Not everyone appreciates the unfiltered venting on Global Chat. Although it is possible to close that sidebar, it has to be, and re-done, and done again, every single time the window is opened or returned to from a game, etc. Please create a persistent option to disable Global Chat. Possible ...
I've had the whole rail line since turn 13 or so, left a stack of 29 on Green River on turn 19, now it's turn 20, and bombarded the other guy's red a couple of times in between. Something's definitely not right.
I currently met victory conditions for a turn or two in [game]14149437[/game] and it hasn't ended yet. I don't currently own most of the green terrs, nor the red one, but have held all four spikes for 2 turns.
I played this where the reos were set to chained and you wind up with lots of orphaned troops strung out behind you. It's unlikely to be won in "a couple turns" unless you have reos set to unltd. Also, I held the gold spike but the game didn't end because I hadn't conquered Brigham Young. I can see ...
Great idea! Unfortunately gives you a few "gotchas" when you're not watching carefully, but then that has always been a failing of the old drop-down combo box system, too. The worst thing I find is reinforcing when you only have one reinforcement (Adjacent or Chained) because it is "all or nothing ...