Search found 54 matches

by shaddowfire
Mon Jun 11, 2007 11:37 pm
Forum: Announcement Archives
Topic: [30-May-2007] Two player games
Replies: 135
Views: 80032

once again...Lack is amazing!!!!

Probably the best update ever
by shaddowfire
Wed May 30, 2007 9:47 pm
Forum: The Atlas
Topic: Cairns Coral Coast [Quenched] - Loaded!
Replies: 687
Views: 277033

spelling error

you have "unpassable" in the lower right hand corner of the map. That my friends, is not a word. What you are trying to say is "impassable."

And yes this does bug me enough that I refuse to play the map until you fix that.
by shaddowfire
Sun Apr 15, 2007 4:59 pm
Forum: Announcement Archives
Topic: [15-Apr-2007] Card Counters
Replies: 207
Views: 83544

Awesome updates!

You want to check out how firefox is rendering the new additions to the My Games page. I'm pretty sure it's not displaying the way you want it to.

I love the card counter!

And what's the story with Live Chat?
by shaddowfire
Fri Apr 13, 2007 6:20 pm
Forum: Melting Pot: Map Ideas
Topic: Old Map Ideas Thread, Closed!
Replies: 839
Views: 151992

Dynamic Map

I remember someone mention they wanted to create a dynamic map, something that would change after each round. Something like a wall in the British Isle, except every other round it would attack the opposite round.

I was discussing with ALG, and a friend of ours came up with the idea of a Hogwarts ...
by shaddowfire
Fri Mar 30, 2007 11:43 am
Forum: The Atlas
Topic: KING of the MOUNTAINS MAP [Quenched]
Replies: 461
Views: 324113

Don't know if this will be replied to, or even noticed. But the shape group bonuses are too small. I just played this map, the shape group have no bonus on their own, making them pointless to have. It would be better to either eliminate all but the helipads, or to give each of the shape group a ...
by shaddowfire
Thu Mar 22, 2007 1:38 pm
Forum: The Atlas
Topic: KING of the MOUNTAINS MAP [Quenched]
Replies: 461
Views: 324113

Don't know if this will be replied to, or even noticed. But the shape group bonuses are too small. I just played this map, the shape group have no bonus on their own, making them pointless to have. It would be better to either eliminate all but the helipads, or to give each of the shape group a ...
by shaddowfire
Fri Mar 09, 2007 1:08 am
Forum: Melting Pot: Map Ideas
Topic: Map Preferences - read before you vote
Replies: 44
Views: 3138

I've got to be honest with you, game play has to be #1 on the lists, but really horrible looking maps, I can't play. Look at our brazil map. I hate how that map looks and I refuse to play on that map. If it isn't appealing to my eyes, no matter how tatically wonderful it is, it needs to look good.
by shaddowfire
Fri Mar 09, 2007 1:06 am
Forum: Melting Pot: Map Ideas
Topic: Bill of Rights (ex. Torn Parchment) [Vacation]
Replies: 129
Views: 26691

I like your creativity, but your downfall is picking a document. Most people don't really find it interesting to battle on a piece of parchment. I for one love your idea, and inspiration, andI reall want to see what new maps you roll out. This one unfortunately isn't gaining enough support.

If ...
by shaddowfire
Sat Mar 03, 2007 2:47 pm
Forum: Melting Pot: Map Ideas
Topic: Conquer City
Replies: 44
Views: 9193

2 things

#1 Right now it looks like you've created this map in paint.

#2 We have a map very similar to this one. Conquer Club University.


My second point really isn't that big a deal, people will play different maps just because they are different. But my 1st point is huge. Look at CCU ...
by shaddowfire
Sat Mar 03, 2007 2:42 pm
Forum: Archived Suggestions
Topic: Sliding scale points?
Replies: 12
Views: 2256

I disagree with this more than I can express in words. It doesn't matter if you came in 2nd or 3rd, you still failed to achieve victory, and you should be treated exactly the same as all those who also did not win. Reason for my logic is because what happens if you get a crappy placement to begin ...
by shaddowfire
Sat Mar 03, 2007 12:39 am
Forum: Archived Suggestions
Topic: a couple suggestions
Replies: 8
Views: 1504

I just looked back at this, and most of this post was irrelivent...and the only part that was relavant has another thread, so if anyone wishes to continue discusion go here

http://www.conquerclub.com/forum/viewtopic.php?t=9190
by shaddowfire
Sat Mar 03, 2007 12:28 am
Forum: Archived Suggestions
Topic: [GP] Vote for a Draw in Team Game
Replies: 29
Views: 12761

I agree with wicked. Although I see another reason for having a draw button.

This other version of the draw button would only be available during everyone's 1st turn. Once the game enters the 2nd round the button is taken away. My reasoning behind this is because often when you are trying to ...
by shaddowfire
Tue Feb 27, 2007 2:29 pm
Forum: Melting Pot: Map Ideas
Topic: Conquer City
Replies: 44
Views: 9193

I don't know how much support this map would get. This map is way to similar to CCU, which is a great map.
by shaddowfire
Thu Feb 22, 2007 2:37 pm
Forum: Archived Suggestions
Topic: Assasin Mode - Allow to deploy troops on all targets
Replies: 17
Views: 7232

I agree 100%...I actually posted this in another thread. Allow people to place on each other, and allow fortifications to one another.

http://conquerclub.com/forum/viewtopic.php?p=240113&highlight=#240113

I know we are all to lazy to click on the link so this is what it says ...
by shaddowfire
Wed Feb 21, 2007 1:50 pm
Forum: Archived Suggestions
Topic: Bug/Suggestion : 3 player assassins are obvious!!
Replies: 5
Views: 1898

I think that just adds to it, if you know who's trying to kill you, then you know who to trust.

Another weird thing I though of for this new game type. Because of the rules, when one player dies the game is over, even if the person who had that player didn't eliminate them. I was thinking that it ...
by shaddowfire
Tue Feb 13, 2007 12:43 am
Forum: The Atlas
Topic: Arctic Map [Quenched]
Replies: 437
Views: 224432

I just played this artic map. I want to personally congratulate the creators and editors of that map. The game I just played was one of the best games I've ever played on conquer club. This map is key to how that game went. Very good job!

The map has great playability, and has an incredible ...
by shaddowfire
Tue Feb 13, 2007 12:17 am
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 179365

have you guys ever been on vacation, and had a hard time finding a computer? or have you ever not been able to get to a computer by those last couple seconds. The missed armeis are a nice feature to make this more of a laidback envrionment, it's a shame peopel abuse it.

I propose we make it a ...
by shaddowfire
Tue Feb 13, 2007 12:14 am
Forum: Archived Suggestions
Topic: New Cards
Replies: 9
Views: 926

This idea would be a lot like creating something like Godstorm risk, or 2210AD risk. Having cards other than the 'normal' bonus cards. I like the idea.
by shaddowfire
Tue Feb 13, 2007 12:12 am
Forum: Archived Suggestions
Topic: Create "CC Time" to avoid time confusion *Done*
Replies: 38
Views: 6312

I don't think it is necessary. It is just one more thing that would run on the server. Each one of us has a clock on our computers, and each one of us can change the time displayed in the game log/chat to our own time zone. If you are trying to communicate across time zones, either A look up the ...
by shaddowfire
Tue Feb 13, 2007 12:10 am
Forum: Archived Suggestions
Topic: a couple suggestions
Replies: 8
Views: 1504

i'm gonna apologize for leaving this post...usually if I have a suggestion i'll try and defend it a little. I posted that late at night, when i was losing a bunch of games. But as for which ones of those are actually important, I'd like to see numbers one and two implimentd.

1st the idea of going ...
by shaddowfire
Fri Feb 09, 2007 8:43 pm
Forum: Archived Suggestions
Topic: a couple suggestions
Replies: 8
Views: 1504

a couple suggestions

I'm posting all of these together, if any of them have already been talked about just ignor that part of the post. Thanks

1st, It would be nice to have a way to go back and examine games. To take screen shots of each turn, and then allow the user to go through them. This would really help some of ...
by shaddowfire
Mon Feb 05, 2007 1:29 am
Forum: Archived Suggestions
Topic: 12 Hour Advantage (Not 12 hour turns)
Replies: 15
Views: 1452

It may be legeal, but it's exploiting a weakness in the coding. It's not really withine the game of risk. The real problem is when the one team plays, then they end their turn they get to go 1st in the next round, essentialy doubling up on their turns. It's a cheap way to force the opposing team to ...
by shaddowfire
Sun Jan 28, 2007 1:03 pm
Forum: Acceptable Content
Topic: World War 3
Replies: 211
Views: 24231

Don't know if anyone has quoted Einstein, but this applies directly.

"I don't know with what weapons WW3 will be fought, but WW4 will be fought with sticks and stones."

Get the drift?
by shaddowfire
Fri Jan 26, 2007 10:03 pm
Forum: Conquer Club Discussion
Topic: I suggest we give lack some time *rejected*
Replies: 10
Views: 960

I'm gonna give a shout out to lack here. He is amazing! Everything he has done on this site, and he plays games online, and he responds to your pm's...although they can get anoying, he responds to them.

Lack, kudos to you! Well done!

If you have too much on your plate to do, let us know.
by shaddowfire
Fri Jan 26, 2007 9:37 am
Forum: Forum Games
Topic: Word association game
Replies: 14178
Views: 964394

garndening

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