Search found 42 matches

by Deesotilio
Sat May 12, 2007 9:43 am
Forum: Melting Pot: Map Ideas
Topic: Condensed Map Ideas
Replies: 961
Views: 121136

edbeard wrote:I hate that people give opinions on maps that aren't in development and don't comment on other people's. ahem. not that I'm bitter or anything


I know what you mean. My favorites are the ones that just say "I don't like it" and give no suggestions at all. Way to not contribute :P
by Deesotilio
Sun Apr 15, 2007 7:41 pm
Forum: Archived Suggestions
Topic: Missed turn counter...?
Replies: 3
Views: 429

Oh, haha, I didn't see anything like that when I hit search
:P
Gotta say I love the updates to the site, though
:P
by Deesotilio
Sun Apr 15, 2007 7:36 pm
Forum: Archived Suggestions
Topic: Missed turn counter...?
Replies: 3
Views: 429

Missed turn counter...?

Well, I tried the search and didn't find anything directly relevant... I've noticed the new setup banning New Recruits from joining team games on the grounds of deadbeating, but there are some ranked people that seem to make a habit of deadbeating, and once they join up in one of your games it's too ...
by Deesotilio
Tue Feb 13, 2007 6:47 am
Forum: Melting Pot: Map Ideas
Topic: "Mansion" map recently starting
Replies: 23
Views: 3013

I didn't bother reading if anyone's posted a similar reply, but good-tutorials.com is a great place to learn Photoshop.
by Deesotilio
Wed Feb 07, 2007 4:58 pm
Forum: Melting Pot: Map Ideas
Topic: Dungeon-type map (Abandoned)
Replies: 25
Views: 3584

Well, we could always give it cheesy dungeon names, like in that old SNES Dungeons and Dragons game. The whole thing took place in a network of sewers and such below a city, and there were lots of tunnels like that one, prisons, etc.
The game was horrid, though, so I'm definitely not suggesting we ...
by Deesotilio
Wed Feb 07, 2007 4:53 pm
Forum: Melting Pot: Map Ideas
Topic: Condensed Map Ideas
Replies: 961
Views: 121136

I'm from the 253, in Tacoma :O:O:O:O
And you should add in a big spot on the map as the Kingdome's grave site or something
:P
by Deesotilio
Sun Jan 28, 2007 2:44 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

I'm just wondering why a door would be an impassable border?
:S
by Deesotilio
Sun Jan 28, 2007 11:17 am
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

Marvin, I'm working on the map because I like it. And now lots of people are giving me feedback on ways it could be better, which probably means that they don't think it would be all that bad. Thanks for your opinion, though.
by Deesotilio
Sat Jan 27, 2007 4:31 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

That's the kind of feedback I would have appreciated earlier on

And here's what I have in the way of fonts (at least the ones that I liked for the purpose of the map:

http://i25.photobucket.com/albums/c61/Deesotilio/testfonts.jpg

I could mess with the background, no ...
by Deesotilio
Sat Jan 27, 2007 3:49 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

Thanks for the input
I'm not sure what I have in the way of futuristic fonts, but I do have a HALO font that probably won't fit the theme well enough
And I tried to do the polaroids, files, and ammo in the background for a good Goldeneye reference

And no problem on thinning the doors, but I'm ...
by Deesotilio
Sat Jan 27, 2007 3:06 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

The legend's not final :P
I was planning on slapping on some diamond plate as the background.
And do you have a better suggestion for the font and color?
by Deesotilio
Sat Jan 27, 2007 2:53 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

In case anyone's interested.

If you care, here is the next-to-final version of the Facility:
http://i25.photobucket.com/albums/c61/Deesotilio/facility_nesten_final_large.jpg

All I need is to figure out how many troops you should get as a continent bonus. Every area looks incredibly difficult to hold, so ...
by Deesotilio
Tue Jan 23, 2007 3:21 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

So, no more feedback on this one? I'll open a poll on it, I guess, since I don't know if enough people would even like it that I should bother setting it the rest of the way up :P
by Deesotilio
Tue Jan 23, 2007 2:58 pm
Forum: Melting Pot: Map Ideas
Topic: Condensed Map Ideas
Replies: 961
Views: 121136

Like Homer's Oddessy? That'd be cool, 'cause Odysseus was the man. It might be a bit difficult to do, but we've got some pretty good map developers here :P
by Deesotilio
Sun Jan 21, 2007 12:33 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

Alright, this is it: The final floorplan. I've textured it, moved the bathroom to the first floor, and thrown in a few doors where they don't belong, but this is it. Names, continent bonuses, and troop circles to come soon

http://i25.photobucket.com/albums/c61/Deesotilio/Facility ...
by Deesotilio
Fri Jan 19, 2007 6:42 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

Did you ever play Goldeneye or Perfect Dark? It wouldn't be the Facility if it wasn't blocky.

Oh, also, Nate- do you happen to remember if the unlimited guard room was meant to be the room with the tanks (the northernmost green room) in the multiplayer adaption of the arena? It's been a while ...
by Deesotilio
Fri Jan 19, 2007 4:37 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

The tanks could work
The PD Felicity version had gigantic cement rings, which were cool, too. I've gotta remember how the original Goldeneye version was layed out, too.
As for the bathrooms- I was thinking of doing the bathrooms at first as a little cutaway picture in the corner, but I think it'd ...
by Deesotilio
Fri Jan 19, 2007 3:19 pm
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

I've actually already added a network of ventilation shafts (in the vein of the wormholes and warpgates from the space map).
I've also chopped green up into several smaller places, and I've gotta make a choice if I should split it into another continent on its own.
Also, making the halls their ...
by Deesotilio
Fri Jan 19, 2007 9:29 am
Forum: Melting Pot: Map Ideas
Topic: Facility/Felicity (going on final)
Replies: 22
Views: 3377

Facility/Felicity (going on final)

Alright, earlier on today I was watching the Metal hour on TV, and a Nile song came on. So, stifling my vomit, I decided to put on something that actually rocked, so I decided to play Perfect Dark. Well, after some play on Felicity, I decided that the map might be cool for Conquerclub. So, I drew ...
by Deesotilio
Thu Jan 18, 2007 4:57 pm
Forum: Melting Pot: Map Ideas
Topic: Riskopoly (Board Game) [Abandoned]
Replies: 226
Views: 55025

I've just gotta say that this map rocks ass, and I'd have at least one match on it a week :P
Bravo, and keep up the good work ;)
by Deesotilio
Thu Jan 18, 2007 4:51 pm
Forum: Melting Pot: Map Ideas
Topic: Dante's Inferno
Replies: 41
Views: 9031

Thanks, I'll definitely check up on Dore's work. I had actually thought of grouping them by the general type of sin (or the beast they're associated with), but I thought it'd end up being too few continents.
And good suggestion for sticking Satan in the corner, but no matter what the layout will ...
by Deesotilio
Wed Jan 17, 2007 11:20 am
Forum: Melting Pot: Map Ideas
Topic: Dante's Inferno
Replies: 41
Views: 9031

It's about time someone said something other than "UMMM WAT LOL"
Actually, the drawings were from another map of the Inferno, which I wanted to use, but I couldn't get ahold of the author
I do have a friend who I was thinking of snagging into it, though

As for your ideas on unique areas- I ...
by Deesotilio
Tue Jan 16, 2007 7:07 pm
Forum: Melting Pot: Map Ideas
Topic: Dungeon-type map (Abandoned)
Replies: 25
Views: 3584

It looked good, but I agreed it could use some working on. Unfortunately, I'm not sure exactly what would make it better. Oh, and did you have to save it as a .bmp? It took my comp like 2 minutes to load it

EDIT: After looking at the map, I've decided it kicks ass. As long as the layouts don't ...
by Deesotilio
Sun Jan 14, 2007 8:29 am
Forum: Melting Pot: Map Ideas
Topic: Dante's Inferno
Replies: 41
Views: 9031

The first was a bunch of pictures because it was still a rough draft. Crap, I'm just dropping it because nobody seems to read the posts I put along with the pics.
by Deesotilio
Sat Jan 13, 2007 6:10 pm
Forum: Melting Pot: Map Ideas
Topic: Dante's Inferno
Replies: 41
Views: 9031

Apparently you and I are the only ones who think so.

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