Hello there, I need someone really good at drawing with a software. I am a professional in XML but not with this stuff. Can someone lend a hand on this? Here is what I obtained for the moment:
Merci imageshack.us I think we also could add some bonuses on 1 or 2 key territories... Like Kyoto and ...
Beautiful map, though I fear it will be hard to decipher when it's small. The legends are already difficult to understand. Don't use so many symbols like -, +, & at the same time. Don't use asymmetry in those texts. And make the two lines at the bottom easier to understand too... so that we don't ...
I'm just beginning with the GIMP tools, so it's a rough map: http://img264.imageshack.us/img264/4306/mapjapan03qj0.th.jpg I hope you'll find it.
There's some place for bonuses, legend and decorations... I wasn't able to put the name of each territory where I wanted it excatly ...
Yes, a board with the movements controled by the pieces which are on it is more fun. Then a game well developped sounds great, so that all pieces could move a bit. Now, There's no use to have a strict mid-game spreading of the pieces, just the pieces put in a way that makes it more playable: I am ...
I don't understand your notion of food's pyramid. But first, this could be interesting if only there were a principle or a rule behind this map. And I thought you spoke of food, not only vegetables and fruits. So, you meant greeneries?
How can you hope to conquer a territory defended by 60 armies? Even 20 armies (without the multiplication by 2 or 3) seems too far from 1. Just the bowl with 20 neutral armies is too much I think. Moreover, I don't know if it will be possible to have a limited score as a goal yet. Hence if we have ...
I'm not as good as I thought with theGIMP. Create something from nothing is easier I want your advice on this before continuing.
Here comes my idea for this map (follow it on the blue map given in the previous link): - Mori: 13-26 = 14 territ (though I can make it 9 with the modern borders ...
From the start, I didn't want to use the character's or demons, just the areas. The concentric circles are a bit hard for a playable map, you're right. That's why I'd rather have a map with landscape on it, not like 8 thoughts. In addition to that, the story is a bit too linear for a good conquering ...
The first map was more original. Going back to old frontiers in Europe is more interesting than the traditional Europe's map. The actual Europe map is really good, though taking a part of Africa. On the second map, I should add that there are some split countries which make it less readable, then ...
Yes, we should not make this map really accurate. But the point of reference is the Earth here, guy . Why not add some famous constellations in order to make continents and ways a bit easier to see?
First, I was thinking of only the constellations around the EARTH (I'll remind you the Sun goes through all these constellations). However, there are too many stars to make all of them territories. A way to attack adjacent stars and 4 warp zones (at equinox and solstice ...
I've thought through the 2nd solution. With the only map of Honshu in the 1560, we can follow the battles that occured at Oda Nobunaga's epoch. We start on Honshu with the few big territories and many smaller ones (which would be grouped), even independant kingdows (neutral territories) and they ...
According to the formulas I have found, we should give 2 to 3 bonus armies for the 20 territories, and 3 to 6 bonus armies to the bull. However, these formulas don't take into account the shape, the overall number of territories or continent or else. We can have some freedom on this subject.
let me guess have you create a map before or are you just good at designing maps Not created a map yet. That's why I still have some ideas And I have a professional background there.
Let's sum it up: 82 territories, 40 on which to begin (meaning at mose non neutral 120 armies). 130 neutral ...
I don't know if that was already asked, but I read the XML tutorials and didn't find it there.
Suggestion Idea : weight for territories
specifics : put a weight on territories, so that, when conquered, some territories would earn more than others in terms of reinforcements AND/OR so that ...
You should not base your map on a precise style of game (here a flat cards). But you can have reinforcement of 5 armies for each couple of territories owned if you want. And this for each type of game, because no cards would be far too difficult in comparison.
I haven't been there personally (I'm speaking about the catacombs), but this could be a great idea, using the double structure of the city: surface and catacombs.
So many neutral armies to defeat! I guess you should think about another bonus like and additional bonus for 2 opposite numbers' territories (for instance 20&3 or 14&10). I was also thinking about the XML part when you suggested 7 possibilities to conquer a continent... Reaching 301 points or 501 ...