Search found 43 matches

by Arachnophobia
Fri Apr 02, 2010 3:56 am
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany Revamp

I liked the one pepperonibread made, although it had its playability flaws. But this new map is AWESOME! Congratz Widowmaker
by Arachnophobia
Wed Mar 10, 2010 5:16 pm
Forum: The Atlas
Topic: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Replies: 551
Views: 253758

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

aaah so the "like" is not a comparatitve like but a "same type" like. Thats pretty counter-intuitive, as it uses a more obscure meaning of the word "like", and most of all, it is redundant. Territory borders are either visible borders on the map or are declared (in a positivist sense). Thats what ...
by Arachnophobia
Sun Mar 07, 2010 6:45 am
Forum: The Atlas
Topic: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]
Replies: 551
Views: 253758

Re: Atlantis - v43 - BETA - P32[D,Gp,Gr,FF,XML,BETA]

I just finished playing my first game on this map (lost ) and I didnt quite understand what "Ports and boats cannot assault like territories" means. Dunno if that was said before. The legend text should be self-evident, which it isnt (it seems to me). Either im too stupid or it should be clarified ...
by Arachnophobia
Tue Jun 02, 2009 10:30 am
Forum: The Atlas
Topic: Castle Lands [Quenched]
Replies: 382
Views: 216864

Re: Castle Lands [Beta]

ok so there's doors. Dunno, I didnt even see the doors :p. Maybe put arrows to make it clear? Or put roads in the lands that connect them with the doors (to put emphasis on them...)
by Arachnophobia
Tue Jun 02, 2009 4:39 am
Forum: The Atlas
Topic: Castle Lands [Quenched]
Replies: 382
Views: 216864

Re: Castle Lands [Beta]

One thing (dunno if it has been discussed before, too lazy to read the whole thread):
How do you attack the castle? There's walls around it (obviously), implying an impassable, but no way to get in, except for bombarding (which doesnt capture the towers). So just from looking at it, I see no way to ...
by Arachnophobia
Mon Mar 09, 2009 6:53 pm
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

any news bout this one?
by Arachnophobia
Wed Feb 25, 2009 6:10 pm
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

Lets get this one done ppl
by Arachnophobia
Thu Feb 05, 2009 3:13 am
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - Update 1/24 Pg. 18 [I,Gp,Gr]

It's really confusing comparing the old map and the newest revamp version. There's a perfectly nice and good revamp version on page 1 / post 1 in this thread, a version that follows the original shapes. These are well-known and good shapes. Rehauling the map like this seems like a bad idea. No. I ...
by Arachnophobia
Tue Jan 20, 2009 7:32 am
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - Update 7th Post Pg. 16 [I,Gp,Gr]

I think this already went through the whole small issues phase :P
by Arachnophobia
Thu Oct 23, 2008 12:54 pm
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP Update w/ Small Map Pg. 15 [I, Gp]

may I propose that the army numbers are placed on those round fields so that the background is less influential on readability?
by Arachnophobia
Thu Sep 18, 2008 3:47 pm
Forum: Abandoned
Topic: Official Age of Realms Trilogy Tournament {Chapter 2}
Replies: 452
Views: 35221

Re: Official Age of Realms Trilogy Tournament {Chapter 1}

congrats to everyone who advanced
by Arachnophobia
Sat Sep 13, 2008 6:35 am
Forum: Abandoned
Topic: Official Age of Realms Trilogy Tournament {Chapter 2}
Replies: 452
Views: 35221

Re: Official Age of Realms Trilogy Tournament {Chapter 1}

Killers of Mua - Group 4 - Game 6 result:
1st brandoncfi
2nd MarVal
3rd cheeseweasel
4th Godd
5th Arachnophobia
6th Knighthawk

end standing
MarVal: 22
cheeseweasel: 20
Knighthawk: 12
Arachnophobia: 12
brandoncfi: 10
godd: 7

zobots: 4
wcaclimbing: 3
by Arachnophobia
Sun Aug 31, 2008 6:39 pm
Forum: Abandoned
Topic: Official Age of Realms Trilogy Tournament {Chapter 2}
Replies: 452
Views: 35221

Re: Official Age of Realms Trilogy Tournament {Chapter 1}

grodanboll wrote:So, how many games are there that needs to be finished?


We strarted our last one 2 days ago...

Our 5 former games needed 31, 38, 10, 57 and 16 rounds, average about 30 rounds. So it will probably take only a month or a lil bit more :p
by Arachnophobia
Fri Aug 29, 2008 3:23 am
Forum: Abandoned
Topic: Official Age of Realms Trilogy Tournament {Chapter 2}
Replies: 452
Views: 35221

Re: Official Age of Realms Trilogy Tournament {Chapter 1}


This applies when all your games are done. If a reserve has more points then you and you are 2nd, you will move on.

Aaah, thats only logical , although the text shouldnt read "If a reserve wins a game the player they eliminated last will move on." but "If a reserve wins a group the 2nd ranked ...
by Arachnophobia
Thu Aug 28, 2008 4:10 pm
Forum: Abandoned
Topic: Official Age of Realms Trilogy Tournament {Chapter 2}
Replies: 452
Views: 35221

Re: Official Age of Realms Trilogy Tournament {Chapter 1}

Killers of Mua - Group 4 - Game 5 result:
1st Godd
2nd Arachnophobia
3rd MarVal
4th cheeseweasel
5th Knighthawk
6th brandoncfi

I got a question:
If a reserve wins a game the player they eliminated last will move on.

How do I have to interprete that? If a replacement wins a game, everyone of the ...
by Arachnophobia
Tue Aug 19, 2008 11:33 am
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP 8/13 Update Pgs. 1&13 [I, Gp]

hiho again, got one lil proposal:
Change Emden to Bremerhaven. That way you got an explanation why Bremen is landlocked (which is actually a port city from back in the Hanse days, seatrade was very important for the development of the city) and the territory of Emden streches so far east and north ...
by Arachnophobia
Tue May 06, 2008 6:15 pm
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - DRAFT of New Borders Pg. 5


-River through Rheinhessen: I think I've fixed this by extending Heilbronn across the entire northern border of Baden Wurttemburg. I call this a fix because I think it clears up the map, without the river and bridges. As for the small part of this river that formed the northern border of ...
by Arachnophobia
Fri May 02, 2008 4:02 pm
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - DRAFT of New Borders Pg. 5

any updates on this one?
by Arachnophobia
Thu Apr 24, 2008 8:17 am
Forum: Archived Suggestions
Topic: Longer log
Replies: 10
Views: 598

Re: Longer log

Wouldnt be hard to do a loop until you got the "Incrementing game to round" twice either :P

PS: Didnt know (and see) about the "Load entire log" button. Now I do and now I will use it :D
by Arachnophobia
Thu Apr 24, 2008 3:25 am
Forum: Archived Suggestions
Topic: Longer log
Replies: 10
Views: 598

Longer log

I hated this ever since they limited the log size. But whats even more hateful is that its limited it to a number of lines apparently. Thats no good. Seriously. I just started playing more fog of war games and im really arsed when I want to see what others have attacked and which bonusses they got ...
by Arachnophobia
Sun Apr 20, 2008 6:38 am
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - DRAFT of New Borders Pg. 5


there are some low hills between dresden and berlin so, in the absence of a swamp symbol, a brown impassable is more appropriate than a blue one for the time being.


Not really, 200m high hills are a really weak argument for a boundary


the new schwerin boundaries don't work, since berlin ...
by Arachnophobia
Thu Apr 17, 2008 8:47 am
Forum: The Atlas
Topic: Age of Realms: Mayhem [Quenched]
Replies: 709
Views: 499362

Re: AoR - Age of Mayhem - V12 S+L - pg1+32 [Final Forge]

One question (maybe remark...) remains: what is the dock territory for the sanctuary continent? Is it U'rl or A'lb? Pretty important as when its A'lb, its very hard to defend because of the -10 armies per turn. So basically, it should somehow be more distinct, which of the 2 countries is actually ...
by Arachnophobia
Wed Apr 16, 2008 7:43 am
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - DRAFT of New Borders Pg. 5


The one thing I might be hesistant to do is make that river through Rheinhessen. Normally on maps, rivers and mountains and other impassables are used to create better gameplay (and in this case preserve it). As CC maps are rarely perfectly accurate, I think the middle section with bridges could ...
by Arachnophobia
Fri Apr 11, 2008 9:29 am
Forum: The Atlas
Topic: [Official] Germany Revamp
Replies: 499
Views: 274459

Re: [Official] Germany REVAMP - DRAFT of New Borders Pg. 5

another idea: the river between Dresden and Potsdam and Berlin could be replaced by a swamp, which is more realistic (there's no big river at that place...). This can also be done by extending dresden northwards where one can find the "Spreewald", a big swamp in Brandenburg. Awesome for realisim, it ...
by Arachnophobia
Fri Apr 11, 2008 6:31 am
Forum: Abandoned
Topic: Official Age of Realms Trilogy Tournament {Chapter 2}
Replies: 452
Views: 35221

Re: Official Age of Realms Trilogy Tournament {Premium Prize}

im in it, no preference for team :p

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