Search found 13 matches

by trekwest
Mon Jan 28, 2013 4:10 pm
Forum: Suggestions
Topic: Allow for a custom number of chained reinforcement movements
Replies: 54
Views: 17724

Re: Allow for a custom number of chained reinforcement movem

All for this ...(thread bump)

I think increasing the number of chained or adjacent reinforcements would be an outstanding variation - and easy to code (?)

(With adjacent, it could feasibly then become a type of chained as you could string your adjacents together with one group ... a "blitzkrieg ...
by trekwest
Tue May 25, 2010 12:42 pm
Forum: Announcement Archives
Topic: Web Developer appointed
Replies: 87
Views: 31939

Re: Web Developer appointed

whatever he does, keep the interface simple & fast please...we don't need a whole lotta whizzbang.
by trekwest
Fri Apr 16, 2010 7:49 pm
Forum: Archived Suggestions
Topic: Random Turn Order (Variable)
Replies: 78
Views: 16364

Re: Suggestion: Random Play Order

Good point on the team games. Was thinking as a primarily singles player who plays standard-kinda games, I haven't fully thought out the impact on all the other game varieties. But if it could be put into place for team games, all the better.

One other advantage I just thought of. It would have a ...
by trekwest
Fri Apr 16, 2010 2:11 pm
Forum: Archived Suggestions
Topic: Random Turn Order (Variable)
Replies: 78
Views: 16364

Suggestion: Random Play Order

Concise description:

Right now, we have 'Sequential' and 'Freestyle'. Propose 'Random' as another choice.


Specifics:

After a round is complete, play order is determined randomly.

Example: Round starts. Next turn is determined randomly. Player goes. The next turn is selected randomly
among ...
by trekwest
Thu Apr 01, 2010 1:13 pm
Forum: Conquer Club Discussion
Topic: Flip the Board?
Replies: 54
Views: 2463

Re: Flip the Board?

OK, I fell for it.

But if this thing is still going tomorrow, I'm gonna rage.
by trekwest
Thu Sep 03, 2009 3:43 pm
Forum: Archived Suggestions
Topic: add a third Play Order option: "limited freestyle"
Replies: 17
Views: 1525

Re: add a third Play Order option: "limited freestyle"

Isn't the forum post '[b]ADD[/b] a play order format'. Play the original freestyle all you want - knock yourself out. I don't like it, and I'm sure there's many others who don't either in the current format because of the vultures.
by trekwest
Wed Sep 02, 2009 1:20 pm
Forum: Archived Suggestions
Topic: add a third Play Order option: "limited freestyle"
Replies: 17
Views: 1525

Re: add a third Play Order option: "limited freestyle"

To get around the last-hour loophole, if somebody starts within the last hour, 1 hour is added to the clock.
by trekwest
Tue Sep 01, 2009 3:48 pm
Forum: Archived Suggestions
Topic: add a third Play Order option: "limited freestyle"
Replies: 17
Views: 1525

add a third Play Order option: "limited freestyle"

Concise description:

Right now, play order options are "Sequential" or "Freestyle". I propose a 3rd option
called "Limited Freestyle".

Specifics:

Once you start your turn, all other players are forced out from taking their turns, until
you are completed.

This will improve the following ...
by trekwest
Tue Oct 21, 2008 5:16 pm
Forum: Archived Suggestions
Topic: Suggestion: Larger Maps
Replies: 1
Views: 146

Suggestion: Larger Maps

Suggestion: Allow for larger maps for more dynamic, interesting gameplay.

Maybe there's a technical reason to the current mapsize, but I play on a smaller monitor,
and there is still plenty of space for additional gameplay area.

Would permit maps with many more regions, and map designers could ...
by trekwest
Tue Apr 29, 2008 3:15 pm
Forum: The Atlas
Topic: New York City [Quenched]
Replies: 507
Views: 392619

Re: New York City [Quenched]

First class map. Well done. Enjoying it thus far.

My only suggestion is some territory army circles sit on the subway lines, thus making them look
part of the rail. But they are not.

A slight movement to elsewhere in the territory would solve this and avoid confusion.

Thanks,

trekwest ;)
by trekwest
Tue Mar 04, 2008 3:44 pm
Forum: Closed C&A Reports
Topic: piopio [Busted]/ albertosanfer [blocked]
Replies: 2
Views: 182

piopio [Busted]/ albertosanfer [blocked]

These are suspected Multis and/or Secret Alliance (could be either,
but something is fishy)

Suspect users:
piopio / albertosanfer

Game number:
m

Comments:
- very suspicious, overly 'friendly' play
- not concerned with each others borders despite obvious & usual CC strategy ...
by trekwest
Tue Jul 17, 2007 5:49 pm
Forum: Abandoned
Topic: The JCC... Games sent out 07.24.07... Good Luck!!
Replies: 268
Views: 45028

John Candy Classic

TREKWEST IS IN.

THAT MEANS TROUBLE FOR YOU ALL.....MUHAHHAHHA....
by trekwest
Sun Jun 10, 2007 2:25 pm
Forum: Archived Suggestions
Topic: No Overlapping Freestyle Turns
Replies: 59
Views: 13276

Gridiron is bang-on, my explanation/suggestion.

I know this is an old thread, but its a problem, and gets even worse in the following situation.

In Freestyle, once you get down to the last 2 players, one has a remarkable advantage. One can garner the 'cheap bonuses' by hovering
around the game, and when Player 2 starts round, they can hit ...

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