Search found 4 matches

by Datacup
Tue Jan 31, 2006 9:32 pm
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 77786

lackattack, locking the game would prevent fake double turns because the last guy to play would have to wait the first guy of the next round finish his turn... so it wouldnt be a double turn

I dont think simultaneous playing is exciting, but this is a personal opinion. If I am playing while I ...
by Datacup
Mon Jan 30, 2006 7:16 pm
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 77786

Opinion

I gave my opinion about this in another topic. I think that the game should not allow simultaneous playing. Or at least it should have an option that you could choose.

For me, it is very frustrating to play nervous because someone may be playing at the same time and taking the country I left weak ...
by Datacup
Fri Jan 27, 2006 11:06 pm
Forum: Suggestions
Topic: [GL] Game Log 2.0
Replies: 286
Views: 111744

Wow... what a mess :)

Man, I think you overpowered my suggestion hehehe. I didn't expected the computer to calculate the enemy strategy or something like that. Basically, my idea is the same of yours: to log every attack. But I said that sequential attacks from the same country to the same country should be put together ...
by Datacup
Fri Jan 27, 2006 5:51 pm
Forum: Suggestions
Topic: [GL] Game Log 2.0
Replies: 286
Views: 111744

[GL] Game Log 2.0

Concise description:

⋅ Modify the game log to record assaults that don't conquer a territory and the number of troop lost on both sides.
⋅ Also record how many troops are advanced after a successful assault.
Specifics/Details:

⋅ Example: spiesr assaulted Cuba ...

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