Search found 398 matches

by Keredrex
Tue May 01, 2012 3:56 pm
Forum: Announcement Archives
Topic: Conquer Cup III
Replies: 72
Views: 52034

Re: Conquer Cup III

AWESOME... can't wait for it to begin..

Is there any possibility of a Conquer TEAM Cup in the future?
by Keredrex
Fri Apr 13, 2012 9:14 pm
Forum: Suggestions
Topic: [GO] Unlimited Adjacent Fortification
Replies: 141
Views: 63627

Re: Fortifications....

a new thought for Unlimited Adjacent Fortifications

Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't run a continuous line as ...
by Keredrex
Fri Apr 13, 2012 9:13 pm
Forum: Archived Suggestions
Topic: [GP/UI] No Fortifications / Reinforcements
Replies: 258
Views: 76297

Re: No Fortifications

I think Unlimited Adjacent Fortifications would be a better option to add...

Basically same rule as Adjacent... but it can be done multiple times on your turn. trick is that when a fortification is made between 2 territories, that would be the end of movement for those troops. that way you can't ...
by Keredrex
Fri Apr 13, 2012 9:07 pm
Forum: Announcement Archives
Topic: Trench Warfare
Replies: 193
Views: 93133

Re: Trench Warfare

love this idea. gonna try it soon. ......
any possibility of unlimited Adjacent Fortifications... the ability to fortify troops from any one territ to an adjacent territ... but instead of just once... you can do it for any territory that has troops. each territ would only be able to move to one ...
by Keredrex
Mon Mar 26, 2012 2:16 pm
Forum: Completed 2012
Topic: CAESAR (THE ROMAN WORLD) COMPLETED WINNER: Pajarito
Replies: 38
Views: 16117

Re: CAESAR (THE ROMAN WORLD) 22/32

im down... lets play
by Keredrex
Sun Feb 19, 2012 9:49 am
Forum: Suggestions
Topic: [GO] Unlimited Adjacent Fortification
Replies: 141
Views: 63627

Fortifications....

Maybe this has been mentioned but was wondering if anyone thought of new Fortification options...

I think we could use an Unlimited Adjacent option.
basically, giving all troops a 1 territory movement rate during fortification.
kind of a weaker form of unlimited fortifications.

Thoughts?

or ...
by Keredrex
Wed Mar 30, 2011 4:10 pm
Forum: Announcement Archives
Topic: Clickable Maps
Replies: 276
Views: 91862

Re: Clickable Maps

even though i have messed up a turn a few times because of this I still love the clickable maps ... good job guys. considering the problems ive heard could it be optional like how map size and color codes work, with the ability to turn it on or off per map.
by Keredrex
Thu Mar 10, 2011 3:24 pm
Forum: Callouts Archives
Topic: 8658856 doubles game - 1st nations americas
Replies: 1
Views: 553

8658856 doubles game - 1st nations americas

[game]8658856[/game]
Doubles
Automatic
Sequential
Map - First Nations Americas
spoils - Flat Rate
reinforecements - Unlimited
Fog - No
by Keredrex
Fri Feb 25, 2011 2:03 am
Forum: Callouts Archives
Topic: 8568109
Replies: 1
Views: 394

8568109

[game]8568109[/game]
Doubles
Automatic
Sequential
Europe 1914
No Spoils
Unlimited
by Keredrex
Sun Apr 25, 2010 11:17 pm
Forum: Callouts Archives
Topic: 6863252 world 2.1
Replies: 0
Views: 258

6863252 world 2.1

World 2.1, triples, Sequential , Auto, flat rate, unlimited, prepare to lose!!!
by Keredrex
Thu Apr 15, 2010 1:45 pm
Forum: The Atlas
Topic: WWII Pearl Harbor - [Quenched]
Replies: 891
Views: 557686

Re: WWII Pearl Harbor - [Quenched]

I do wish that the one-way between the Control Tower and California were a two-way. You can control well over half the map with Oklahoma (assuming that you get the left side and upper side of the map).

Cliff

good point... that choke point is big. a player owning the upper/left part of the map ...
by Keredrex
Thu Mar 25, 2010 10:29 am
Forum: Conquer Club Discussion
Topic: Pearl Harbor: Twist or Stick?
Replies: 58
Views: 22770

Re: Pearl Harbor: Twist or Stick?

If we do anything I think we should go back to the previous map or perhaps reduce the bonuses -- Something like +1 for 2, +2 for 3, +3 for 3. This would allow you, if you did not get the AA bonuses (then you're probably loaded with planes), to have a fighting chance.

It seems there are msany who ...
by Keredrex
Thu Mar 11, 2010 6:22 pm
Forum: Conquer Club Discussion
Topic: Pearl Harbor: Twist or Stick?
Replies: 58
Views: 22770

Re: Pearl Harbor: Twist or Stick?

Why can't the suggestion from the discusion be used... +1 for 2 planes, +2 For 3, etc. Unless im mistaken this would be the middle ground between the new an old version... and I seem to remember a few posts suggesting this idea. or was there some reason against this?
by Keredrex
Mon Jan 11, 2010 2:31 pm
Forum: Callouts Archives
Topic: USA Apocalypse
Replies: 0
Views: 301

USA Apocalypse

Game # 6235745

USA Apocalypse - doubles - nuclear - anyone?
by Keredrex
Sat Dec 26, 2009 1:06 pm
Forum: Archived Suggestions
Topic: How to improve new game layout-examples-page 1
Replies: 31
Views: 6299

Re: How to improve new game layout-examples-page 1

If the goal is to make larger maps and place the info Below...why not try this.
3 tables of info... Game info, Players with spoil count and the Stats as an option
Leave the My Spoils directly below the map and above the Combat Di buttons

My Spoils ([bracketed] if owned): g:Constantinople b:Bohemia ...
by Keredrex
Sat Dec 26, 2009 12:32 pm
Forum: Announcement Archives
Topic: Nuclear Spoils (and more!)
Replies: 177
Views: 67257

Re: Nuclear Spoils (and more!)

Overall i like the changes.., except, for the stats now at the top of the map.
why cant we have that info on the side above the names... there is plenty of room And leave the spoils directly below the map and above the Combat box like before

Game 6132524
Round 1
[refresh map] [smaller map ...
by Keredrex
Sat Dec 19, 2009 8:40 pm
Forum: The Atlas
Topic: WWII Pearl Harbor - [Quenched]
Replies: 891
Views: 557686

Re: WWII Pearl Harbor - [Quenched]

looks to me like most people agree with the last 3 posts... 2 planes +1, 3 Planes +2, etc. etc. can we get a version with this and get some play testing?
by Keredrex
Wed Dec 16, 2009 9:45 am
Forum: The Atlas
Topic: WWII Pearl Harbor - [Quenched]
Replies: 891
Views: 557686

Re: WWII Pearl Harbor - [Quenched]

got to agree with some people here.. it was great as it was. we mostly played a 2 vs. 2 because of the map just like certain maps lend themselves to certain game types better than others.

but if you are gonna change it Why not continue the scale of bonuses for the planes.
+1 any 2 aircraft, +2 any ...
by Keredrex
Tue Dec 08, 2009 9:22 pm
Forum: Conquer Club Discussion
Topic: Game Page Layout - new proposal! [First Post]
Replies: 199
Views: 33099

Re: Game Page Layout - new proposal! [First Post]

not sure if this was already mentioned..... i still think there is alot of wasted space below the player names. even if there were 8 players. why not place the game info there. game type, fortifications, etc. that would save some vertical space and the horizontal space would not change at all. but ...
by Keredrex
Sun Nov 29, 2009 11:59 pm
Forum: Announcement Archives
Topic: Game Statistics
Replies: 410
Views: 92283

Re: Game Statistics

love it.. although I think it could maybe benefit from a better layout.

what if you made the Game # a little smaller (maybe put it with the game stats below the map).
then move the Round Number stat up. that would add some room.

then maybe you could place the game statistics below the names... and ...
by Keredrex
Fri Sep 11, 2009 12:30 pm
Forum: Callouts Archives
Topic: WWII Gazala
Replies: 2
Views: 379

WWII Gazala

5556131 - double Sequentil Flat Rate Chained
by Keredrex
Thu Sep 10, 2009 10:20 pm
Forum: Callouts Archives
Topic: NEW WORLD - Triples
Replies: 0
Views: 268

NEW WORLD - Triples

5572508 - New World - Triples Flat Rate Unlimited
by Keredrex
Mon Sep 07, 2009 1:02 pm
Forum: Callouts Archives
Topic: world 2.1 triples game
Replies: 0
Views: 269

world 2.1 triples game

5552243 - triples - flat rate - unlimited
by Keredrex
Mon Aug 31, 2009 1:01 pm
Forum: Callouts Archives
Topic: Waterloo... looking for 3 more
Replies: 1
Views: 280

Waterloo... looking for 3 more

5509027 - triples, flat rate, unlimited, Waterloo

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