Search found 12 matches

by Corporate_slave
Fri Mar 09, 2007 9:09 am
Forum: Conquer Club Discussion
Topic: Goodbye Conquer Club - Goodbye bad dice - GOODBYE STRESS
Replies: 68
Views: 6607

Goodbye Conquer Club - Goodbye bad dice - GOODBYE STRESS

I'm SICK and TIRED of watching all of my armies being rendered USELESS by this RETARDED random dice roll file.

Or however the hell it works.


I'm done with Conquer Club. This is supposed to be fun, but all I do is get mad and bitch about the dice. I can no longer watch as 20 armies fall flat ...
by Corporate_slave
Fri Mar 02, 2007 9:29 am
Forum: Conquer Club Discussion
Topic: I lost 20 men to 2 in one turn
Replies: 74
Views: 4090

streaky dice

It's happening again...

Every couple of weeks or so, the dice get REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY ...
by Corporate_slave
Sat Feb 24, 2007 12:20 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 179449

konifro wrote:Ummm, if your in a freestyle, and you miss 3 turns, that takes 3 days. Why give a week?


I don't like playing freestyle...
by Corporate_slave
Fri Feb 23, 2007 3:00 pm
Forum: Archived Suggestions
Topic: [Rules] Random / Even Army Deployment On Missed Turn
Replies: 82
Views: 26934

I'VE GOT IT!!!!

Here's the solution:


Make the time limit for taking your turn ONE WEEK. Then, if you miss a turn, you're kicked out of the game... I mean really, if you can't take a turn within ONE WEEK...

Or perhaps a month would be long enough for you?


I could care less how long you get to take your ...
by Corporate_slave
Fri Feb 23, 2007 2:57 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 179449

I'VE GOT IT!!!!

Here's the solution:


Make the time limit for taking your turn ONE WEEK. Then, if you miss a turn, you're kicked out of the game... I mean really, if you can't take a turn within ONE WEEK...

Or perhaps a month would be long enough for you?


I could care less how long you get to take your ...
by Corporate_slave
Fri Feb 23, 2007 2:30 pm
Forum: Archived Suggestions
Topic: [Rules] Random / Even Army Deployment On Missed Turn
Replies: 82
Views: 26934

Laz's suggestion makes it BETTER for the person who lost the turn, and IN ADDITION it doesn't harm the other players!

So what you're saying is this: In a three person game, when person A misses a turn, this hurts person A, B and C.

That doesn't make sense. And it doesn't make sense because it's ...
by Corporate_slave
Wed Feb 21, 2007 10:35 am
Forum: Archived Suggestions
Topic: [Rules] Random / Even Army Deployment On Missed Turn
Replies: 82
Views: 26934

I'm not the kind of person who joins a thousand games at once, so that I can play all day everyday...

I'm currently involved in two games: 222991, and 224770. Both games were swamped by new players as soon as I started them. Now that three rounds have passed in both games (TWELVE DAYS LATER ...
by Corporate_slave
Mon Feb 19, 2007 6:15 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 179449

Deadbeating vs. vacationing... the solution

The big debate:

Do you reward deadbeaters who skip turns to get an edge with bonus armies, or do you punish vacationers by taking away their bonus armies?


Well, let's look at the strategy of skipping turns...

False flag deadbeaters:

This is the player that misses the first two turns in ...
by Corporate_slave
Fri Feb 09, 2007 4:18 pm
Forum: Conquer Club Discussion
Topic: Dice
Replies: 44
Views: 3709


*cough* Thermopylae *cough* - and that's just off the top of my head.
EDIT: A quick glance at wikipedia, and thats a freakishly good example


Also, luck is a factor in any conflict, as much as preparation, logistics, tactics, strategy, etc

True, and I was hoping that you wouldn't bring that ...
by Corporate_slave
Fri Feb 09, 2007 2:36 pm
Forum: Conquer Club Discussion
Topic: Dice
Replies: 44
Views: 3709

i suggest you stop talking shit and learn how to play the game if youre growing tired of losing so often. blaming the dice is cheap

Who exactly is talking shit? Remember, I can't see you behind your computer screen over there...

And I'm actually winning quite a bit... The only time I loose ...
by Corporate_slave
Fri Feb 09, 2007 2:03 pm
Forum: Conquer Club Discussion
Topic: Dice
Replies: 44
Views: 3709

Why is it whenever something unlucky happens, it has to be broken

Bloody hell, there's some whiny kids on here

Yeah, OK. I have a wife and kids. I play CC to relax, have fun, and flex my intellect. If it makes my blood pressure go up, I stop - whatever it is.


The simple point: IT'S NOT ...
by Corporate_slave
Fri Feb 09, 2007 12:26 pm
Forum: Conquer Club Discussion
Topic: Dice
Replies: 44
Views: 3709

Re: Dice

FAQ says:

How do the dice work?
The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it ...

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