Search found 7 matches

by flatrick
Mon Jan 12, 2009 4:30 pm
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 177189

Re: Adjacent Attacks

Do not click the following game link with BOB on: 1332205 .

Yes, games do get to the point of thousands of troops. In the game above, red has over 214,000 troops on one region. This is not a common occurrence, but it does happen.

Oh...my...god. Indeed, that is an increadible feat, and I wonder ...
by flatrick
Mon Jan 12, 2009 12:38 am
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 177189

Re: Adjacent Attacks

It would have to identify each unit out of potentially thousands on the board and add a live of code that represents another action that the server must take. And then the server would have to store and update this information after every roll of the dice. This is where the server strain comes into ...
by flatrick
Mon Jan 12, 2009 12:34 am
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 177189

Re: Adjacent Attacks

It would have to identify each unit out of potentially thousands on the board and add a live of code that represents another action that the server must take. And then the server would have to store and update this information after every roll of the dice. This is where the server strain comes into ...
by flatrick
Sun Jan 11, 2009 4:26 am
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 177189

Re: Adjacent Attacks

I meant more as in adding a coded tag to the armies. Once you get up to 100s of armies per player, having a tag for every army would undoubtedly have adverse effects on the server

I am still not sure that I follow you, because I have a hard time figuring out why there would be an unbearable ...
by flatrick
Fri Jan 09, 2009 10:28 am
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 177189

Re: Adjacent Attacks

Of course, if such restrictions could be easily explained (within the space of a few simple lines) and easily coded, it would be best. However, the problem is that adding tags to each individual army, or limiting the attacks so specifically would make both of those objectives near impossible...

I ...
by flatrick
Wed Dec 31, 2008 12:58 am
Forum: Archived Suggestions
Topic: Random Turn Order (Variable)
Replies: 78
Views: 16371

Random play order (in addition to Sequential and Freestyle)

I have gone through the official suggestion box and some of the topics in this section of the forum and have not found a suggestion such as this one. So, I beg pardon in advance in case this proposition has already been made.

I am suggesting to add a "Random" play order (in addition to the ...
by flatrick
Wed Dec 31, 2008 12:23 am
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 177189

Re: Adjacent Attacks

First and foremost, I would like to say that I was just about to make the exact same proposition to the game. In fact, I just bought this game and was bewildered that it did not already contain this option.
Whenever me and my friends play Risk, we always use this rule. There are several obvious ...

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