Search found 12 matches

by 6evil9
Mon Jan 01, 2024 7:42 am
Forum: Conquer Club Discussion
Topic: what happens if player kicked out for missing turns?
Replies: 9
Views: 5057

what happens if player kicked out for missing turns?

Will all territories player had turn in to "n3"?

thx
by 6evil9
Thu Dec 03, 2009 12:29 am
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 341736

Re: BOB 4.9.8

There is a very annoying bug in latest version with the remaining time
please reverse last change
thx
by 6evil9
Mon Jul 27, 2009 5:50 am
Forum: Tool Archives
Topic: BOB comments (old thread)
Replies: 1259
Views: 341736

Re: BOB 4.7.9

Hey, will it be possible to have option to chose how many dice to throw?
thx
by 6evil9
Mon Jul 27, 2009 5:08 am
Forum: Conquer Club Discussion
Topic: How can i roll 1 or 2 dice when attacking?
Replies: 6
Views: 315

Re: How can i roll 1 or 2 dice when attacking?

yes i know it rolls 2 dice when havin 3 armies on the teritory, but i recon the game should have an option to be able to roll 1,2 or 3 dice when i attacking. this can be very handy when you are attacking teritory with 2 armies on it and want only 1 to be left...

in the game i play now, outcome of ...
by 6evil9
Sun Jul 26, 2009 7:35 pm
Forum: Conquer Club Discussion
Topic: How can i roll 1 or 2 dice when attacking?
Replies: 6
Views: 315

How can i roll 1 or 2 dice when attacking?

I believe this should be allowed as per origional rules
by 6evil9
Tue Jul 14, 2009 7:31 pm
Forum: Suggestions
Topic: [GO] [Rules] Rank Restricted Games
Replies: 1516
Views: 401104

Re: Make a rank barrier for game entry

i am not a gold member, so how can i avoid playing cooks?
by 6evil9
Tue Jun 23, 2009 1:16 am
Forum: Suggestions
Topic: [GO] [Rules] Rank Restricted Games
Replies: 1516
Views: 401104

Re: Make a rank barrier for game entry

Absolutely agree!! I am sick of playing cooks or cadets who don't have any logic or clue what they are doing. plus i don't get many points for winning against them.

It is not a hard to implement option, but will really help to have public games for people who can play.
Maybe just a tickboxes with ...
by 6evil9
Wed Nov 05, 2008 3:56 pm
Forum: Archived Suggestions
Topic: [UI] Adjust Position of Phase Action Buttons
Replies: 199
Views: 77395

Buttons too close to drop down lists

Please separate the buttons from drop down lists.
For example move button "deploy" further right from area drop down list
Button assault further right from area drop down list
Button Auto assault further right from Assault button
Same with reinforce.

It is too easy to click slightly right and do ...
by 6evil9
Wed Oct 15, 2008 6:47 am
Forum: Conquer Club Discussion
Topic: logic behind the dice
Replies: 11
Views: 397

Re: logic behind the dice

ok, so no helpfull reply, just junk...
oh well
by 6evil9
Fri Oct 10, 2008 10:20 am
Forum: Conquer Club Discussion
Topic: logic behind the dice
Replies: 11
Views: 397

Re: logic behind the dice

very nice looking graphs....BUT... all i was asking is the actual code behind the dice.... whatever language it is written in
iam not complaining about the dice being a b$itch, but just saying it is not random.
you can easily lose all your 10 armies trying to conquer 2 or can win with 5 against 15 ...
by 6evil9
Thu Oct 09, 2008 10:53 pm
Forum: Conquer Club Discussion
Topic: logic behind the dice
Replies: 11
Views: 397

logic behind the dice

Hey
i know that can be one of the stupid topics here
but does anyone know the logic behind the dice? as i am 110% dice is not random at all.
could be interesting to see that code behind it.

:)
by 6evil9
Sun Aug 03, 2008 11:35 pm
Forum: Conquer Club Discussion
Topic: Card Sets
Replies: 1
Views: 182

Card Sets

Hi there
can somebody please tell me how many armies we receive for each combination in Flat rate games?
3 reds
3 greens
3 Blues
Red, green, Blue
?

cheers

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