I have been looking in vain for a manual link to the RSS feed for fifteen minutes. Either I'm overlooking something, or it really needs to be put in a more obvious place. Can someone help me out here?
I've encountered a serious problem on this map. I just deployed 23 units onto Italia with two enemy territories bordering it, and I'm told I can't make any attacks.
AYe, right enough. It's a big assumption I guess. All i have doen is read a daily mail story FFS But inyernet assumptions are fun and easy to make. Not sure about automatic assumptions re: down's syndrome though - that the kid has learnign difficulties? Or a lowered mental age? Pretty well-founded ...
I recently got a buddy of mine to start playing. We wanted to start a team game, but he's got to get a promotion first.
I was thinking, the rookie rule is nice in preventing people from ruining the game for other people, but it makes it harder to bring in friends who want to jump straight into ...
They are not doing this for their kid, they are doing this for themselves. That seems fairly obvious. I don't have any ugly friends and I am guessing not many people here do - nto because all our friends are conventionally beautiful, but because as soon as you get to know someone, even a little ...
You KNOW they missed a turn, so you know they will be getting double armies. That makes it your priority to 1) break their bonuses so the doubling is less and missing the turn costs them more, and 2) to defend--if you can--against the doubled armies.
The title should pretty much sum this up. It gets kind of tedious trying to narrow down the open games selection using the search because it takes several minutes of checking maps and options every time I want to do it.
My suggestion to improve on this is to give us a way to save a handful of ...
(And yes, I do think that making it hundreds of hexes in size and giving bonuses based on holding large masses of contiguous territory would definitely make things more interesting, and could be a great step towards making the map something more than "just a hex grid".)
The notion of tesselated hexagonal countries is not a bad one. However, it's also not a map. It's just a gimmick. Gimmicks can be a great way to help flesh out an incomplete map idea. They can also be a useful inspiration that the rest of a map might eventually grow up around. But a gimmick isn't ...
You should continue but it should be huge, with hex being the theme you could easily have 600+ territories if you make them just big enough to hold the army numbers, without breaking the foundry size rules. (Although almost everyone breaks the foundry size rules)
You should continue but it should be huge, with hex being the theme you could easily have 600+ territories if you make them just big enough to hold the army numbers, without breaking the foundry size rules. (Although almost everyone breaks the foundry size rules)
I've had the idea for a while to build a Risk board using hex tiles. Us old-time PC strategy gamers and the die-hard tabletop gamers will know these well.
The design I put down is the same one I've had in mind for a couple of years; once I actually drew it I felt like it was a good fit. I went ...
imo Hadrian's Wall breaks this map. It allows a player to control territory enough to generate 24 armies per turn and defend them WITH TWO TERRITORIES. One could quite simply sit on Cork and Isle of Man dropping 12 armies on each round after round and other players would never have any hope of ...