I much prefer the option of being able to set your own turn limit for a real time game. Several versions of this in online games exist. Setting an activation time as well should also be implemented, which is the time limit a player has to begin their turn after the last player moved.
From what I've seen, alliances get blocked from playing against each other and Multi's get blocked from joining any new games regardless of who the other players are. In neither case are they removed; that would be an "administrative discretion" type of punishment as I understand the way things work ...
That's basically a standard method of play for the game barbie, but administrators can look into other means of who knows each other and who has multiple accounts. Andy looked into it. I only inquired and passed along the suspicion. It was due to suspicious moves during the game that I made the ...
Browsing for new games, I came upon 8 games with nobody but these two in them, always joining in same order at same time. What is wrong with these people?
Not venting, but am looking for an answer to whether or not anything will be done about their current games. Again, I'm left to assume by your response that nothing will be done about the current game.