Search found 37 matches

by Friskies
Wed Feb 02, 2011 2:01 am
Forum: Abandoned
Topic: Jules Verne Contest [Rescued]
Replies: 584
Views: 149547

Re: 1 YEAR PREMIUM!!! NEW RULES!!! Jules Verne Contest [1/26

Name: Friskies
Rank and points: Lieutenant 1756
Country: FRANCE
Number of game played: 153
Percentage of turn taken: 98%

Team name and other teamates: looking for players to join
by Friskies
Tue Nov 04, 2008 3:29 pm
Forum: Melting Pot: Map Ideas
Topic: Feudal Japan
Replies: 11
Views: 1590

Re: Feudal Japan

Hello there, I need someone really good at drawing with a software. I am a professional in XML but not with this stuff. Can someone lend a hand on this? Here is what I obtained for the moment:

Merci imageshack.us
I think we also could add some bonuses on 1 or 2 key territories... Like Kyoto and ...
by Friskies
Mon Oct 06, 2008 2:47 pm
Forum: Recycling Box
Topic: [Abandoned] - Zodiac Map
Replies: 284
Views: 117966

Re: Zodiac Map(v5.2 on First post and page6)

Beautiful map, though I fear it will be hard to decipher when it's small.
The legends are already difficult to understand. Don't use so many symbols like -, +, & at the same time. Don't use asymmetry in those texts. And make the two lines at the bottom easier to understand too... so that we don't ...
by Friskies
Sun Sep 14, 2008 12:58 pm
Forum: Melting Pot: Map Ideas
Topic: Feudal Japan
Replies: 11
Views: 1590

Re: Feudal Japan

I'm just beginning with the GIMP tools, so it's a rough map:
http://img264.imageshack.us/img264/4306/mapjapan03qj0.th.jpg
I hope you'll find it.

There's some place for bonuses, legend and decorations...
I wasn't able to put the name of each territory where I wanted it excatly ...
by Friskies
Wed Sep 03, 2008 2:00 pm
Forum: Melting Pot: Map Ideas
Topic: Chess Board
Replies: 11
Views: 1391

Re: Chess Board

Yes, a board with the movements controled by the pieces which are on it is more fun. Then a game well developped sounds great, so that all pieces could move a bit. Now, There's no use to have a strict mid-game spreading of the pieces, just the pieces put in a way that makes it more playable: I am ...
by Friskies
Thu Aug 28, 2008 4:06 pm
Forum: Melting Pot: Map Ideas
Topic: Food map
Replies: 15
Views: 728

Re: Food map

I don't understand your notion of food's pyramid.
But first, this could be interesting if only there were a principle or a rule behind this map. And I thought you spoke of food, not only vegetables and fruits. So, you meant greeneries?
by Friskies
Mon Aug 18, 2008 2:30 am
Forum: Melting Pot: Map Ideas
Topic: Dartboard
Replies: 26
Views: 2921

Re: Dartboard

I know, I even thought of giving more neutral armies on every other territory. But it doesn't seem fair.
by Friskies
Mon Aug 18, 2008 2:28 am
Forum: Melting Pot: Map Ideas
Topic: Paris and France
Replies: 5
Views: 1713

Re: Paris and France

Unit 2 is like the idea in the 'Old France' topic.
Unit 1 was discussed in the 'Other cities' topic, but it's better to work on it here.
by Friskies
Sun Aug 17, 2008 2:18 am
Forum: Callouts Archives
Topic: New Clan - The Budoka
Replies: 33
Views: 3508

Re: New Clan - The Budoka

I'm in.
by Friskies
Sat Aug 16, 2008 2:55 am
Forum: Melting Pot: Map Ideas
Topic: Dartboard
Replies: 26
Views: 2921

Re: Dartboard

How can you hope to conquer a territory defended by 60 armies? Even 20 armies (without the multiplication by 2 or 3) seems too far from 1. Just the bowl with 20 neutral armies is too much I think.
Moreover, I don't know if it will be possible to have a limited score as a goal yet. Hence if we have ...
by Friskies
Fri Aug 15, 2008 11:20 am
Forum: Melting Pot: Map Ideas
Topic: Feudal Japan
Replies: 11
Views: 1590

Re: Feudal Japan

I'm not as good as I thought with theGIMP. Create something from nothing is easier
I want your advice on this before continuing.

Here comes my idea for this map (follow it on the blue map given in the previous link):
- Mori: 13-26 = 14 territ (though I can make it 9 with the modern borders ...
by Friskies
Fri Aug 15, 2008 4:12 am
Forum: Melting Pot: Map Ideas
Topic: Heaven vs Hell | Circles of Hell | Dante's Inferno etc.
Replies: 114
Views: 13367

Re: Dante's Divina Commedia

From the start, I didn't want to use the character's or demons, just the areas. The concentric circles are a bit hard for a playable map, you're right. That's why I'd rather have a map with landscape on it, not like 8 thoughts. In addition to that, the story is a bit too linear for a good conquering ...
by Friskies
Thu Aug 14, 2008 2:43 pm
Forum: The Atlas
Topic: Europe 1914 [Quenched]
Replies: 422
Views: 416824

Re: EUROPE 1914--------------RETURNING-first update page 1

The first map was more original. Going back to old frontiers in Europe is more interesting than the traditional Europe's map. The actual Europe map is really good, though taking a part of Africa.
On the second map, I should add that there are some split countries which make it less readable, then ...
by Friskies
Thu Aug 14, 2008 2:33 pm
Forum: Melting Pot: Map Ideas
Topic: Feudal Japan
Replies: 11
Views: 1590

Re: Feudal Japan

There's too much sea as you can see: http://www-tc.pbs.org/wgbh/amex/pacific/maps/images/maps_01_03.jpg

Well, a draft is better than a long speech as I was told. I'll try something within the next days on my last idea (Honshu and even Shikoku).
by Friskies
Thu Aug 14, 2008 2:25 pm
Forum: Recycling Box
Topic: [Abandoned] - Zodiac Map
Replies: 284
Views: 117966

Re: Zodiac Map (IDEA) - (Rough Draft Uploaded)

Yes, we should not make this map really accurate. But the point of reference is the Earth here, guy [-X .
Why not add some famous constellations in order to make continents and ways a bit easier to see?
by Friskies
Wed Aug 13, 2008 2:25 pm
Forum: Recycling Box
Topic: [Abandoned] - Zodiac Map
Replies: 284
Views: 117966

Re: Zodiac Map (IDEA) - (Rough Draft Uploaded)

Such a map would be great!

First, I was thinking of only the constellations around the EARTH (I'll remind you the Sun goes through all these constellations). However, there are too many stars to make all of them territories. A way to attack adjacent stars and 4 warp zones (at equinox and solstice ...
by Friskies
Tue Aug 12, 2008 2:19 pm
Forum: Melting Pot: Map Ideas
Topic: Feudal Japan
Replies: 11
Views: 1590

Re: Feudal Japan

I've thought through the 2nd solution. With the only map of Honshu in the 1560, we can follow the battles that occured at Oda Nobunaga's epoch. We start on Honshu with the few big territories and many smaller ones (which would be grouped), even independant kingdows (neutral territories) and they ...
by Friskies
Mon Aug 11, 2008 3:28 pm
Forum: Melting Pot: Map Ideas
Topic: Dartboard
Replies: 26
Views: 2921

Re: Dartboard

According to the formulas I have found, we should give 2 to 3 bonus armies for the 20 territories, and 3 to 6 bonus armies to the bull.
However, these formulas don't take into account the shape, the overall number of territories or continent or else. We can have some freedom on this subject.
by Friskies
Mon Aug 11, 2008 3:02 pm
Forum: Melting Pot: Map Ideas
Topic: Dartboard
Replies: 26
Views: 2921

Re: Dartboard

let me guess have you create a map before or are you just good at designing maps
Not created a map yet. That's why I still have some ideas
And I have a professional background there.

Let's sum it up:
82 territories, 40 on which to begin (meaning at mose non neutral 120 armies).
130 neutral ...
by Friskies
Mon Aug 11, 2008 2:43 pm
Forum: Foundry Discussions
Topic: XML Modifications and Variations
Replies: 701
Views: 276673

Re: XML Modifications and Variations

I don't know if that was already asked, but I read the XML tutorials and didn't find it there.

Suggestion Idea : weight for territories

specifics : put a weight on territories, so that, when conquered, some territories would earn more than others in terms of reinforcements AND/OR so that ...
by Friskies
Mon Aug 11, 2008 2:21 pm
Forum: Melting Pot: Map Ideas
Topic: Dartboard
Replies: 26
Views: 2921

Re: Dartboard

You should not base your map on a precise style of game (here a flat cards). But you can have reinforcement of 5 armies for each couple of territories owned if you want. And this for each type of game, because no cards would be far too difficult in comparison.

The problem with the 301 (exactly or ...
by Friskies
Sun Aug 10, 2008 3:41 pm
Forum: Melting Pot: Map Ideas
Topic: Other Cities
Replies: 14
Views: 1598

Re: Other Cities

I haven't been there personally (I'm speaking about the catacombs), but this could be a great idea, using the double structure of the city: surface and catacombs.
by Friskies
Sun Aug 10, 2008 3:39 pm
Forum: Melting Pot: Map Ideas
Topic: Dartboard
Replies: 26
Views: 2921

Re: Dartboard

So many neutral armies to defeat! I guess you should think about another bonus like and additional bonus for 2 opposite numbers' territories (for instance 20&3 or 14&10).
I was also thinking about the XML part when you suggested 7 possibilities to conquer a continent...
Reaching 301 points or 501 ...
by Friskies
Sat Aug 09, 2008 4:56 pm
Forum: The Atlas
Topic: France 1789
Replies: 249
Views: 174499

Re: FRANCE 18th century [I,Gp] v15

Yes, that's what I mean. Is it allowed ? Just a few points larger would help.
by Friskies
Sat Aug 09, 2008 4:48 pm
Forum: Melting Pot: Map Ideas
Topic: "New" map Ideas
Replies: 10
Views: 774

Re: "New" map Ideas

Vikings or Crusade seem great. But Vikings looks less ordinary geographically speaking.
Whatever, which revolutionary war are you speaking about?

Go to advanced search