I don't think it's the type of game people are against, it's the degree that people go to to win even when they've lost like suicides and the such. Alliances are part of the game, but not part of war. Alliances are normally set in place before the war begins, not people making them when they know ...
also, for the new guys (I'm sorta new myself), try different strategies, don't cling to one cuz it worked once. Be adaptive, even if it means abandoning a continent cuz you can barely hold it. Don't freak out, think and you'll do fine.
but it has its risks because if the dice go aginst you and you can't take the bonus, you're a sitting duck.
in most games where I've encountered it (and by most games, I mean all 3), the dice have been against me. so the one time I tried to break the bonus and failed, the second one I broke it ...
I was actually hoping the thread would go towards the best way to deal with it strategically not with changes with CC, but a skip turn button would be helpful.
The main thing I find with it, is if the person's on the opposite side of the map and you have no connections with them, you can't deal ...
I'm in a game with 2 others and one skipped a turn to get more troops and took a continent with it. Now both have skipped a turn, how would you deal with this sort of situation?