Oneyed: great map. A couple of comments re the on-map instructions. 1) It may be better to switch the location of the SR and CR box (bottom left and top right) - since the instruction would then be closer to the area of the map; eg. CR instruction just below Czech Republic on map. 2) In the ...
yes this is a suggestion that, rather than have the field show the default "fortify from" territory, that it be left blank and must be chosen by the player.
any chance of removing the default field when fortifying; i.e. fortify from __________. many times i have fortified from the wrong territory because of this default. Thanks.
Great map. I don't think the ship bonus is calculating correctly; when i hold 6 or 9 US ships (including 2 landing craft), i am not getting the extra bonus.
great game; i've been playing since day one with 62 completed games.. a lot of my games are 2-player and I actually prefer that in 2-player games each player starts with 4 pitchers like it used to be (or 2 or 3 maybe). Natty you must be tired of all this feedback but ...
well since it's almost perfect... I havn't liked the way the Cities key - mostly because it looks jammed at the bottom (the bear). Maybe at the top the star and the word cities could be reduced in size and the whole key moved up a bit.
I havn't read through all the posts, but whenever I look at this map I really dislike the Bay Area inset; it is quite strange that it abuts the coast. It should be seperate and with the dark border all the way around.
I think the one v. one game was better when the pitchers were divided up (no pitcher was neutral). Maybe a compromise would help: for 2-player games each starts with 2 or 3 pitchers.
I like the gameplay but have never seen anyone take the objective. I think 17 neutral on bases is fine, but it would be nice to seee another change on the objective: how about 3 shuttles and 3 mine (or 4 mines).... that wat you will need to take the base at least once to gain a shuttle... and the ...
I agree that the objectives are much harder than just eliminating everyone. What if you needed 4 shuttles and 4 mines to hold the objective - or some other objective combo?