once but it seems that any sort of reinforcement weirdness should be addressed in the instructions/notes.
by Cyantist
Tue Jul 21, 2009 4:30 pm
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 341926

Re: BOB 4.7.9

Any support/compatibility for Greasekit in the works?

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