Search found 11 matches

by icemonkey
Tue Jun 12, 2007 12:27 pm
Forum: The Atlas
Topic: [Official] Circus Maximus REVAMP [Quenched]
Replies: 174
Views: 81043

the roofs should be colored red or something?

Put a road outside?, this thing was in a city, maybe instead of grass make it a plaza
by icemonkey
Thu Jun 07, 2007 6:40 pm
Forum: The Atlas
Topic: Supermax: Prison Riot! [Quenched]
Replies: 934
Views: 583996

I think different security levels is a really cool idea, as well as guards start neutral, this map sounds like a ton of fun
by icemonkey
Wed Jun 06, 2007 12:51 pm
Forum: The Atlas
Topic: [Official] Circus Maximus REVAMP [Quenched]
Replies: 174
Views: 81043

I think the map looks really great...but everytime someone complains about something Widow goes and adds a cool new detail like the letters and horse on the emperors box.

So I am torn between saying quench or keep complaining so the maps gets cooler
by icemonkey
Wed Jun 06, 2007 12:44 pm
Forum: Melting Pot: Map Ideas
Topic: The Roman Empire *Page 11* [Vacation]
Replies: 306
Views: 43862

I think the picture of the romans looks really awesome, but the filling in the territories looks really bad. Its such a stock fade, its looks really MS paintish to me when compared to the picture you included. Could you add some texture or something to the filling on the territories instead of the ...
by icemonkey
Sat Jun 02, 2007 4:08 pm
Forum: The Atlas
Topic: [Official] Circus Maximus REVAMP [Quenched]
Replies: 174
Views: 81043

you are all making way too big a deal with this tower. Where it is with the angled wall and the boxes next to it so it doesn't look like its floating are good. No one really knows what the circus maximus really looked liked. If you want to be historically accurate then I think the stone should be ...
by icemonkey
Fri May 25, 2007 12:59 pm
Forum: The Atlas
Topic: [Official] Circus Maximus REVAMP [Quenched]
Replies: 174
Views: 81043

Heres some more detail about the center part of the track from Wikipedia, in case you didn't look it up already.

The track could hold twelve chariots, and the two sides of the track were separated by a raised median termed the spina. The spina was set slightly diagonally. Statues of various gods ...
by icemonkey
Sat May 19, 2007 1:27 pm
Forum: Melting Pot: Map Ideas
Topic: Periodic Table of the Elements Map, UPDATE p17
Replies: 289
Views: 42971

you could get rid of some of the continent bonuses and then list some chemical formulas that you would get bonuses for so you wouldn't need to know anything. Any comment from the cartographer on this?
by icemonkey
Fri May 18, 2007 9:26 pm
Forum: Melting Pot: Map Ideas
Topic: Periodic Table of the Elements Map, UPDATE p17
Replies: 289
Views: 42971

OK, I would have liked to post this when you first started development but oh well didnt see it till now. I skimmed the thread so I don't know if it was brought up.

So instead of going so continant heavy, some of which are somewhat arbitrary, what if controlling a chemical formula gave you a ...
by icemonkey
Thu May 17, 2007 1:17 pm
Forum: Suggestions
Topic: [UI] Semi-Auto Assault
Replies: 337
Views: 155072

I want something like this too but i would prefer it to be a bit different. I think there should be an option to attack more than once. Like a button (could use a slider or something) to attack 10 times. So you push the button, the game does ten rolls then you look. You could have various numbers 10 ...
by icemonkey
Wed May 16, 2007 11:00 am
Forum: Conquer Club Discussion
Topic: Strategies?
Replies: 13
Views: 1146

Well, thanks to everyone thats a good starting point for me. That link was useful as well.
by icemonkey
Mon May 14, 2007 9:13 pm
Forum: Conquer Club Discussion
Topic: Strategies?
Replies: 13
Views: 1146

Strategies?

Hello, I Just joined a couple weeks ago (saw it on Digg) and i have poked around on the forums and I didn't see a strategy section. I was looking for some basic map specific strategies as well as some comments on the maps and play types so I can choose the games I will have the most fun in. Am I ...

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