I understand your point about casual players, Max. Fair enough.
Then let's have it for speed only. I just want to have a fool-proof way built in so that I can TELL who consistently deadbeats and misses turns, in speed games (where, by definition, you should generally not).
This looks good, except this category called Attendance.
Mentioned earlier in the thread as well, but sorta died off. Why can't we get actual site calculated numbers on % turns missed, % games kicked out for missing three turns?
I know it's been mentioned that some people don't care about these ...
Appreciate the thought - but what about doubles games? I love doubles - play them consstantly - on speed. Of course I want to know if my partner is prone to just leaving in the middle (as, trust me, many doubles players are)
No, deadbeating is a way for a person to leave without disrupting the game. I don't care WHAT game you're in, deadbeating midgame is STILL a way to get out of suiciding. You will see a significant higher rate of suicides if you do what you suggest, so NO, I'm completely against it.
It turned into a stalemate and I didn't have time to stick around, so I deadbeated, and everyone greeted it graciously as opposed to someone who suicides instead. Is that what you want? People who will suicide other people so they are quickly eliminated so that their deadbeat score doesn't go up? I ...
After reading everyone's posts, I think there's general consensus that this is a good things.
Some concerns:
1. You can get penalized for deadbeating you did when you were a noob - this can be addressed by a rolling percentage by the % you deadbeated in your last 75 games
While I generally agree with you, it's mostly not possible, if someone is joining your game in the last, or second-last position. This just makes it far more simple and plain easy.
If someone deadbeated because of a legitimate reason (hospital, other unavoidable reasons) - and only because of ...
I have read all those threads - I searched e'm before posting this.
You still haven't gotten my point. How am I supposed to read someone's feedback if they join the game last, or second last? It's nigh-impossible. All I suggested was, that let's agree that someone who has 10% negative feedback ...
Just read your posts explaining why some people have some unfair negative feedback (retaliation, etc). I understand this, and am trying to figure out a way that can work with both viewpoints - mine being that I hate people who deadbeat (who you can generally identify through high negative ...
I was in a doubles game today - and the fourth person who joined (i.e. the last one) - had two negatives out of 14 overall feedbacks (14%). For deadbeating. Guess what - he deadbeated.
We need to address this somehow. Private games are just not feasible logistically. This makes perfect sense ...