Search found 91 matches

by docchaos
Thu Oct 16, 2014 7:58 pm
Forum: Callouts Archives
Topic: +1800 Games (Captain's and above)
Replies: 1927
Views: 446103

Re: +1800 Games (Captain's and above)

15 random games

Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw
by docchaos
Thu Oct 16, 2014 7:57 pm
Forum: Callouts
Topic: +2000 Games (Majors and above)
Replies: 2952
Views: 750735

Re: +2000 Games (Majors and above)

I'm a bit low on game count and can't decide which maps I want to play, so here's:
15 random games

Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw (If I didn't confuse it with something else, if in doubt PM me for PW)

It has been brought to my attention (thanks ...
by docchaos
Tue Oct 14, 2014 5:35 pm
Forum: Callouts
Topic: +2000 Games (Majors and above)
Replies: 2952
Views: 750735

Re: +2000 Games (Majors and above)

I'm a bit low on game count and can't decide which maps I want to play, so here's:
15 random games

Settings: 8 Player, Sunny, Terminator, Esc, Seq, no trench, no limit
usual pw (If I didn't confuse it with something else, if in doubt PM me for PW)
by docchaos
Mon Aug 18, 2014 8:30 pm
Forum: Conquer Club Discussion
Topic: Changes
Replies: 15
Views: 2321

Re: Changes

Well, I'm getting tired of saying this: If they want to change something, they should get a designer to do that. Instead they fiddle with random design elements without any greater plan.
The newest nuisance is the "redesign" of the overview tab: The ratings don't belong there, the avatars are ...
by docchaos
Thu Jun 26, 2014 5:49 pm
Forum: Suggestions
Topic: Please change the way the "next game" button works
Replies: 0
Views: 1148

Please change the way the "next game" button works

I'm gonna refrain from using the provided form since this more a desperate plea than a suggestion
For the umpteenth time since the last change of the interface, I clicked on the "next game" button when I was actually in the middle of my turn. So PLEASE, FOR CHRISTS SAKE, change it back to how it was ...
by docchaos
Sat Jan 11, 2014 8:56 pm
Forum: Announcement Archives
Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
Replies: 129
Views: 48327

Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Metsfanmax wrote:and in general, we encourage you to add your thoughts there often!

From now on I definitely will, as time permits.
by docchaos
Sat Jan 11, 2014 7:07 pm
Forum: Announcement Archives
Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
Replies: 129
Views: 48327

Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Increase Escalating Spoils to Avoid Stalemates really

Indeed. I thought we had the round limit feature for that....

Lx


yeah boo on changing escalating, but yay on everything else...
yeah, you don't have to implement EVERY suggestion, this would've been a candidate for the trash bin. Can you ...
by docchaos
Sat Jan 11, 2014 7:04 pm
Forum: Announcement Archives
Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
Replies: 129
Views: 48327

Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

C'mon guys....

Everytime something new is rolled out, most of what you get is "boo" and people crying over this and that.

most??? So far only one aspect of the new upate has been criticized by several players.

So from me the guy gets a big THUMBS UP for doing a lot of work on this site. Keep ...
by docchaos
Sat Jan 11, 2014 5:41 pm
Forum: Announcement Archives
Topic: Updates 01/11/14: Inventory, Scheduled Autos, Transformation
Replies: 129
Views: 48327

Re: Updates 01/11/14: Inventory, Scheduled Autos, Transforma

Increase Escalating Spoils to Avoid Stalemates really

Indeed. I thought we had the round limit feature for that....

Lx


yeah boo on changing escalating, but yay on everything else...
yeah, you don't have to implement EVERY suggestion, this would've been a candidate for the trash bin. Can you ...
by docchaos
Thu Jan 02, 2014 6:59 pm
Forum: Announcement Archives
Topic: Updates 11/23/13 - Championships, AutoTournaments, Zombies++
Replies: 122
Views: 48908

Re: Updates 11/23/13 - Championships, AutoTournaments, Zombi

Thank god you listened to reason. The new front page is much better now, in graphic design and functionality. Since there's no Announcement for that, I think this is the proper thread to give my compliments.
There's still a lot to do, but now I believe that Conquer Club has future. Thank you for ...
by docchaos
Thu Dec 26, 2013 2:35 pm
Forum: Announcement Archives
Topic: Updates 12/22/13 - Gaming Interface, Speed Autos, Maps Page
Replies: 164
Views: 54936

Re: Updates 12/22/13 - Gaming Interface, Speed Autos, Maps P

Two things:
1. The concept for the update was very good, making BOB pretty much obsolete. Don't get me wrong, I liked BOB, but having that same functionality native is obviously better than having to use an addon. Now with snapshots native, you could implement two other things, that have been ...
by docchaos
Thu Nov 28, 2013 10:27 pm
Forum: Announcement Archives
Topic: Updates 11/23/13 - Championships, AutoTournaments, Zombies++
Replies: 122
Views: 48908

Re: Updates 11/23/13 - Championships, AutoTournaments, Zombi

lord voldemort wrote:The issue is that it looks shit and childish mate

No, the issue is that people thinking design is only about the looks should stay away from trying to design anything.
by docchaos
Thu Nov 28, 2013 10:21 pm
Forum: Announcement Archives
Topic: Updates 11/23/13 - Championships, AutoTournaments, Zombies++
Replies: 122
Views: 48908

Re: Updates 11/23/13 - Championships, AutoTournaments, Zombi

Why do you make site updates that are completely incompatible with internet explorer. Granted I use firefox most often, but every now and then ill quickly click over on internet explorer, and now I can not even log in without clicking the scoreboard or something to find the login location.

please ...
by docchaos
Tue Nov 05, 2013 11:56 am
Forum: Tools Suggestions
Topic: Auto Snap (BOB) on game starts
Replies: 18
Views: 12878

Re: Auto Snap (BOB) on game starts

this really sounds like a good implementation ... has there been any followup ... is this working or still has a little bug?
Uh, sorry, I forgot to post the corrected version, the one I posted has a slight bug, as described in my last posting.
On top of that, what I did is based on BOB 5.2.6, once ...
by docchaos
Mon Sep 23, 2013 6:33 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 558180

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Gilligan wrote:Update with all airports starting with 5 neutral

Apparently you reintroduced that Omaha/Lincoln bug with that update.
by docchaos
Wed Sep 04, 2013 8:29 pm
Forum: Tools Suggestions
Topic: Auto Snap (BOB) on game starts
Replies: 18
Views: 12878

Re: Auto Snap (BOB) on game starts

I just found a bug in my code that caused the snap to be taken before the fortification on games with adjacent or chained fortifications. I think I fixed it but I'll have to wait for my turn on one of my games to test it, I'll update the above links as soon as I'm sure that I fixed it.
by docchaos
Sun Aug 18, 2013 7:35 am
Forum: Tools Suggestions
Topic: BOB bug on Philadelphia
Replies: 2
Views: 2309

Re: BOB bug on Philadelphia

I think there's some fancy new XML-magic that's not yet implemented in BOB, there are several of these errors:

- On Austrum the Objective isn't shown correctly
- On USA 2.1 the State Capital Bonus is always calculated to be 1, even if it should be more than that.
by docchaos
Thu Aug 15, 2013 6:33 pm
Forum: Tools Suggestions
Topic: Auto Snap (BOB) on game starts
Replies: 18
Views: 12878

Re: Auto Snap (BOB) on game starts

Thanks sherkaner, that did the trick.
Here are, like I promised, my changes:

diff
Full Script

Please note, that I didn't change the version number so I won't miss an update, so if you want to use this as the next update, you'll still have to change the version.
And I don't guarantee that this ...
by docchaos
Thu Aug 15, 2013 9:49 am
Forum: Tools Suggestions
Topic: Auto Snap (BOB) on game starts
Replies: 18
Views: 12878

Re: Auto Snap (BOB) on game starts

I hit a small roadblock, I thought it would be enough to call snapToChat() on the end of the turn. What happens is that the snap is taken, but the turn isn't ended. My guess is, that the submit-event that's triggered by snapToChat() seems to cancel the submit-event for the button that has actually ...
by docchaos
Wed Aug 14, 2013 8:59 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 558180

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Somehow I got the feeling you didn't read my last post because of that "feedback" by Bradley Bomber, so here's a kind reminder.

Speaking of connections: I know you're trying to go for geographic accuracy, but do you think you could move Sioux Falls SD slightly away from Sioux City, so it doesn't ...
by docchaos
Mon Aug 12, 2013 12:59 pm
Forum: Tools Suggestions
Topic: Auto Snap (BOB) on game starts
Replies: 18
Views: 12878

Re: Auto Snap (BOB) on game starts

I do like the idea of adding some extra ways to navigate the snaps. I'm not sure I would go so far as to make the snaps invisible in the chat, as their position can relate to ordinary chat which comments on them.
You're right, I didn't think about that.
Anyway, Autosnap and better navigation would ...
by docchaos
Fri Aug 09, 2013 5:17 am
Forum: Tools Suggestions
Topic: Auto Snap (BOB) on game starts
Replies: 18
Views: 12878

Re: Auto Snap (BOB) on game starts

I doubt there would be much support for BOB sharing all the snapshots to all players, but the auto-snap at the end of a turn is something I have considered often. I may have more spare time in September and October, so I might be able to do something about this then.
I'm not sure. I for one often ...
by docchaos
Thu Aug 08, 2013 8:12 pm
Forum: Tools Suggestions
Topic: Auto Snap (BOB) on game starts
Replies: 18
Views: 12878

Re: Auto Snap (BOB) on game starts

I thought about something similar, that is actually not impossible: Autosnap each time you end your turn (of course with an option to turn it off).
What do you think about that? I figure it's not even much work


And this could even have more features, I'm thinking about a complete history of the ...
by docchaos
Sun Aug 04, 2013 7:51 pm
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 558180

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

First off, in case I didn't say it before: This is a great map, thanks a lot for making it.


You are the first person since I redid the state lines awhile ago. For right now, I am reluctant to redo them unless I see more players mentioning the same thing.
I think the borders are fine the way they ...
by docchaos
Fri Jun 21, 2013 7:31 am
Forum: The Atlas
Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
Replies: 743
Views: 558180

Re: USA 2.1 [10 Mar 2013] Beta Baby!!

Augusta

Looks right to me though, 9 for territs + 2 for capitals + 1 Maine + 3 New Mexico = 15.
It's adding up correct, but the game log and bob aren't showing the extra state capitals.

Game log didn't show the extra capital bonus because I only took it last turn, so that's correct.
BOB on the ...

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