Search found 18 matches

by hughey
Wed Oct 03, 2007 12:46 am
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 179361

Missing turns is a way of strategy, but them getting their dice before the round begins shouldn't be part of the strategy! Honestly, I don't think that they shouldn't even get it multiplied. Only three dice if misses once and six if miss twice! In another words, their area that they hold are not ...
by hughey
Wed Oct 03, 2007 12:31 am
Forum: Archived Suggestions
Topic: [Rules] Limit New Recruits to Two Turns Missed
Replies: 24
Views: 5789

True to that. Weekend warriors should still be checking their games!
by hughey
Mon Sep 24, 2007 12:14 pm
Forum: Closed C&A Reports
Topic: crozzzover & yangf [Busted+]
Replies: 11
Views: 1139

There pretty much Fucked. they're from the same place, and joined about the same days! Now that's funny!
by hughey
Tue Aug 21, 2007 6:26 pm
Forum: Conquer Club Discussion
Topic: surrender button?
Replies: 60
Views: 4945

Ripe for Abuse, basically it becomes a way of cheating someone out of points when they beat you, thus your rank never goes down.


One way to fix that though is to have a chosen surrender dock you 100 points in addition to whatever the other person would win.

ofcourse, thats true, but whst if ...
by hughey
Tue Aug 21, 2007 6:15 pm
Forum: Archived Suggestions
Topic: new rules for doubles & triples *Rejected*
Replies: 13
Views: 1763

It gives less strategy because you don't have to put forth the strategy who will own the the continent.
What if both players own Asia first turn, wont you feel stupid for putting forth this idea?
I say no, like I said a heck of a long time ago

you start in only one area ( in the biggest area ...
by hughey
Sun Aug 19, 2007 10:25 am
Forum: Archived Suggestions
Topic: new rules for doubles & triples *Rejected*
Replies: 13
Views: 1763

honestly, mod can come up with new areas and new points for new areas, in doubles and triples, it would be like new areas onlt for doubles and triples. get my drift, it's just playing on a real RISK BOARD game and making up new rules for harder stratagy. [/b]
by hughey
Fri Aug 17, 2007 12:09 am
Forum: Closed C&A Reports
Topic: excalibur0 & excailibur0 -----game728199 [Busted alrea
Replies: 5
Views: 634

ahh I see you put in the request befor you read what I said.

Yeah im in the game. 1 took his turn straight after the other.

they went straight for the same person. so im with ken.

FP check it out


you know what they say, monkey see, monkey do!!!
by hughey
Fri Aug 17, 2007 12:08 am
Forum: Closed C&A Reports
Topic: excalibur0 & excailibur0 -----game728199 [Busted alrea
Replies: 5
Views: 634

probably is because we're not trying to conceal anything, sheesh
So which one is the younger brother???
You know you should be blocked from playing with your brother!
if they (mods) didn't yet. there going to ban you from playing games with each other because you guys can't be playing game with ...
by hughey
Thu Aug 16, 2007 11:59 pm
Forum: Closed C&A Reports
Topic: mike myers/icettee [Closed]
Replies: 7
Views: 802

cool, this forum has been pending for a year now?
by hughey
Thu Aug 16, 2007 11:53 pm
Forum: Conquer Club Discussion
Topic: In-game buttons of Conquer Club
Replies: 6
Views: 432

Wish there was a surrender button, i would love that one the most!!!
:P
by hughey
Thu Aug 16, 2007 11:52 pm
Forum: Conquer Club Discussion
Topic: surrender button?
Replies: 60
Views: 4945

been rejected numerabe times. Don't even try


WHY
by hughey
Thu Aug 16, 2007 11:51 pm
Forum: Conquer Club Discussion
Topic: My unfavorable impressions of this site so far
Replies: 22
Views: 1767

i think it would be really really annyoing for you to get an emaily for every turn that is yours and every time your eliminated from the game. it would just build up more email in your inbox!
all you have to do is check is once a day or so how ever you want!
why have them email you EVERY TIME it ...
by hughey
Thu Aug 16, 2007 11:43 pm
Forum: Conquer Club Discussion
Topic: surrender button?
Replies: 60
Views: 4945

hey i think that's a great idea! so you know if i get bored of the game i could just surrender and leave and the countries would go back to neutral!!!

that would also knock off turns to make it faster!!
by hughey
Thu Aug 16, 2007 11:39 pm
Forum: Archived Suggestions
Topic: new rules for doubles & triples *Rejected*
Replies: 13
Views: 1763

Say you and your team member has australia, 1 would go to you and the other to your team member. In a doubles game the points would be generated in evens, so both of you can get dices in one continent.

2=1 to each
4=2
6=3
8=4
etc.

In a triples game, the lowest possible score would be 3 ...
by hughey
Wed Aug 15, 2007 11:22 am
Forum: Conquer Club Discussion
Topic: B^aner and other racial slurs debate and the cc rules...
Replies: 21
Views: 2109

i don't know
by hughey
Sat Aug 04, 2007 12:13 pm
Forum: Archived Suggestions
Topic: new rules for doubles & triples *Rejected*
Replies: 13
Views: 1763

Alliance

Key Word ALLIANCE. We are talking about team battles. With one member in one continent still makes it feel like one on one. That is why it's doubles and triples. It's a team effort to work together, not attack one another. Like I said ALLIANCE[/u][/b]
by hughey
Sat Aug 04, 2007 12:44 am
Forum: Archived Suggestions
Topic: new rules for doubles & triples *Rejected*
Replies: 13
Views: 1763

new rules for doubles & triples *Rejected*

To make an alliance game feel like an alliance, I think that as long as 1 or all team memebers are in an area, both of them should get points for holding the area, but divided among them. Example: 2 player team in one territory that gives 2 points, 1 to each. For 3 player team, the lowest area is 3 ...
by hughey
Sat Aug 04, 2007 12:27 am
Forum: Archived Suggestions
Topic: [GP] Wild Cards in Deck
Replies: 56
Views: 21973

wilds

in real life situations there is no wild cards or ways to atomatically get so many troops. the idea does sound fun, but wilds makes it easier to take someone out.

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