Search found 1493 matches

by Kabanellas
Thu Feb 18, 2016 1:01 pm
Forum: The Atlas
Topic: Conquer Rome (The Fall of the Roman Empire) [Quenched]
Replies: 497
Views: 451690

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

tkr4lf wrote:I don't really play games on this site anymore, but this is still by far my favorite map. Kab, you made all the best maps that made this place what it was back in the day. Cheers on a job well done buddy. :)


Thank you, it was a pleasure doing it for this community! :)
by Kabanellas
Sat Feb 13, 2016 4:23 am
Forum: The Atlas
Topic: Conquer Rome (The Fall of the Roman Empire) [Quenched]
Replies: 497
Views: 451690

Re: Conquer Rome (The Fall of the Roman Empire) [Quenched]

Fewnix wrote:Appreciate this map, appreciate all that you have done, are doing and will do.

Thank you.

=D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =



Thanks a lot! :)
by Kabanellas
Sun Jun 22, 2014 2:00 pm
Forum: Tools Suggestions
Topic: New bottom board
Replies: 6
Views: 29618

Re: New bottom board

fidias wrote:, or at LEAST make it optative.... thanks!


yup!
by Kabanellas
Sun Jun 22, 2014 9:18 am
Forum: Tools Suggestions
Topic: New bottom board
Replies: 6
Views: 29618

New bottom board

Guys, what's up with this new bottom board (with 'refresh' and 'jump to next' buttons)? that doesn't let me write on chat, and even if I place the chat window on top (which I hate) I'm not able to read the bottom lines of the log.
by Kabanellas
Sun Jun 22, 2014 9:07 am
Forum: Tool Archives
Topic: Script: Clickable Maps - Version 4.27
Replies: 98
Views: 539284

Re: Script: Clickable Maps - Version 4.20

same here!! (and there's a creepy new board on the bottom that doesn't let me to write on chat)
by Kabanellas
Fri Apr 25, 2014 8:57 pm
Forum: Melting Pot: Map Ideas
Topic: Age of Buccaneers
Replies: 71
Views: 51204

Re: Age of Buccaneers

thanks guys!
by Kabanellas
Fri Apr 25, 2014 8:56 pm
Forum: The Atlas
Topic: King's Court 2 [Quenched]
Replies: 470
Views: 428447

Re: King's Court 2 [Quenched]

Goran and Random are right, there's definitely a 'bug' there (gentle word for 'clamorous mistake' made by the mapmaker when writing the XML ) HJ2 Knight should not be able to reach N29. Knights move up to 3 hexes not 4.

as for the change concerning HA Castle... I'm up for it. I reckon that there's ...
by Kabanellas
Wed Mar 12, 2014 5:45 pm
Forum: Recycling Box
Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Replies: 314
Views: 248077

Re: [Abandoned] Pirates and Merchants

DiM wrote:i'd like to bring this back.


Good option!!! Must say that I've always liked this map =D>
by Kabanellas
Thu Mar 06, 2014 3:00 pm
Forum: Map Foundry
Topic: Age of Discoveries [24/10] [P5] [V9]
Replies: 137
Views: 258830

Re: Age of Discoveries [24/02] [P3] [V7]


- I think that adding priest, ports and conquistadores to the legend is not needed. They are never mentioned and represented by the correpondent icons.


I don't quite agree Aramandolas, I think that every icon on map should be named on legend (at least once)



I will need your help...How can ...
by Kabanellas
Tue Mar 04, 2014 5:55 am
Forum: Map Foundry
Topic: Age of Discoveries [24/10] [P5] [V9]
Replies: 137
Views: 258830

Re: Age of Discoveries [24/02] [P3] [V7]

Doc, from what I can understand from the legend, Clergy can bombard any Priest and it's attacked by any priest (no mention to all this being valid inside realms though), Nobility and Bourgeoisie work within the same mechanics as the Clergy.

The one thing that might be worth to mention in legend ...
by Kabanellas
Sun Mar 02, 2014 12:21 pm
Forum: Map Foundry
Topic: Age of Discoveries [24/10] [P5] [V9]
Replies: 137
Views: 258830

Re: Age of Discoveries [24/02] [P3] [V7]

The idea of relating attacks within realms seems good and conceptually coherent.
I'd not make Bourgeoisie stronger than the other 2 features ( Clergy & Nobility) by allowing them to assault any Port, independently from whatever realm/empire they belong. Also, Doc's idea of making both realms more ...
by Kabanellas
Thu Feb 27, 2014 7:43 pm
Forum: Archived Suggestions
Topic: [XML] Countdown Killer Neutrals
Replies: 8
Views: 4059

Re: [XML] Countdown Killer Neutrals

Sweet!!
by Kabanellas
Thu Feb 27, 2014 7:32 pm
Forum: Map Foundry
Topic: Age of Discoveries [24/10] [P5] [V9]
Replies: 137
Views: 258830

Re: Age of Discoveries [24/02] [P3] [V7]

I prefer the 'no bevel' version ;)

..and definitely a better option to reduce those pope killer neutrals
by Kabanellas
Thu Feb 20, 2014 5:23 pm
Forum: Map Foundry
Topic: Age of Discoveries [24/10] [P5] [V9]
Replies: 137
Views: 258830

Re: Age of Discoveries [13/02] [P3] [V6]

Thank you!!!



-Do u think 10 neuts in the pope would suits better?
I believe so.
-The port in peru connects to chile and filipinas through the brown route(i should adjust the rout slihgtly to the right to make sure its clear it connects to chile port)
Yup, that will solve it
-You think cabo ...
by Kabanellas
Sat Feb 15, 2014 7:09 pm
Forum: Map Foundry
Topic: Age of Discoveries [24/10] [P5] [V9]
Replies: 137
Views: 258830

Re: Age of Discoveries [13/02] [P3] [V6]

Hi Armandolas!! Looking good

Just feeling that those 15 neutral on the Pope, might be a bit too much. For a more dynamic and fluid game I'd reduce them.

Also, the port in Peru, shouldn't it connect to Chile and the Philippines?
And about sea lines/routes, I know (and understand) your intention ...
by Kabanellas
Sat Feb 15, 2014 6:31 pm
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 190160

Re: Battle for the Spice Islands

Yes DF3...

Still, I'd rather start on SF2 which gives access to 3 lesser ports, than start on PF3 (for instances) that gives access to just 1 (and shared with PF2) lesser port.

This might be an issue.....
by Kabanellas
Sat Feb 15, 2014 7:34 am
Forum: Suggestions
Topic: Allow a Sortable Maps Option
Replies: 24
Views: 4452

Re: Allow a Sortable Maps Option

I'm totally for it! Actually I did start a thread a few years ago,suggesting it:


http://www.conquerclub.com/forum/viewtopic.php?f=127&t=96017
by Kabanellas
Thu Feb 13, 2014 4:25 pm
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 190160

Re: Battle for the Spice Islands

Seems better now. There's just this thing about those 'starting position' Fleets that leaves me uncomfortable:

some of them can assault ports while others don't right?


some 17th contemporary font suggestion, for tittle purposes:

http://www.dafont.com/washington-text.font ...
by Kabanellas
Wed Feb 12, 2014 12:25 pm
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 190160

Re: Battle for the Spice Islands

Thanks Vaughn!! I appreciate it :) .. and sorry for being the cause of so many wasted hours.... :mrgreen:

As for the fleets, I think that adding 'sea passages' between them could definitely help. Btw, can fleets assault ports?
by Kabanellas
Wed Feb 12, 2014 5:33 am
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 190160

Re: Battle for the Spice Islands

Kabanellas wrote:
Even so I think SP should directly connect each other :|


Sorry! I meant 'shouldn't'
by Kabanellas
Tue Feb 11, 2014 5:18 pm
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 190160

Re: Battle for the Spice Islands

but on Napoleon you don't have starting positions. Regions are equally distributed by players.

On Conquer Rome and the Third Crusade, we have a mix of starting positions and distributable regions... something that you're considering here from what I understood.
Even so I think SP should directly ...
by Kabanellas
Fri Feb 07, 2014 2:32 pm
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 190160

Re: Battle for the Spice Islands

Hi Vaughn!

the problem with making the fleets starting positions, as they're now, is that some are directly connected, while others are 'protected' by SP regions (the case of DF2 and PF2). This can be an issue IMO, as they're not equally balanced. Of course that being so hard for ports to attack ...
by Kabanellas
Thu Feb 06, 2014 2:46 pm
Forum: Tools & Guides
Topic: XML - Conditional Borders and Bombardments
Replies: 15
Views: 25733

Re: XML - Conditional Borders and Bombardments

I should probably post it in the suggestions thread....
by Kabanellas
Thu Feb 06, 2014 7:25 am
Forum: Recycling Box
Topic: Battle for the Spice Islands
Replies: 284
Views: 190160

Re: Battle for the Spice Islands

Hi Vaughn!

Good Job! I'm liking it, but I have just a small set of questions:

-Will fleets start neutral?
-How many neutrals will those 'Sea Passages' have?
-Ports will start neutral I guess, how many?
-Will the Spice Islands start neutral (this could meant a lot in terms of game-play, being ...

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