Search found 4 matches

by alichino
Tue Jan 16, 2007 1:25 pm
Forum: Suggestions
Topic: [Site] Conquer Club Mobile App
Replies: 222
Views: 108495

ok, then. I'll start with a demo with a fake server. It will probably take some weeks (I have no much time either ).
I'll try to do something as much compatible I can. ThenI'll share it with you so that you can see it and if you want we'll start discussing about client/server protocol and how to ...
by alichino
Mon Jan 15, 2007 2:45 pm
Forum: Suggestions
Topic: [Site] Conquer Club Mobile App
Replies: 222
Views: 108495

Hi,
mobile operators rates and prices are the main reason why you don't see many mobile online games, today. I did develop a massive RPG 3 years ago for a (big multinational) company I was working in and it never reached the market because of that reason. That means, yes, you'll be charged if you ...
by alichino
Sun Jan 14, 2007 3:31 pm
Forum: Suggestions
Topic: [Site] Conquer Club Mobile App
Replies: 222
Views: 108495

I've kind of experience with that. Almost every mobile phone supporting Java may access the network via TCP, altough the only mandatory supported protocol is HTTP (which is probably easier to support on the server side, too). There is a big mess considering configuration and supported packages but ...
by alichino
Sat Jan 13, 2007 6:40 pm
Forum: Suggestions
Topic: [Site] Conquer Club Mobile App
Replies: 222
Views: 108495

[Site] Conquer Club Mobile App

This suggestion was previously submitted by the community at large. However, the bigWham administration has made it clear that they do not have the resources nor desire to make an app. This suggestion is now being considered REJECTED . An app is currently being worked on by runewake2 , but it is ...

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