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by iancanton
Mon Feb 24, 2025 6:17 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 295559

Re: New York 1695 v15

thanks for ur suggestions. a map image with revised killer neutral wording, on player's next turn, is being tested on the beta site.

ian. :)
by iancanton
Wed Jan 08, 2025 7:14 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 295559

Re: New York 1695 v15

I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.
if the image needs to be amended for ...
by iancanton
Tue Nov 05, 2024 6:26 pm
Forum: Map Foundry
Topic: Scenarios: Released!
Replies: 65
Views: 150895

Re: Scenarios: Released! USA Election 2024

vlasov has produced usa election 2024 to replace usa election 2020!

https://www.conquerclub.com/player.php? ... rio_id=186

ian. :)
by iancanton
Fri Sep 20, 2024 6:27 pm
Forum: Recycling Box
Topic: [Abandoned] Coffee Conquest
Replies: 13
Views: 19662

Re: Coffee Conquest

as requested, moved to the recycling bin.

ian. :)
by iancanton
Mon May 06, 2024 6:43 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 144059

Re: Classic Conquest [Version 3.1]

from the live site, there are so far 26 completed standard, 2-player, auto-placement, sequential, escalating, chained, fog, non-trench games, from 23065387 to 23186540 .

for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is ...
by iancanton
Sat Apr 20, 2024 6:55 pm
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 318553

Re: Lunar War [GP, G, X] files on p.1

how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
by iancanton
Sun Apr 14, 2024 6:39 pm
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 318553

Re: Lunar War [GP, G, X] files on p.1

how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
by iancanton
Tue Apr 09, 2024 7:06 pm
Forum: Conquer Club Discussion
Topic: CC Maps being used as truth
Replies: 7
Views: 3570

Re: CC Maps being used as truth

u might be surprised at just how authoritative the first nations of north america map is.

Image

ian. :)
by iancanton
Fri Apr 05, 2024 7:03 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 899
Views: 827451

Krazy Kingdoms [Quenched]

quenching

the Beta period has concluded for the Krazy Kingdoms map. all objections have had their time. the Foundry and i hereby brand this map with the Foundry Brand . let it be known that this map is now ready to be released into live play.

congratulations, dolomite13 , your shiny new medal ...
by iancanton
Thu Apr 04, 2024 7:28 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 899
Views: 827451

Re: [Beta] - Krazy Kingdoms

from the krazy kingdoms bracket tournament , i studied 46 completed standard, 2-player, auto-placement, sequential, flat rate, chained, fog, non-trench games, from 22956134 to 23068308 . 23068306 is still ongoing and therefore excluded.

in fog games, we know the three special features of the ...
by iancanton
Wed Apr 03, 2024 7:18 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 899
Views: 827451

Re: [Beta] - Krazy Kingdoms

further examination suggests that aquatic and wizards are the best, while dwellers and druids are the worst, for the flat rate spoils setting with fog.

ian. :)
by iancanton
Tue Apr 02, 2024 6:28 pm
Forum: Bug Reports
Topic: Antarctica game - did nit get my auto drop on bases
Replies: 2
Views: 5180

Re: Antarctica game - did nit get my auto drop on bases

AR took the other three bases from u before u played, therefore u received auto-deploy for only Base A.

2024-04-01 09:23:24 - AR assaulted South Pole from Sector 4 and conquered it from neutral player
2024-04-01 09:23:31 - AR assaulted Base I from South Pole and conquered it from Natascha
2024 ...
by iancanton
Mon Apr 01, 2024 7:25 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 899
Views: 827451

Re: [Beta] - Krazy Kingdoms

the above timescale is noted. preliminary analysis of the krazy kingdoms bracket tournament games suggests that wizards is the best and elementalists is the worst for the flat rate spoils setting with fog.

ian. :)
by iancanton
Wed Mar 13, 2024 8:12 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 899
Views: 827451

Re: [Beta] - Krazy Kingdoms

as there haven't been many games in 2024, plurple has been running a tournament to test what we think will be the final xml under competitive conditions. once finished, we'll analyse the results.

ian. :)
by iancanton
Mon Feb 26, 2024 2:23 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 295559

Re: New York 1695 v15.1

ok so after a short delay I have made the xml changes and put them on beta. I have a few games up if anyone is able to go over there and join to test.

The changes:
- Have reduced the batteries to 1 neutrals from 3 each.
- Have upped the Fort to 8 neutrals from 5.
- Have removed the connection ...
by iancanton
Mon Jan 01, 2024 6:18 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 899
Views: 827451

Re: [Beta] - Krazy Kingdoms v309

a grand total of one game started on the live site with the 309 xml and that started today, so we can't tell much so far.

we'll have to do something about that!

ian. :)
by iancanton
Sun Dec 31, 2023 7:32 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 144059

Re: Classic Conquest [Version 3.01]

i observe that, in all 16 completed standard, 2-player, auto-placement, sequential, chained, fog, non-trench, non-bot games, neither madrid nor tokyo were ever taken, not even once. accordingly, i suggest reducing tokyo from n5 to n2 (which is 1 less than beijing's n3) and madrid from n6 to n3 ...
by iancanton
Mon Dec 25, 2023 6:13 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 144059

Re: Classic Conquest [Version 3.01]

merry xmas!

Thanks for these Shannon and the gentle reminder to upload to the beta site :D I have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:

Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8 ...
by iancanton
Fri Dec 22, 2023 7:27 pm
Forum: The Atlas
Topic: Krazy Kingdoms [Quenched]
Replies: 899
Views: 827451

Re: [Beta] - Krazy Kingdoms

309 xml is loaded successfully as live beta! this is the same as the 308 xml, except with +1 auto-deploy for each kingdom.

if all goes well, then this will be the final xml.

ian. :)
by iancanton
Thu Dec 07, 2023 7:46 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 295559

Re: New York 1695 v15

Minister X wrote:Imagine New York City as the Wild West. In 1695, the streets were so dangerous no one tarried in them for long. Think twice before letting your gang make any forays!
let's try this!

ian. :)
by iancanton
Mon Dec 04, 2023 10:27 am
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 295559

Re: New York 1695 v15

yes, please, about fifty words is ideal, for the maps tab.

ian. :)
by iancanton
Sat Dec 02, 2023 6:26 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 162
Views: 295559

Re: New York 1695 v15

Beta - Quenching

The initial beta development period has concluded for the New York 1695 map. The map has been tested and xml faults have been fixed. The Foundry and I hereby brand this map with the Foundry Beta Brand . Let it be known that this map is now ready for BETA Play , during which ...
by iancanton
Wed Nov 22, 2023 5:18 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 144059

Re: Classic Conquest [Version 3.01]

the basic connections are supposed to be identical to those of classic.

shannon, once u have time to do this, visualisation of the gameplay will be slightly easier if u overlay the map image with the starting neutrals that plurple has coded.

ian. :)
by iancanton
Sun Nov 19, 2023 6:35 am
Forum: Melting Pot: Map Ideas
Topic: London Underground [Concept]
Replies: 13
Views: 14775

Re: London Underground [Concept]

Make a map that 1) is a good play, and 2) teaches us about the geography of central London. In fact, as an alternative, consider a map of London without bothering with the underground, or use it as just one feature.

I just google image searched "tourist map london" and found https://mapcollection ...
by iancanton
Wed Nov 15, 2023 5:55 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 48
Views: 144059

Re: Classic Conquest [Version 1]

purely from the gameplay aspect, mexico city, buenos aires, johannesburg, berlin and tokyo make better starting spots rather than los angeles, sao paulo, cape town, london and beijing, as players begin further apart with fewer added neutrals.

however, that will leave us with the odd situation ...

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