Search found 43 matches

by bringiton4
Thu May 29, 2008 11:10 pm
Forum: Conquer Club Discussion
Topic: New Feedback System Preview
Replies: 372
Views: 33034

Re: New Feedback System Preview

Bump about the un-commented about idea of having actual (1) missed turn % and (2) deadbeat percentage for speed games.

Help me uncover people who have a tendency to leave in the team games I normally play, and leave their team-mate dead in the water
by bringiton4
Thu May 29, 2008 3:46 pm
Forum: Conquer Club Discussion
Topic: New Feedback System Preview
Replies: 372
Views: 33034

Re: New Feedback System Preview

I understand your point about casual players, Max. Fair enough.

Then let's have it for speed only. I just want to have a fool-proof way built in so that I can TELL who consistently deadbeats and misses turns, in speed games (where, by definition, you should generally not).
by bringiton4
Thu May 29, 2008 3:21 pm
Forum: Conquer Club Discussion
Topic: New Feedback System Preview
Replies: 372
Views: 33034

Re: New Feedback System Preview

This looks good, except this category called Attendance.

Mentioned earlier in the thread as well, but sorta died off. Why can't we get actual site calculated numbers on % turns missed, % games kicked out for missing three turns?

I know it's been mentioned that some people don't care about these ...
by bringiton4
Wed May 28, 2008 1:54 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

Tubaman,

Appreciate the thought - but what about doubles games? I love doubles - play them consstantly - on speed. Of course I want to know if my partner is prone to just leaving in the middle (as, trust me, many doubles players are)
by bringiton4
Tue May 27, 2008 2:00 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

No, deadbeating is a way for a person to leave without disrupting the game. I don't care WHAT game you're in, deadbeating midgame is STILL a way to get out of suiciding. You will see a significant higher rate of suicides if you do what you suggest, so NO, I'm completely against it.

I hear what ...
by bringiton4
Fri May 23, 2008 12:05 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

It turned into a stalemate and I didn't have time to stick around, so I deadbeated, and everyone greeted it graciously as opposed to someone who suicides instead. Is that what you want? People who will suicide other people so they are quickly eliminated so that their deadbeat score doesn't go up? I ...
by bringiton4
Wed May 21, 2008 12:53 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

Quick questions:

1. What sort of revamp? Will it be a clear, easily identifiable percentage?

2. If not, can we please include it?
by bringiton4
Sun May 18, 2008 12:50 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

Any mods reading?

I think lots of people agree on this idea - provided it is a rolling percentage of the last 75 games or so.
by bringiton4
Sun May 18, 2008 6:11 am
Forum: Conquer Club Discussion
Topic: How many CC'ers are in your foe list?
Replies: 57
Views: 3251

Re: How many CC'ers are in your foe list?

I recounted to be sure.

Friends: 15
Foes: 24

Quite a good ratio, I'd say.
by bringiton4
Sun May 18, 2008 6:01 am
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

After reading everyone's posts, I think there's general consensus that this is a good things.

Some concerns:

1. You can get penalized for deadbeating you did when you were a noob - this can be addressed by a rolling percentage by the % you deadbeated in your last 75 games

The other point raised ...
by bringiton4
Sun May 18, 2008 2:28 am
Forum: Conquer Club Discussion
Topic: How many CC'ers are in your foe list?
Replies: 57
Views: 3251

Re: How many CC'ers are in your foe list?

At least 15-20
by bringiton4
Sun May 11, 2008 11:14 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

While I generally agree with you, it's mostly not possible, if someone is joining your game in the last, or second-last position. This just makes it far more simple and plain easy.

If someone deadbeated because of a legitimate reason (hospital, other unavoidable reasons) - and only because of ...
by bringiton4
Sun May 11, 2008 3:42 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

Bump
by bringiton4
Thu May 08, 2008 2:55 pm
Forum: Archived Suggestions
Topic: Have a filter based on % Negative Feedback/points
Replies: 28
Views: 1397

Re: Have a filter based on % Negative Feedback/points

I have read all those threads - I searched e'm before posting this.

You still haven't gotten my point. How am I supposed to read someone's feedback if they join the game last, or second last? It's nigh-impossible. All I suggested was, that let's agree that someone who has 10% negative feedback ...
by bringiton4
Thu May 08, 2008 1:54 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

Please please OH PLEASE make this happen.

This is something we all want, and I really don't see the downside. Name and shame.

Deadbeats ruin games. They RUIN games. That simple
by bringiton4
Mon May 05, 2008 2:03 pm
Forum: Suggestions
Topic: [GO] Less Fog of War in Game Log
Replies: 51
Views: 22254

Re: Fog of War changes

I really like this suggestion - I'm all for it
by bringiton4
Mon Apr 28, 2008 11:41 pm
Forum: Archived Suggestions
Topic: DeadBeat Counter
Replies: 41
Views: 2367

Re: DeadBeat Counter

Why has this been rejected?

A deadbeat ratio (a % number that they have deadbeated in games) would probably be one of the MOST relevant numbers to everyone on this site.
by bringiton4
Mon Apr 28, 2008 5:44 am
Forum: Archived Suggestions
Topic: Have a filter based on % Negative Feedback/points
Replies: 28
Views: 1397

Re: Have a filter based on % Negative Feedback/points

Well, I see that this is not really going anywhere, with 60% of votes against the idea.

Oh well :(
by bringiton4
Sat Apr 26, 2008 12:04 am
Forum: Archived Suggestions
Topic: Have a filter based on % Negative Feedback/points
Replies: 28
Views: 1397

Re: Have a filter based on % Negative Feedback/points

What do people think of that?
by bringiton4
Thu Apr 24, 2008 10:17 pm
Forum: Completed 2008
Topic: Original Classic map vs New Classic map [Winner: Ditocoaf]
Replies: 35
Views: 14429

Re: Original Classic map lovers vs New Classic map lovers

I'm in for the REAL, good o'l old-fashioned, makes you eyes wet when you realize it's not there, sort of classic
by bringiton4
Wed Apr 23, 2008 3:05 pm
Forum: Archived Suggestions
Topic: Have a filter based on % Negative Feedback/points
Replies: 28
Views: 1397

Re: Have a filter based on % Negative Feedback/points

The problem is that we want to ENJOY games - especially doubles one, where you rely totally on your partner - not wait 15 minutes of our time.

I don't care about points, I want to have FUN, and deadbeaters ruin that
by bringiton4
Wed Apr 23, 2008 2:39 pm
Forum: Archived Suggestions
Topic: Have a filter based on % Negative Feedback/points
Replies: 28
Views: 1397

Re: Have a filter based on % Negative Feedback/points

Hi all,

Just read your posts explaining why some people have some unfair negative feedback (retaliation, etc). I understand this, and am trying to figure out a way that can work with both viewpoints - mine being that I hate people who deadbeat (who you can generally identify through high negative ...
by bringiton4
Wed Apr 23, 2008 6:56 am
Forum: Archived Suggestions
Topic: Have a filter based on % Negative Feedback/points
Replies: 28
Views: 1397

Re: Have a filter based on % Negative Feedback/points

So far we have 5 people who agree on a negative % filter, and five who don't.

Hoping for more views and visibility here.
by bringiton4
Tue Apr 22, 2008 12:21 am
Forum: Archived Suggestions
Topic: Have a filter based on % Negative Feedback/points
Replies: 28
Views: 1397

Re: Have a filter based on % Negative Feedback/points

I was in a doubles game today - and the fourth person who joined (i.e. the last one) - had two negatives out of 14 overall feedbacks (14%). For deadbeating. Guess what - he deadbeated.

We need to address this somehow. Private games are just not feasible logistically. This makes perfect sense ...

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