Hey dave. I would've posted earlier, but I'm afraid I don't know anything about backgammon Despite that, I do see some flaws:
Ok
1. You can't make it so one player can only attack clockwise and another player can only attack counterclockwise. Red counters can attack white and visa-versa ...
Graphics have been improved as that was the only comment regarding the map...are there no other opinions regarding this ...good, bad, ugly, waste of time, can't wait to test it, don't understand what can attack, suggest changes, etc etc
Bonuses can be for all counters per colour in the same section, all counters per section, all counters per colour on the board, all counters per colour in the tray.
47 territories is one of the "golden" territory numbers because no matter how many players are playing the map, each person won't get a multiple of 3 territories, so the first person to play can't get an extra +1 over the later players that he takes a territory ...
1. Not sure if "Center and overlapping regions can attack each other" is clear enough. Can Blue 1-Cyan 2 attack Cyan 1-Cyan 2? Can Blue 2-Magenta 1 and Magenta 2 attack each other? I suggest attack route lines. You could set the opacity really low, so it's not distracting. Added lines with 20 ...
1. Change the "Light" areas to just "3's" (i.e. instead of "Light Cyan", just have "Cyan 3"). Just a personal preference there. I'll make the changes and see what it's like but would probably look better.
2. Could you explain the bonuses to me? I'm afraid I'm not entirely sure what you mean ...
Thanks for you input, I'll think about the one way attacks.
The namings will be "Red1" for center region of red1 and "Red1-Magenta2" for the region between red1 and magenta2, LightRed-Red1, LightRed-LightYellow, etc etc.
The coloured set bonus is on top of the circle bonus so if you own a full set ...
I didn't quite understand the "wheel" suggestions so I made changes to show a type of wheel, this creates more continents and regions, but still keeps the original concept of simplicity...
3 neutral on regions around the white circle, random placements of rest...any comments? http://i288. ...