Moderator: Cartographers
Good. Yes, it should be back as soon as we get some action from the mods to move it on.AlbroShlo wrote:Is this map coming back soon? or at all? enjoyed it a lot : )
like the changes


captainwalrus wrote:Ok, I'm not a patient person so I can't take this waiting. I PMed MrBenn, and if a few other people do he will see there is lots of popular demand for this.
It isn't really neccesary, but I am really impatient.


Is it possible that will get sorted out in BETA? I'd sya this is in for a really long stint in BETA for it to be successful.MrBenn wrote:...
The primary consideration is going to be gameplay-related...
KoolI know that a number of eyes have been pouring over the map over recent months - but I'll put in a request for some gameplay people with time on their hands to have a once-over before we re-approve the gameplay.
Yes that's most unexpected. Thanks MrBenn.In the meantime, I'll take the unusual step of awarding the Graphics stamp BEFORE the Gameplay one (not that the graphics were ever going to be an issue here)..

noted! no problems are leaping out at me so far. i'm checking relevant parts of the discussion, with a view to issuing the gameplay stamp soon. can u confirm my understanding that there are 8 start positions plus 24 normally-allocated starting regions?cairnswk wrote:i think everyone who contributed had the gameplay sorted out for some time now, like for nearly 12 months.


Just waiting on XML KotaroKotaro wrote:The best way to test for problems is beta



Wow, thanks Mr Benn.MrBenn wrote:I think the best place to have a final hammer-out of gameplay will be back in beta
Let's get the boat back on the road



Thanks MrBenn.MrBenn wrote:---The Das Schloss Map has reached the ‘Final Forge’ Stage. The map has passed rigorous gameplay and graphics examinations, and major concerns have been addressed. If you have any other concerns, please make your voice heard. If after a reasonable amount of time there has not been any objection or protest, the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. As long as there is still discussion or posts that have yet to be commented on, the map will remain in Final Forge until said discussion has reached the conclusion that the map has reached its final and polished version.
- Final Forge
Post questions and concerns if any.

ian, i'm sorry i didn't see this post of yours before.iancanton wrote:noted! no problems are leaping out at me so far. i'm checking relevant parts of the discussion, with a view to issuing the gameplay stamp soon. can u confirm my understanding that there are 8 start positions plus 24 normally-allocated starting regions?cairnswk wrote:i think everyone who contributed had the gameplay sorted out for some time now, like for nearly 12 months.
ian.
Code: Select all
<!-- Start positions -->
<positions>
<position> <!-- Start player 1-->
<territory>Philby</territory>
<territory>K1</territory>
<territory>Obl. Hans</territory>
<territory>Soldatenschlafzimmer C</territory>
</position>
<position> <!-- Start player 2-->
<territory>Jones</territory>
<territory>K2</territory>
<territory>Hpt. Karl</territory>
<territory>Soldatenschlafzimmer B</territory>
</position>
<position> <!-- Start player 3-->
<territory>Smith</territory>
<territory>K3</territory>
<territory>Sdt.Gus</territory>
<territory>Soldatenschlafzimmer A</territory>
</position>
<position> <!-- Start player 4-->
<territory>Neal</territory>
<territory>K4</territory>
<territory>Hpt. Vim</territory>
<territory>Das W.C.</territory>
</position>
<position> <!-- Start player 5-->
<territory>Mills</territory>
<territory>K5</territory>
<territory>Sdt.Otto</territory>
<territory>Lagerraum A</territory>
</position>
<position> <!-- Start player 6-->
<territory>Timms</territory>
<territory>K6</territory>
<territory>Sdt.Max</territory>
<territory>Lagerraum B</territory>
</position>
<position> <!-- Start player 7-->
<territory>Yves</territory>
<territory>K7</territory>
<territory>Sdt.Dax</territory>
<territory>Speiseraum</territory>
</position>
<position> <!-- Start player 8-->
<territory>Casey</territory>
<territory>K8</territory>
<territory>Sdt.Wes</territory>
<territory>Haupstitz A</territory>
</position>
</positions>
<!-- End Start Positions -->
it was on the original map. yes it is the best symbol for the map because the location of this castle was occupied by the Gestapo in the original story, and that symbol is respresentative of a Gestapo pin.Kotaro wrote:Hey cairn, sorry to bring this up, but I thought I might ask.
That symbol at the top of the map.. I've heard it's banned from a lot of German sites.. Is that really the best symbol for the map?

oh dear. i understand that some groups still use it as power symbol, but then throughout history various groups have used it for many reasons. But to deny that it was used (as some are doing) and getting upset about someone else using it to display history is silly, imho. i can understand there is a large guilt associated with this and that it is banned for the very reason of fear of it raising it's ugly head again, particularly in that country.Kotaro wrote:Okay.
I only bring it up because one of my German friends decided not to talk to me when I pointed him towards this map. Some of them are a little bitchy about back-in-the-day, understandably enough.
Nice map cairns
