And sorry to shamelessly plug my own map, but if you had scrolled down a little you should have seen the WWIII map that I am working on . A little convoluted right now (working on that, any suggestions to make it less so would be welcome), and smaller scope than ...
I dislike excessive neutrals since they tend to be ignored by players and often turn into roadblocks...
True, if they are 3 troop neutrals. Have you considered 1 troop neutrals? I think that would solve the problem and make people more likely to grab up the capitals. Though there might even be a ...
You have my support. A unique medal would make a nice addition and stand out. Were you thinking of having it be a one time deal for each clan, or maybe some sort of time period between medal give-outs (say 6 or 12 months)?
Names for seemingly unnamed territories: The ships, subs, aircraft all have their names told in the legend, so according to that key, they will be named in the XML via "ocean, side ...
AndyDufresne wrote:I like the new view you have going with this version---it feels a lot less chaotic than the previous version I saw. I'll be back to look at this again.
Thanks Andy, making it look less chaotic was certainly my goal.
It would be kind of cool if the map was a city, or at least a collection of people that each "ideology" is fighting over the hearts and minds of, perhaps a revolution of sorts...
Names for seemingly unnamed territories: The ships, subs, aircraft all have their names told in the legend, so according to that key, they will be named in the XML via "ocean, type ...
Firstly: you're going to need to make the map less cluttered. Probably have to make it larger too, apply for supersize and all that. You've crammed as much stuff as you can fit in the 800x800 image, but a map needs to have small & large images, and I don't think this can be shrunk any smaller ...
Well, the gameplay looks so convoluted I have no idea what's happening there. There's just too much stuff going on...
Well did you try to figure it out or did you just give up at the sight of it... Not every map is single glance comprehension, take Waterloo, Stalingrad, etc.
Another version, if someone would finally give me feedback I would greatly appreciate it... I REALLY want to know what people think about the gameplay.
New draft... redid the space and I like it a little better, not completely what I am looking for but in the right direction I would say. This one is a little easier to comprehend I think, so hopefully it won't scare as many people off as the last one did...
This is also mirrored in the original post. Hopefully someone else can take the time to try to understand what I am getting at with borders, attack routes, etc. This is probably a little overwhelming, but oh well.
Great concept. I'd say run with it. How long before you think you can give us a clear draft with the rules on it?
Thanks for liking it!
Sadly I'm going to a convention this weekend so I won't have much spare time. I should be able to get something out a little more concrete early next ...
Map Name: WWIII: Pacific Conflict Mapmaker(s): initus , skillfusniper33 for the XML Number of Territories: Currently 114 (19 of which are neutral resets, 9 more of which start neutral so a 85 territory player start count) Special Features: Interesting attack routes, concept, unique perspective ...