Search found 5 matches

by lianweizhi
Thu Mar 06, 2008 10:51 pm
Forum: Archived Suggestions
Topic: [GP/UI] 2-player "team" games (Polymorphic)
Replies: 390
Views: 103890

I could get behind this idea. I'm in agreement that it would have to be restricted to only sequential however. If you did it freestyle, it would be just like the current 1 vs 1 games we have now, only all your guys would be different colors.

Very nicely done, superkarn. I'd like to see this go ...
by lianweizhi
Wed Sep 26, 2007 12:27 pm
Forum: Suggestions
Topic: [GO] Constant (Very Flat) Rate Spoils
Replies: 166
Views: 41556

I talked about this with Superkarn a little today. What about weighted cards according to your fighting prowess?

Three tiers: a "1" card, a "2" card, and a "3" card, each worth the number they are once traded (e.g. if you trade a set of 1, 2, and 3, you get a bonus of 6)

To get a "1" card, you ...
by lianweizhi
Wed Sep 26, 2007 11:53 am
Forum: Archived Suggestions
Topic: Random... cards?
Replies: 6
Views: 1028

I actually get mixed quite a bit, but next would probably be blue. I think maybe the cards aren't random and might be weighed towards suckier players like me?
by lianweizhi
Fri Jun 29, 2007 11:00 am
Forum: Suggestions
Topic: [GO] Constant (Very Flat) Rate Spoils
Replies: 166
Views: 41556

I agree less luck is better though. Rolling the dice is bad enough!
by lianweizhi
Fri Jun 29, 2007 10:47 am
Forum: Suggestions
Topic: [GO] Constant (Very Flat) Rate Spoils
Replies: 166
Views: 41556

I think the no color idea has some merit, but I still worry that the last guy in a 6 player game could get annihilated before he gets to his fourth turn, with 5 guys trading cards before him. Of course, it would have to be an organized attack effort most likely, but my point is I think the idea ...

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