Search found 23 matches

by mfontolan
Tue Apr 08, 2008 5:50 pm
Forum: Announcement Archives
Topic: Classic Map Touch-Up - Update: Live map changed
Replies: 433
Views: 86787

Re: Classic Map Touch-Up

I HATE THE CHANGES!!!
by mfontolan
Mon Dec 24, 2007 2:29 pm
Forum: Tool Archives
Topic: AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Replies: 1705
Views: 317350

Clock Fix

yeti_c,

The following code is a "quick" and "not well test" clock fix.
Please let me know about your tests.
PS1: The "ctag" is some marks that I create just for you location on the code;
PS2: There is more to be done...

mfontolan

Lets do it again...

ctag1 - Display Clock ...
by mfontolan
Fri Sep 14, 2007 7:08 am
Forum: Tool Archives
Topic: Coding AJAX-compatible GM scripts
Replies: 372
Views: 67799

While some things need to wait for turns to test... here is a hint, posting a chat message to yourself in a non-team game goes through the ajax routines to update the chat log.
Starting over reworking the script from the ground up, I've got the clock and player stats working. Text map and map ...
by mfontolan
Wed Sep 12, 2007 10:27 pm
Forum: Tool Archives
Topic: Coding AJAX-compatible GM scripts
Replies: 372
Views: 67799

Not yet, because parts of it don't work well at all. The map doesn't update when you do things... have to fix that first.
The original BOB was write when pages are totally reloaded and now, only a few part of the page are reloaded.
I do not thing that we can make original BOB work and is not a ...
by mfontolan
Wed Sep 12, 2007 2:37 pm
Forum: Tool Archives
Topic: Coding AJAX-compatible GM scripts
Replies: 372
Views: 67799


This works for inserting code into the AJAX, or replacing functions entirely. Now just the hard work of converting the old scripts to work in the new formats.

We can work together and make a new tool.

This are working and calling CC original function (...I think... )
// ==UserScript ...
by mfontolan
Wed Sep 12, 2007 7:33 am
Forum: Tool Archives
Topic: Coding AJAX-compatible GM scripts
Replies: 372
Views: 67799

Here is where I think we can go for...


var bob_gameLog = unsafeWindow.gameLog;
var newhandleResponse = unsafeWindow.handleResponse;
unsafeWindow.handleResponse = function() {
bob_gameLog&#46;innerHTML += 'I am here!<br>';
return newhandleResponse&#40;&#41;;
&#125;
by mfontolan
Tue Sep 11, 2007 10:07 pm
Forum: Tool Archives
Topic: Coding AJAX-compatible GM scripts
Replies: 372
Views: 67799

Lack, I see your new code and I can not figure out how capture the refreshed code.
Maybe I am doing something wrong, but I can not intercept your calls!
For example, I can do the clock works but I can get the changes after it, for example, when the turn begins!
Do you have plans to put stats ...
by mfontolan
Mon Sep 10, 2007 8:38 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

Rebuild BOB or change it is not a easy thing, specially for who are not Robert (who write it)!
I do not play team games and has there some functions that is not important to me.
Honestly, what I find important is card, territories and armies count and map inspect.
What functions do you think is ...
by mfontolan
Mon Sep 03, 2007 9:57 pm
Forum: Closed C&A Reports
Topic: knifegrl & Chief12 [noted]
Replies: 3
Views: 373

Re: knifegrl & Chief12

I am sorry... Correct link:
http://www.conquerclub.com/game.php?game=744628

misterman10 wrote:erm, wrong link :?
by mfontolan
Mon Sep 03, 2007 7:51 pm
Forum: Closed C&A Reports
Topic: knifegrl & Chief12 [noted]
Replies: 3
Views: 373

knifegrl & Chief12 [noted]

These are suspected Secret Alliance
Suspect users: knifegrl & Chief12

Game number: http&#58;//www&#46;conquerclub&#46;com/game&#46;php?game=774628

Comments: For many rounds I am the only target to their attack, do not matter where I put my armies.
This is my first abuse report and this is ...
by mfontolan
Fri Aug 31, 2007 6:10 pm
Forum: Announcement Archives
Topic: [31-Aug-2007] Speed games
Replies: 188
Views: 73996

Lack,

The Ajax is working perfect!
The territory selection box is perfect!
Congratulations!
by mfontolan
Tue Aug 28, 2007 8:29 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

New code available for download. :D
Try and see if everything is fixed...
by mfontolan
Tue Aug 28, 2007 6:55 am
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

I detect a problem what I think occurs when the time is above 10 hours.
by mfontolan
Mon Aug 27, 2007 9:46 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

I look several games incluing yours and the clock is show correctly for me.
Please be sure that you download the last version.
by mfontolan
Mon Aug 27, 2007 8:16 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

Ok! I see the clock problem...

Now I think that is fixed!
Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
Is a funny and stranger thing touch someone other's code!
by mfontolan
Mon Aug 27, 2007 7:06 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

My clock is working fine... can you explain when exactly the error occurs?
by mfontolan
Mon Aug 27, 2007 12:14 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

Get my not official fix here http://www.itj.com.br/conquerclubbob.user.js .
The1exile wrote:The clock appears to be broke in version 1.3?
by mfontolan
Sun Aug 26, 2007 4:31 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

AndrewB, your fix does not handle the country/territory problem on some maps.
I add your clock fix to my territory fix and upload the file here http&#58;//www&#46;itj&#46;com&#46;br/conquerclubbob&#46;user&#46;js .

I have a fix for the the clock
It is located here:
http&#58;//www&#46 ...
by mfontolan
Sat Aug 25, 2007 4:50 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

Well Lackattack, I think you already discover what changes...
Was proposal the remove of '<div id="inner-map">'?
What I really think that is stranger is that the script should find the id into a image as you do before.
Maybe is a GreaseMonkey bug...
by mfontolan
Sat Aug 25, 2007 4:43 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

Stop working for me today.
I am inspecting the code and the problem is with the id "inner-map".
For some reason, the id are not recognized and the innerHTML does not return any value.
Lackattack, can you help tell what changes?
by mfontolan
Wed Aug 01, 2007 7:19 am
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

While the new and fixed version does not come, for a short time you can download the temporary fixed: http://www.itj.com.br/conquerclubbob.user.js
by mfontolan
Tue Jul 31, 2007 11:04 pm
Forum: Tool Archives
Topic: BOB version 1.2 [was CC Greasemonkey script - unofficial]
Replies: 676
Views: 172582

My temporary fix...

After the line:
var entries = dom.getElementsByTagName('country');

Insert the following code:
if (entries.length<1) {
entries = dom.getElementsByTagName('territory');
}


Tested into: Classic, Asia, Age of Merchants, Circus Maximus and Siege!
by mfontolan
Sun Apr 01, 2007 11:01 am
Forum: Announcement Archives
Topic: [01-Apr-2007] Noo Munegimeet
Replies: 202
Views: 64528

Good joke!
A 1st joke really funny!

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